24 research outputs found

    Digital 3D reconstruction of historical textile fragment

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    This paper presents a new methodology for reproducing historic fragment in 3D with realistic behaviour, providing users with a feel for the fragment detailing. The fragment piece originates from the English National Trust archive held in the collection at Claydon House. The aim is to utilize a combination of both 2D pattern software and state-of-the-art 3D technology to recreate a compelling and a highly realistic representation of historic fragment. The process starts with investigation of the textile construction. Textile fragments will be incomplete and/or have a level of deterioration therefore various recording techniques are to be explored. A combination of both photography and 3D scanning technology will be utilized throughout the methodology to accurately record the digital data. The equipment setting will be analyzed in order to produce an accurate working method. This paper forming part of a larger study, will specifically focus on the methodology for recording data from one fragment piece

    Digital 3D reconstruction of historical textile fragment

    Get PDF
    This paper presents a new methodology for reproducing historic fragment in 3D with realistic behaviour, providing users with a feel for the fragment detailing. The fragment piece originates from the English National Trust archive held in the collection at Claydon House. The aim is to utilize a combination of both 2D pattern software and state-of-the-art 3D technology to recreate a compelling and a highly realistic representation of historic fragment. The process starts with investigation of the textile construction. Textile fragments will be incomplete and/or have a level of deterioration therefore various recording techniques are to be explored. A combination of both photography and 3D scanning technology will be utilized throughout the methodology to accurately record the digital data. The equipment setting will be analyzed in order to produce an accurate working method. This paper forming part of a larger study, will specifically focus on the methodology for recording data from one fragment piece

    Efficient Clothing Fitting from Data.

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    A major drawback of shopping for clothes on-line is that the customer cannot try on clothes and see if they fit or suit them. One solution is to display clothing on an avatar, a 3D graphical model of the customer. However the normal technique for modeling clothing in computer graphics, cloth dynamics, suffers from being too processor intensive and is not practical for real time applications. Hence, retailers normally rely on a fixed set of body models to which clothes are pre-fitted. As the customer has to choose from this limited set the fit is typicallly not very representative of how the real clothes will fit. We propose a method that uses a compromise between these two methods. We generate a set of example avatars by performing Principal Component Analysis on a dataset of avatars. Clothes are pre-fitted to these examples off-line. Instead of asking the customer to choose from the set of examples we are able to represent the users avatar as a weighted sum of the examples, we then fit clothes as the same weighted sum over the clothes fitted to the examples

    Textile Forms’ Computer Simulation Techniques

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    Computer simulation techniques of textile forms already represent an important tool for textile and garment designers, since they offer numerous advantages, such as quick and simple introduction of changes while developing a model in comparison with conventional techniques. Therefore, the modeling and simulation of textile forms will always be an important issue and challenge for the researchers, since close‐to‐reality models are essential for understanding the performance and behavior of textile materials. This chapter deals with computer simulation of different textile forms. In the introductory part, it reviews the development of complex modeling and simulation techniques related to different textile forms. The main part of the chapter focuses on study of the fabric and fused panel drape by using the finite element method and on development of some representative textile forms, above all, on functional and protective clothing for persons who are sitting during performing different activities. Computer simulation techniques and scanned 3D body models in a sitting posture are used for this purpose. Engineering approaches to textile forms’ design for particular purposes, presented in this chapter, show benefits and limitations of specific 3D body scanning and computer simulation techniques and outline the future research challenges

    The Retail Wave: A Look Into the Future of the Apparel Industry

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    A virtual garment design and simulation system

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    In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The proposed system enables the three dimensional construction of a garment from its cloth panels, for which the underlying structure is a mass-spring model. The garment construction process is performed through automatic pattern generation, posterior correction, and seaming. Afterwards, it is possible to do fitting on virtual mannequins as if in a real life tailor's workshop. The system provides the users with the flexibility to design their own garment patterns and make changes on the garment even after the dressing of the model. Furthermore, rendering alternatives for the visualization of knitted and woven fabric are presented. © 2007 IEEE

    Clothes with no emperors

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    Digital garments are tailored computationally and dressed virtually. Intended to be displayed rather than worn, digital fashion exemplifies the function of aesthetic commodities as defined by Gernot Böhme: the production of atmospheres – intangible qualities arising from a material encounter – towards the staging of life. Yet, made from pixels instead of fabric, virtual garments beckon a new conceptual framework for the role of materiality in atmospheric productions. Drawing from new media and affect scholars, this essay traces the display of digital garments across three sites: the e-commerce website, social media, and the runway show. By analyzing the visual and literary production surrounding digital fashion, this essay proposes “elemental surface” as a representational technique and rhetorical strategy through which digital garments produce and intensify the body’s affective presence. Situating Böhme’s formulation of atmosphere in dialogue with the notion of “aura” put forth by Walter Benjamin, the study of digital fashion foregrounds the role of environmental perception in the history of haptic technology

    Curvas e superfícies

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    Este trabalho apresenta uma exposição dos conceitos teóricos da computação gráfica referente às curvas e superfícies. Inicialmente é feita uma apresentação da conceituação de curvas e superfícies da geometria e da geometria diferencial e em seguida discute-se a adaptação destes conceitos às necessidades da computação gráfica. Mais precisamente, são apresentadas as diversas formas de representação das curvas e superfícies como curvas e superfícies paramétricas polinomiais por partes
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