34 research outputs found

    Identificación de múltiples intenciones y sus dependencias subsumidas en múltiples utterances para el desarrollo de Chatbots

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    Los chatbots son sistemas de procesamiento de lenguaje natural con los que se puede interactuar mediante una interfaz de texto o voz, y han sido adoptados en muchas industrias para responder las preguntas y solicitudes de los usuarios a través de interfaces de chat. Por ende, los chatbots tienen un valor comercial como asistentes virtuales. Tanto es así que se está trabajando en que los chatbots puedan comunicarse con los usuarios de manera similar a la comunicación que hay entre dos humanos; en otras palabras, un usuario debe experimentar la sensación de comunicarse con una persona. A su vez, dado que los chatbots eliminan los factores humanos y están disponibles las 24 horas del día, hay un incremento en la demanda de las capacidades de inteligencia artificial para interactuar con los clientes. En este aspecto, la sensación de comunicarse con una persona puede ser lograda mediante la inclusión de técnicas de comprensión del lenguaje natural, procesamiento del lenguaje natural, generación del lenguaje natural y aprendizaje automático. De este modo, los chatbots son capaces de interpretar una o varias intenciones comunicativas en cada “utterance” de un usuario, siendo que un “utterance” es todo lo que el usuario o chatbot mencionan mientras es su turno de hablar o escribir. Así mismo, los chatbots pueden asociar una o varias intenciones comunicativas a un identificador de “utterances” que contiene varios “utterances”. Por ende, a partir del “utterance” de un usuario, un chatbot es capaz de interpretar una o varias intenciones comunicativas asociadas a un identificador de “utterances”, a través del cual usa los “utterances” contenidos para escoger o generar un “utterance” como respuesta al usuario. No obstante, si bien un chatbot puede identificar múltiples intenciones comunicativas en un enunciado, de un usuario, con un “utterance”, no puede identificar múltiples intenciones comunicativas en un enunciado, de un usuario, que contenga múltiples “utterances”. En consecuencia, tampoco se ha investigado como encontrar los “utterances” de respuesta del chatbot cuando se tiene múltiples “utterances”. Por lo descrito previamente, en este proyecto se propone la implementación de una herramienta para: identificar múltiples intenciones comunicativas en múltiples “utterances”, identificar las dependencias entre intenciones, agrupar las intenciones a partir de sus dependencias, identificar las dependencias entre los grupos de intenciones respecto de los identificadores de “utterances” y los identificadores de “utterances” respecto de los “utterances”. Además, para facilitar el uso de la herramienta, se elabora una interfaz de programación de aplicaciones que recibe múltiples “utterances” en forma de texto, y devuelve los “utterances” segmentados, las intenciones identificadas, los grupos entre intenciones y los “utterances” de respuesta del chatbot para cada grupo de intenciones. Los resultados obtenidos evidencian que los enfoques utilizados son exitosos. Por último, se espera mejorar los resultados con técnicas de inteligencia artificial y computación lingüística

    Taxonomy of Risks posed by Language Models

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    Responsible innovation on large-scale Language Models (LMs) re- quires foresight into and in-depth understanding of the risks these models may pose. This paper develops a comprehensive taxon- omy of ethical and social risks associated with LMs. We identify twenty-one risks, drawing on expertise and literature from com- puter science, linguistics, and the social sciences. We situate these risks in our taxonomy of six risk areas: I. Discrimination, Hate speech and Exclusion, II. Information Hazards, III. Misinformation Harms, IV. Malicious Uses, V. Human-Computer Interaction Harms, and VI. Environmental and Socioeconomic harms. For risks that have already been observed in LMs, the causal mechanism leading to harm, evidence of the risk, and approaches to risk mitigation are discussed. We further describe and analyse risks that have not yet been observed but are anticipated based on assessments of other language technologies, and situate these in the same taxonomy. We underscore that it is the responsibility of organizations to engage with the mitigations we discuss throughout the paper. We close by highlighting challenges and directions for further research on risk evaluation and mitigation with the goal of ensuring that language models are developed responsibly

