178 research outputs found

    Automatic Structural Scene Digitalization

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    In this paper, we present an automatic system for the analysis and labeling of structural scenes, floor plan drawings in Computer-aided Design (CAD) format. The proposed system applies a fusion strategy to detect and recognize various components of CAD floor plans, such as walls, doors, windows and other ambiguous assets. Technically, a general rule-based filter parsing method is fist adopted to extract effective information from the original floor plan. Then, an image-processing based recovery method is employed to correct information extracted in the first step. Our proposed method is fully automatic and real-time. Such analysis system provides high accuracy and is also evaluated on a public website that, on average, archives more than ten thousands effective uses per day and reaches a relatively high satisfaction rate.Comment: paper submitted to PloS On

    Reconstruction of machine-made shapes from bitmap sketches

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    We propose a method of reconstructing 3D machine-made shapes from bitmap sketches by separating an input image into individual patches and jointly optimizing their geometry. We rely on two main observations: (1) human observers interpret sketches of man-made shapes as a collection of simple geometric primitives, and (2) sketch strokes often indicate occlusion contours or sharp ridges between those primitives. Using these main observations we design a system that takes a single bitmap image of a shape, estimates image depth and segmentation into primitives with neural networks, then fits primitives to the predicted depth while determining occlusion contours and aligning intersections with the input drawing via optimization. Unlike previous work, our approach does not require additional input, annotation, or templates, and does not require retraining for a new category of man-made shapes. Our method produces triangular meshes that display sharp geometric features and are suitable for downstream applications, such as editing, rendering, and shading

    Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes

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    Our goal is to automatically generate CAD 3D models from 2D sketches as part of a design chain where models should be procedural, containing features arranged in a model tree and linked to suitable datums. Current procedural models capture much about the design intent and are easy to edit, but must be created from scratch during the detailed design state—given conceptual sketches as used by designers in the early part of the design process, current sketch-based modeling approaches only output explicit models. Thus, we describe an approach to extract high-level information directly from 2D engineering wireframe sketches and use it to complete a CSG feature tree, which serves as a model tree for a procedural 3D CAD model. Our method extracts procedural model information directly from 2D sketches in the form of a set of features, plus a set of datums and relationships between these features. We detect and analyze features of 2D sketches in isolation, and define the CSG feature tree by the parent–child relationships between features, and combine this information to obtain a complete and consistent CSG feature tree that can be transferred to a 3D modeler, which reconstructs the model. This paper focuses on how to extract the feature datums and the extrusion operation from an input 2D sketch.Funding for open access charge: CRUE-Universitat Jaume

    Building geometric models with hand-drawn sketches

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1998.Includes bibliographical references (p. 49-51).Architects work on drawings and models, not buildings. Today, in many architectural practices, drawings and models are produced in digital format using Computer-aided Design (CAD) tools. Unquestionably, digital media have changed the way in which many architects perform their day to day activities. But these changes have been limited to the more prosaic aspects of practice. To be sure, CAD systems have made the daily operations of many design offices more efficient; nevertheless, they have been of little use - and indeed are often a hindrance - in situations where the task at hand is more conjectural and speculative in nature, as it is during the early stages of a project. Well-intentioned efforts to insinuate CAD into these aspects of practice have only served to reveal the incongruities between the demands of designer and the configuration of the available tools. One of the chief attributes of design practice is that it is action performed at a distance through the agency of representations. This fundamental trait implies that we have to understand how computers help architects describe buildings if we are to understand how they might help architects design buildings. As obvious as this claim might seem, CAD programs can be almost universally characterized by a tacit denigration of visual representation. In this thesis, I examine properties of design drawings that make them useful to architects. I go on to describe a computer program that I have written that allows a designer to build geometric models using freehand sketches. This program illustrates that it is possible to design a software tool in a way that profits from, rather than negates, the power of visual representations.by Ewan E. Branda.M.S

    An evolutionary approach to determining hidden lines from a natural sketch

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    This paper focuses on the identification of hidden lines and junctions from natural sketches of drawings that exhibit an extended-trihedral geometry. Identification of hidden lines and junctions is essential in the creation of a complete 3D model of the sketched object, allowing the interpretation algorithms to infer what the unsketched back of the object should look like. This approach first labels the sketched visible edges of the object with a geometric edge label, obtaining a labelled junction at each of the visible junctions of the object. Using a dictionary of junctions with visible and hidden edges, these labelled visible junctions are then used to deduce the edge interpretation and orientation of some of the hidden edges. A genetic algorithm is used to combine these hidden edges into hidden junctions, evolving the representation of the hidden edges and junctions until a feasible hidden view representation of the object is obtained.peer-reviewe

    Ship Deck Segmentation in Engineering Document Using Generative Adversarial Networks

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    Generative adversarial networks (GANs) have become very popular in recent years. GANs have proved to be successful in different computer vision tasks including image-translation, image super-resolution etc. In this paper, we have used GAN models for ship deck segmentation. We have used 2D scanned raster images of ship decks provided by US Navy Military Sealift Command (MSC) to extract necessary information including ship walls, objects etc. Our segmentation results will be helpful to get vector and 3D image of a ship that can be later used for maintenance of the ship. We applied the trained models to engineering documents provided by MSC and obtained very promising results, demonstrating that GANs can be potentially good candidates for this research area

    Features and design intent in engineering sketches

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    We investigate the problem of determining design intent from engineering sketches: what did the designer have in mind when sketching a component? Specifically, we consider the unidirectional reverse mapping from form features, as determined from an input sketch, to design features, representing the design intent present in the designer’s mind. We introduce a list of com- mon engineering form features. For each, we list which geometrical cues may be helpful in identifying these features in design sketches, and we list the design features which such form features commonly imply. We show that a reductionist approach which decomposes a diagram into form features can be used to deduce the design intent of the object portrayed in a drawing. We supply experimental results in support of this idea

    Artistic Content Representation and Modelling based on Visual Style Features

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    This thesis aims to understand visual style in the context of computer science, using traditionally intangible artistic properties to enhance existing content manipulation algorithms and develop new content creation methods. The developed algorithms can be used to apply extracted properties to other drawings automatically; transfer a selected style; categorise images based upon perceived style; build 3D models using style features from concept artwork; and other style-based actions that change our perception of an object without changing our ability to recognise it. The research in this thesis aims to provide the style manipulation abilities that are missing from modern digital art creation pipelines

    3D model reconstruction from vector perpendicular projections

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    This scientific monograph deals with the issue of 3D model reconstruction of a rotation part from its orthogonal projections recorded on a digitalized drawing in vector format and with computer-aided automation of the process. The topic is a partial task of the domain focused on generating the 3D part model or product from a technical drawing. The introduction comments on the analysis of the current state of information in the field. The rules of projecting the parts in a technical drawing are described as well as the related terminology and methods in computer graphics, mathematics and geometry. The computer-aided ways of modeling solids are analyzed. The introductory part is complemented by an overview of existing solutions by other authors and by the possibilities of my own method development. The monograph core is focused on the proposal of proceedings and algorithms for transformation process automation of 2D vector record comprising orthogonal projections representing the rotation part on a 3D model. The pilot implementations of algorithms and their verification by testing on the selected sample of geometric shapes are added
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