    정신건강에서 사용자 내러티브와 자아성찰을 지원하는 대화형 에이전트 디자인

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    학위논문 (박사) -- 서울대학교 대학원 : 융합과학기술대학원 융합과학부(디지털정보융합전공), 2020. 8. 서봉원.In the advent of artificial intelligence (AI), we are surrounded by technological gadgets, devices and intelligent personal assistant (IPAs) that voluntarily take care of our home, work and social networks. They help us manage our life for the better, or at least that is what they are designed for. As a matter of fact, few are, however, designed to help us grapple with the thoughts and feelings that often construct our living. In other words, technologies hardly help us think. How can they be designed to help us reflect on ourselves for the better? In the simplest terms, self-reflection refers to thinking deeply about oneself. When we think deeply about ourselves, there can be both positive and negative consequences. On the one hand, reflecting on ourselves can lead to a better self-understanding, helping us achieve life goals. On the other hand, we may fall into brooding and depression. The sad news is that the two are usually intertwined. The problem, then, is the irony that reflecting on oneself by oneself is not easy. To tackle this problem, this work aims to design technology in the form of a conversational agent, or a chatbot, to encourage a positive self-reflection. Chatbots are natural language interfaces that interact with users in text. They work at the tip of our hands as if SMS or instant messaging, from flight reservation and online shopping to news service and healthcare. There are even chatbot therapists offering psychotherapy on mobile. That machines can now talk to us creates an opportunity for designing a natural interaction that used to be humans own. This work constructs a two-dimensional design space for translating self-reflection into a human-chatbot interaction, with user self-disclosure and chatbot guidance. Users confess their thoughts and feelings to the bot, and the bot is to guide them in the scaffolding process. Previous work has established an extensive line of research on the therapeutic effect of emotional disclosure. In HCI, reflection design has posited the need for guidance, e.g. scaffolding users thoughts, rather than assuming their ability to reflect in a constructive manner. The design space illustrates different reflection processes depending on the levels of user disclosure and bot guidance. Existing reflection technologies have most commonly provided minimal levels of disclosure and guidance, and healthcare technologies the opposite. It is the aim of this work to investigate the less explored space by designing chatbots called Bonobot and Diarybot. Bonobot differentiates itself from other bot interventions in that it only motivates the idea of change rather than direct engagement. Diarybot is designed in two chat versions, Basic and Responsive, which create novel interactions for reflecting on a difficult life experience by explaining it to and exploring it with a chatbot. These chatbots are set up for a user study with 30 participants, to investigate the user experiences of and responses to design strategies. Based on the findings, challenges and opportunities from designing for chatbot-guided reflection are explored. The findings of this study are as follows. First, participants preferred Bonobots questions that prompted the idea of change. Its responses were also appreciated, but only when they conveyed accurate empathy. Thus questions, coupled with empathetic responses, could serve as a catalyst for disclosure and even a possible change of behavior, a motivational boost. Yet the chatbot-led interaction led to surged user expectations for the bot. Participants demanded more than just the guidance, such as solutions and even superhuman intelligence. Potential tradeoff between user engagement and autonomy in designing human-AI partnership is discussed. Unlike Bonobot, Diarybot was designed with less guidance to encourage users own narrative making. In both Diarybot chats, the presence of a bot could make it easier for participants to share the most difficult life experiences, compared to a no-chatbot writing condition. Yet an increased interaction with the bot in Responsive chat could lead to a better user engagement. On the contrary, more emotional expressiveness and ease of writing were observed with little interaction in Basic chat. Coupled with qualitative findings that reveal user preference for varied interactions and tendency to adapt to bot patterns, predictability and transparency of designing chatbot interaction are discussed in terms of managing user expectations in human-AI interaction. In sum, the findings of this study shed light on designing human-AI interaction. Chatbots can be a potential means of supporting guided disclosure on lifes most difficult experiences. Yet the interaction between a machine algorithm and an innate human cognition bears interesting questions for the HCI community, especially in terms of user autonomy, interface predictability, and design transparency. Discussing the notion of algorithmic affordances in AI agents, this work proposes meaning-making as novel interaction design metaphor: In the symbolic interaction via language, AI nudges users, which inspires and engages users in their pursuit of making sense of lifes agony. Not only does this metaphor respect user autonomy but also it maintains the veiled workings of AI from users for continued engagement. This work makes the following contributions. First, it designed and implemented chatbots that can provide guidance to encourage user narratives in self-reflection. Next, it offers empirical evidence on chatbot-guided disclosure and discusses implications for tensions and challenges in design. Finally, this work proposes meaning-making as a novel design metaphor. It calls for the responsible design of intelligent interfaces for positive reflection in pursuit of psychological wellbeing, highlighting algorithmic affordances and interpretive process of human-AI interaction.최근 인공지능(Artificial Intelligence; AI) 기술은 우리 삶의 면면을 매우 빠르게 바꿔놓고 있다. 특히 애플의 시리(Siri)와 구글 어시스턴트 (Google Assistant) 등 자연어 인터페이스(natural language interfaces)의 확장은 곧 인공지능 에이전트와의 대화가 인터랙션의 주요 수단이 될 것임을 능히 짐작케 한다. 실상 인공지능 에이전트는 실생활에서 콘텐츠 추천과 온라인 쇼핑 등 다양한 서비스를 제공하고 있지만, 이들의 대부분은 과업-지향적이다. 즉 인공지능은 우리의 삶을 편리하게 하지만, 과연 편안하게 할 수 있는가? 본 연구는 편하지만 편하지 않은 현대인을 위한 기술의 역할을 고민하는 데에서 출발한다. 자아성찰(self-reflection), 즉 자신에 대해 깊이 생각해 보는 활동은 자기인식과 자기이해를 도모하고 배움과 목표의식을 고취하는 등 분야를 막론하고 널리 연구 및 적용되어 왔다. 하지만 자아성찰의 가장 큰 어려움은 스스로 건설적인 성찰을 도모하기 힘들다는 것이다. 특히, 부정적인 감정적 경험에 대한 자아성찰은 종종 우울감과 불안을 동반한다. 극복이 힘든 경우 상담 또는 치료를 찾을 수 있지만, 사회적 낙인과 잣대의 부담감으로 꺼려지는 경우가 다수이다. 성찰 디자인(Reflection Design)은 인간-컴퓨터상호작용(HCI)의 오랜 화두로, 그동안 효과적인 성찰을 도울 수 있는 디자인 전략들이 다수 연구되어 왔지만 대부분 다양한 사용자 데이터 수집 전략을 통해 과거 회상 및 해석을 돕는 데 그쳤다. 최근 소위 챗봇 상담사가 등장하여 심리상담과 치료 분야에 적용되고 있지만, 이 또한 성찰을 돕기보다는 효율적인 처치 도구에 머무르고 있을 뿐이다. 즉 기술은 치료 수단이거나 성찰의 대상이 되지만, 그 과정에 개입하는 경우는 제한적이라고 할 수 있다. 이에 본 연구는 성찰 동반자로서 대화형 에이전트인 챗봇을 디자인할 것을 제안한다. 이 챗봇의 역할은 사용자의 부정적인 감정적 경험 또는 트라우마에 대해 이야기할 수 있도록 도울 뿐 아니라, 그 과정에서 반추를 통제하여 건설적인 내러티브를 이끌어 내는 가이드를 제공하는 것이다. 이러한 챗봇을 설계하기 위해, 선행 연구를 기반으로 사용자의 자기노출(user self-disclosure)과 챗봇 가이드(guidance)를 두 축으로 한 디자인 공간(design space)을 정의하였다. 그리고 자기노출과 가이드의 정도에 따른 네 가지 자아성찰 경험을 분류하였다: 자기노출과 가이드가 최소화된 회상 공간, 자기노출이 위주이고 가이드가 최소화된 설명 공간, 자기노출과 챗봇이 이끄는 가이드가 혼합된 탐색 공간, 가이드를 적극 개입시켜 자기노출을 높이는 변화 공간이 그것이다. 본 연구의 목표는 상술된 디자인 공간에서의 성찰 경험과 과정을 돕는 챗봇을 구현하고, 사용자 실험을 통해 성찰 경험과 디자인 전략에 대한 반응을 수집 및 분석함으로써 챗봇 기반의 자아 성찰 인터랙션을 새롭게 제시하고 이에 대한 실증적 근거를 마련하는 것이다. 현재까지 많은 성찰 기술은 회상에 집중되어 있기에, 나머지 세 공간에서의 성찰을 지원하는 보노봇과 기본형반응형 일기봇을 디자인하였다. 또한, 사용자 평가를 바탕으로 도출한 연구결과를 통해 도래한 인간-인공지능 상호작용(human-AI interaction)의 맥락에서 성찰 동반자로서의 챗봇 기술이 갖는 의미와 역할을 탐구한다. 보노봇과 일기봇은 인간중심상담과 대화분석의 이론적 근거를 바탕으로 한 정서지능(emotional intelligence)과 절차지능(proecedural intelligence)을 핵심 축으로, 대화 흐름 제어(flow manager)와 발화 생성(response generator)을 핵심 모듈로 구현하였다. 먼저, 보노봇은 동기강화상담(motivational interviewing)을 기반으로 고민과 스트레스에 대한 내러티브를 이끌어내어, 이에 대한 해결을 위한 가이드 질문을 통해 변화를 위한 성찰을 돕는다. 챗봇의 구현을 위해, 동기강화상담의 네 단계 대화를 설정하고 각 단계를 구성할 수 있는 상담사 발화 행동을 관련문헌에서 수집 및 전처리 과정을 거쳐 스크립트화하였다. 또한, 사전 전처리된 문장이 맥락을 유지할 수 있는 대화에 쓰일 수 있도록, 대화의 주제는 대학원생의 어려움으로 한정하였다. 보노봇과의 대화가 사용자의 성찰에 미치는 영향과 이에 대한 인식을 탐색하기 위해 질적 연구방법을 사용하여 30명의 대학원생과 사용자 실험을 진행하였다. 실험결과, 사용자는 변화 대화를 유도할 수 있는 다양한 탐색 질문을 선호하였다. 또한, 사용자의 맥락에 정확히 들어맞는 질문과 피드백은 사용자를 더욱 적극적인 자기 노출로 이끌게 할 수 있음을 발견하였다. 그러나 챗봇이 마치 상담사처럼 대화를 이끌어갈 경우, 높아진 사용자의 기대 수준으로 인해 일부 사용자가 변화에 대한 동기를 표출하였음에도 불구하고 변화에 대한 자율성을 챗봇에 양도하려는 모습 또한 나타남을 분석하였다. 보노봇 연구를 바탕으로 일기봇은 챗봇 대신 사용자가 보다 적극적으로 성찰 내러티브를 전개할 수 있도록 디자인하였다. 일기봇은 트라우마에 대한 표현적 글쓰기를 지원하는 챗봇으로, 기본형 또는 반응형 대화를 제공한다. 기본형 대화는 트라우마에 대해 자유롭게 설명할 수 있는 대화 환경을 제공하고, 반응형 대화는 사용자가 작성한 내러티브에 대한 후속 인터랙션을 통해 과거의 경험을 재탐색하도록 하였다. 또한, 후속 인터랙션의 발화 행동은 다양한 상담치료에서 발췌하되 유저의 내러티브에서 추출한 감정어 및 인간관계 키워드를 활용하도록 하였다. 각 일기봇에 대한 반응을 비교 분석하기 위해, 챗봇 없이 도큐먼트에 표현적 글쓰기 활동만을 하는 대조군을 설정하고 30명의 사용자를 모집하여 각 조건에 랜덤으로 배정, 설문과 면담을 동반한 4일간의 글쓰기 실험을 진행하였다. 실험결과, 사용자는 일기봇과의 인터랙션을 통해 보이지 않는 가상의 청자를 상상함으로써 글쓰기를 대화 활동으로 인지하고 있음을 알 수 있었다. 특히, 반응형 대화의 후속 질문들은 사용자로 하여금 상황을 객관화하고 새로운 관점으로 생각해 볼 수 있는 효과를 거두었다. 반응형 대화에서 후속 인터랙션을 경험한 사용자는 일기봇의 인지된 즐거움과 사회성, 신뢰도와 재사용 의향에 대한 평가가 다른 두 조건에서보다 유의하게 높았다. 반면, 기본형 대화 참여자는 다른 두 조건에서보다 감정적 표현의 용이성과 글쓰기의 어려움을 각각 유의하게 높게, 그리고 낮게 평가하였다. 즉, 챗봇은 많은 인터랙션 없이도 청자의 역할을 수행할 수 있었지만, 후속 질문을 통한 인터랙션이 가능했던 반응형 대화는 더욱 적극적인 유저 참여(engagement)를 이끌어낼 수 있었다. 또한, 실험이 진행됨에 따라, 사용자가 반응형 일기봇의 알고리즘에 자신의 글쓰기 주제와 단어 선택 등을 맞게 바꾸어 가는 적응적(adaptive) 행동이 관찰되었다. 앞선 연구결과를 통해, 다양한 챗봇 디자인 전략을 바탕으로 사용자의 내러티브가 다르게 유도될 수 있으며, 따라서 서로 다른 유형의 성찰 경험을 이끌어낼 수 있음을 발견하였다. 또한, 자율적인 행위인 자아성찰이 기술과의 상호작용으로 호혜적 성질을 갖게 될 때 사용자의 자율성, 상호작용의 예측가능성과 디자인 투명성에서 발생할 수 있는 갈등관계(tensions)를 탐색하고 인공지능 에이전트의 알고리즘 어포던스(algorithmic affordances)를 논의하였다. 보이지 않는 챗봇 알고리즘에 의해 사용자의 성찰이 유도될 수 있다는 것은 기존의 인간-컴퓨터 상호작용에서 강조되는 사용자 제어와 디자인 투명성에서 전복을 초래하는 것처럼 보일 수 있으나, 상징적 상호작용(symbolic interaction)의 맥락에서 오히려 사용자가 알고리즘에 의해 지나간 과거에 대한 새로운 의미를 적극 탐색해나가는 과정이 될 수 있다. 본 연구는 이것을 새로운 디자인 메타포, 즉 의미-만들기(meaning-making)로 제안하고 알고리즘의 넛지(nudge)에 의한 사용자의 주관적 해석 경험(interpretive process)을 강조한다. 이것은 하나의 챗봇 알고리즘이라 할지라도 서로 다른 사용자의 다양한 성찰 경험을 유도해낼 수 있다는 것을 의미하며, 이러한 맥락에서 인공지능은 기존의 블랙 박스를 유지하면서도 사용자의 자율성을 보장할 수 있다. 본 연구는 우리와 협업하는 인공지능 챗봇 기술의 디자인에 대한 경험적 이해를 높이고, 이론을 기반으로 한 챗봇을 구현함으로써 디자인 전략에 대한 실증적 근거를 제시한다. 또한 자아 성찰 과정에 동행하는 동반자(companion)로서의 기술로 새로운 디자인 메타포를 제시함으로써 인간컴퓨터상호작용(HCI)의 이론적 확장에 기여하고, 사용자의 부정적 경험에 대한 의미 추구를 돕는 관계지향적 인공지능으로서 향후 현대인의 정신건강에 이바지할 수 있는 사회적, 산업적 의의를 갖는다.CHAPTER 1. INTRODUCTION 1 1.1. BACKGROUND AND MOTIVATION 1 1.2. RESEARCH GOAL AND QUESTIONS 5 1.2.1. Research Goal 5 1.2.2. Research Questions 5 1.3. MAJOR CONTRIBUTIONS 8 1.4. THESIS OVERVIEW 9 CHAPTER 2. LITERATURE REVIEW 11 2.1. THE REFLECTING SELF 11 2.1.1. Self-Reflection and Mental Wellbeing 11 2.1.2. The Self in Reflective Practice 15 2.1.3. Design Space 22 2.2. SELF-REFLECTION IN HCI 26 2.2.1. Reflection Design in HCI 26 2.2.2. HCI for Mental Wellbeing 36 2.2.3. Design Opportunities 40 2.3. CONVERSATIONAL AGENT DESIGN 42 2.3.1. Theoretical Background 42 2.3.2. Technical Background 47 2.3.3. Design Strategies 49 2.4. SUMMARY 69 CHAPTER 3. DESIGNING CHATBOT FOR TRANSFORMATIVE REFLECTION 71 3.1. DESIGN GOAL AND DECISIONS 71 3.2. CHATBOT IMPLEMENTATION 76 3.2.1. Emotional Intelligence 76 3.2.2. Procedural Intelligence 77 3.3. EXPERIMENTAL USER STUDY 79 3.3.1. Participants 79 3.3.2. Task 80 3.3.3. Procedure 80 3.3.4. Ethics Approval 80 3.3.5. Surveys and Interview 81 3.4. RESULTS 82 3.4.1. Survey Findings 82 3.4.2. Qualitative Findings 83 3.5. IMPLICATIONS 88 3.5.1. Articulating Hopes and Fears 89 3.5.2. Designing for Guidance 91 3.5.3. Rethinking Autonomy 92 3.6. SUMMARY 94 CHAPTER 4. DESIGNING CHATBOTS FOR EXPLAINING AND EXPLORING REFLECTIONS 96 4.1. DESIGN GOAL AND DECISIONS 96 4.1.1. Design Decisions for Basic Chat 98 4.1.2. Design Decisions for Responsive Chat 98 4.2. CHATBOT IMPLEMENTATION 102 4.2.1. Emotional Intelligence 103 4.2.2. Procedural Intelligence 105 4.3. EXPERIMENTAL USER STUDY 106 4.3.1. Participants 106 4.3.2. Task 107 4.3.3. Procedure 107 4.3.4. Safeguarding of Study Participants and Ethics Approval 108 4.3.5. Surveys and Interviews 108 4.4. RESULTS 111 4.4.1. Quantitative Findings 111 4.4.2. Qualitative Findings 118 4.5. IMPLICATIONS 127 4.5.1. Telling Stories to a Chatbot 128 4.5.2. Designing for Disclosure 130 4.5.3. Rethinking Predictability and Transparency 132 4.6. SUMMARY 133 CHAPTER 5. DESIGNING CHATBOTS FOR SELF-REFLECTION: SUPPORTING GUIDED DISCLOSURE 135 5.1. DESIGNING FOR GUIDED DISCLOSURE 139 5.1.1. Chatbots as Virtual Confidante 139 5.1.2. Routine and Variety in Interaction 141 5.1.3. Reflection as Continued Experience 144 5.2. TENSIONS IN DESIGN 145 5.2.1. Adaptivity 145 5.2.2. Autonomy 147 5.2.3. Algorithmic Affordance 148 5.3. MEANING-MAKING AS DESIGN METAPHOR 150 5.3.1. Meaning in Reflection 151 5.3.2. Meaning-Making as Interaction 153 5.3.3. Making Meanings with AI 155 CHAPTER 6. CONCLUSION 158 6.1. RESEARCH SUMMARY 158 6.2. LIMITATIONS AND FUTURE WORK 161 6.3. FINAL REMARKS 163 BIBLIOGRAPHY 165 ABSTRACT IN KOREAN 192Docto

    Designing Embodied Interactive Software Agents for E-Learning: Principles, Components, and Roles

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    Embodied interactive software agents are complex autonomous, adaptive, and social software systems with a digital embodiment that enables them to act on and react to other entities (users, objects, and other agents) in their environment through bodily actions, which include the use of verbal and non-verbal communicative behaviors in face-to-face interactions with the user. These agents have been developed for various roles in different application domains, in which they perform tasks that have been assigned to them by their developers or delegated to them by their users or by other agents. In computer-assisted learning, embodied interactive pedagogical software agents have the general task to promote human learning by working with students (and other agents) in computer-based learning environments, among them e-learning platforms based on Internet technologies, such as the Virtual Linguistics Campus (www.linguistics-online.com). In these environments, pedagogical agents provide contextualized, qualified, personalized, and timely assistance, cooperation, instruction, motivation, and services for both individual learners and groups of learners. This thesis develops a comprehensive, multidisciplinary, and user-oriented view of the design of embodied interactive pedagogical software agents, which integrates theoretical and practical insights from various academic and other fields. The research intends to contribute to the scientific understanding of issues, methods, theories, and technologies that are involved in the design, implementation, and evaluation of embodied interactive software agents for different roles in e-learning and other areas. For developers, the thesis provides sixteen basic principles (Added Value, Perceptible Qualities, Balanced Design, Coherence, Consistency, Completeness, Comprehensibility, Individuality, Variability, Communicative Ability, Modularity, Teamwork, Participatory Design, Role Awareness, Cultural Awareness, and Relationship Building) plus a large number of specific guidelines for the design of embodied interactive software agents and their components. Furthermore, it offers critical reviews of theories, concepts, approaches, and technologies from different areas and disciplines that are relevant to agent design. Finally, it discusses three pedagogical agent roles (virtual native speaker, coach, and peer) in the scenario of the linguistic fieldwork classes on the Virtual Linguistics Campus and presents detailed considerations for the design of an agent for one of these roles (the virtual native speaker)

    Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband

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    Erschienen bei: universi - Universitätsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt: Track 1: Produktion & Cyber-Physische Systeme Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities Service Systems, Smart Service Systems and Cyber- Physical Systems—What’s the difference? Towards a Unified Terminology Developing an Industrial IoT Platform – Trade-off between Horizontal and Vertical Approaches Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs Track 2: Logistic Analytics An Empirical Study of Customers’ Behavioral Intention to Use Ridepooling Services – An Extension of the Technology Acceptance Model Modeling Delay Propagation and Transmission in Railway Networks What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards? Robust Route Planning in Intermodal Urban Traffic Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design) Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement Strategic Analysis in the Realm of Enterprise Modeling – On the Example of Blockchain-Based Initiatives for the Electricity Sector Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren Novices’ Quality Perceptions and the Acceptance of Process Modeling Grammars Entwicklung einer Definition für Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen Designing a Reference Model for Digital Product Configurators Terminology for Evolving Design Artifacts Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management) eGovernment Competences revisited – A Literature Review on necessary Competences in a Digitalized Public Sector Say Hello to Your New Automated Tutor – A Structured Literature Review on Pedagogical Conversational Agents Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education Conceptualizing Immersion for Individual Learning in Virtual Reality Designing a Flipped Classroom Course – a Process Model The Influence of Risk-Taking on Knowledge Exchange and Combination Gamified Feedback durch Avatare im Mobile Learning Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks Track 5: Data Science & Business Analytics Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness Applied image recognition: guidelines for using deep learning models in practice Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting Reading Between the Lines of Qualitative Data – How to Detect Hidden Structure Based on Codes Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data Topic Embeddings – A New Approach to Classify Very Short Documents Based on Predefined Topics Leveraging Unstructured Image Data for Product Quality Improvement Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest Knowledge Discovery from CVs: A Topic Modeling Procedure Online Product Descriptions – Boost for your Sales? Entscheidungsunterstützung durch historienbasierte Dienstreihenfolgeplanung mit Pattern A Semi-Automated Approach for Generating Online Review Templates Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization Bedeutung von Predictive Analytics für den theoretischen Erkenntnisgewinn in der IS-Forschung Track 6: Digitale Transformation und Dienstleistungen Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey Taxonomy of Digital Platforms: A Platform Architecture Perspective Value of Star Players in the Digital Age Local Shopping Platforms – Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis A Socio-Technical Approach to Manage Analytics-as-a-Service – Results of an Action Design Research Project Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units Expectations vs. Reality – Benefits of Smart Services in the Field of Tension between Industry and Science Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment Characterising Social Reading Platforms— A Taxonomy-Based Approach to Structure the Field Less Complex than Expected – What Really Drives IT Consulting Value Modularity Canvas – A Framework for Visualizing Potentials of Service Modularity Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things A Taxonomy of Barriers to Digital Transformation Ambidexterity in Service Innovation Research: A Systematic Literature Review Design and success factors of an online solution for cross-pillar pension information Track 7: IT-Management und -Strategie A Frugal Support Structure for New Software Implementations in SMEs How to Structure a Company-wide Adoption of Big Data Analytics The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age Bewertung des Kundennutzens von Chatbots für den Einsatz im Servicedesk Understanding the Benefits of Agile Software Development in Regulated Environments Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies Agile and Attached: The Impact of Agile Practices on Agile Team Members’ Affective Organisational Commitment The Complexity Trap – Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations Platform Openness: A Systematic Literature Review and Avenues for Future Research Competence, Fashion and the Case of Blockchain The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity Track 8: eHealth & alternde Gesellschaft Security and Privacy of Personal Health Records in Cloud Computing Environments – An Experimental Exploration of the Impact of Storage Solutions and Data Breaches Patientenintegration durch Pfadsysteme Digitalisierung in der Stressprävention – eine qualitative Interviewstudie zu Nutzenpotenzialen User Dynamics in Mental Health Forums – A Sentiment Analysis Perspective Intent and the Use of Wearables in the Workplace – A Model Development Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review Understanding the Habitual Use of Wearable Activity Trackers On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Users’ Goal Orientations in Affecting the Benefits Gained Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings Track 9: Krisen- und Kontinuitätsmanagement Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland Fake News Perception in Germany: A Representative Study of People’s Attitudes and Approaches to Counteract Disinformation Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment Track 10: Human-Computer Interaction Towards a Taxonomy of Platforms for Conversational Agent Design Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren Designing Dynamic Decision Support for Electronic Requirements Negotiations Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach The Role of Early User Participation in Discovering Software – A Case Study from the Context of Smart Glasses The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods Track 11: Information Security and Information Privacy Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market What is Your Selfie Worth? A Field Study on Individuals’ Valuation of Personal Data Justification of Mass Surveillance: A Quantitative Study An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms Track 12: Umweltinformatik und nachhaltiges Wirtschaften Kommunikationsfäden im Nadelöhr – Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt Potentiale und Herausforderungen der Materialflusskostenrechnung Computing Incentives for User-Based Relocation in Carsharing Sustainability’s Coming Home: Preliminary Design Principles for the Sustainable Smart District Substitution of hazardous chemical substances using Deep Learning and t-SNE A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment A Survey of Smart Energy Services for Private Households Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation – A Literature Review Ein Entscheidungsunterstützungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy Digitale Rückverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones Towards Predictive Energy Management in Information Systems: A Research Proposal A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology Track 13: Digital Work - Social, mobile, smart On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work The Potential of Augmented Reality for Improving Occupational First Aid Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI A Case Study on Cross-Hierarchical Communication in Digital Work Environments ‘Show Me Your People Skills’ - Employing CEO Branding for Corporate Reputation Management in Social Media A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp The Effect of Marker-less Augmented Reality on Task and Learning Performance Antecedents for Cyberloafing – A Literature Review Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project Track 14: Geschäftsmodelle und digitales Unternehmertum Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies Special Track 1: Student Track Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail From Facets to a Universal Definition – An Analysis of IoT Usage in Retail Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter Application of Process Mining Techniques to Support Maintenance-Related Objectives How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance? Improving Business Model Configuration through a Question-based Approach The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning Evaluation von ITSM-Tools für Integration und Management von Cloud-Diensten am Beispiel von ServiceNow How Software Promotes the Integration of Sustainability in Business Process Management Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry Special Track 3: Demos & Prototyping Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype Application-oriented robotics in nursing homes Augmented Reality for Set-up Processe Mixed Reality for supporting Remote-Meetings Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung Automatically Extracting and Analyzing Customer Needs from Twitter: A “Needmining” Prototype GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities TUCANA: A platform for using local processing power of edge devices for building data-driven services Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation für ältere Nutzerinnen und Nutzer A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach Exergames & Dementia: An interactive System for People with Dementia and their Care-Network Workshops Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik – EMoWI’19) Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research Die Mitarbeiter von morgen - Kompetenzen künftiger Mitarbeiter im Bereich Business Analytics Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati

    Multidisciplinary perspectives on Artificial Intelligence and the law

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    This open access book presents an interdisciplinary, multi-authored, edited collection of chapters on Artificial Intelligence (‘AI’) and the Law. AI technology has come to play a central role in the modern data economy. Through a combination of increased computing power, the growing availability of data and the advancement of algorithms, AI has now become an umbrella term for some of the most transformational technological breakthroughs of this age. The importance of AI stems from both the opportunities that it offers and the challenges that it entails. While AI applications hold the promise of economic growth and efficiency gains, they also create significant risks and uncertainty. The potential and perils of AI have thus come to dominate modern discussions of technology and ethics – and although AI was initially allowed to largely develop without guidelines or rules, few would deny that the law is set to play a fundamental role in shaping the future of AI. As the debate over AI is far from over, the need for rigorous analysis has never been greater. This book thus brings together contributors from different fields and backgrounds to explore how the law might provide answers to some of the most pressing questions raised by AI. An outcome of the Católica Research Centre for the Future of Law and its interdisciplinary working group on Law and Artificial Intelligence, it includes contributions by leading scholars in the fields of technology, ethics and the law.info:eu-repo/semantics/publishedVersio

    Computational Transformation of the Public Sphere : Theories and Case Studies

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    This book is an edited collection of MA research paper on the digital revolution of the public and governance. It covers cyber governance in Finland, and the securitization of cyber security in Finland. It investigates the cases of Brexit, the 2016 US presidental election of Donald Trump, the 2017 presidential election of Volodymyr Zelensky, and Brexit. It examines the environmental concerns of climate change and greenwashing, and the impact of digital communication giving rise to the #MeToo and Incel movements. It considers how digitilization can serve to emancipate women through ride-sharing, and how it leads to the question of robot rights. It considers fake news and algorithmic governance with respect to case studies of the Chinese social credit system, the US FICO credit score, along with Facebook, Twitter, Cambridge Analytica and the European effort to regulate and protect data usage.Non peer reviewe

    Computational transformation of the public sphere : theories and case studies

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    Computational Transformation of the Public Sphere is the organic product of what turned out to be an effective collaboration between MA students and their professor in the Global Politics and Communication program in the Faculty of Social Sciences at the University of Helsinki, in the Fall of 2019. The course, Philosophy of Politics and Communication, is a gateway course into this MA program. As I had been eager to conduct research on the impact of new digital technologies and artificial intelligence (AI) on democratic governance, I saw this course as an opportunity to not only share, but also further develop my knowledge of this topic
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