259 research outputs found

    A Radio-Inertial Localization and Tracking System with BLE Beacons Prior Maps

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    © 2018 IEEE. In this paper, we develop a system for the low-cost indoor localization and tracking problem using radio signal strength indicator, Inertial Measurement Unit (IMU), and magnetometer sensors. We develop a novel and simplified probabilistic IMU motion model as the proposal distribution of the sequential Monte-Carlo technique to track the robot trajectory. Our algorithm can globally localize and track a robot with a priori unknown location, given an informative prior map of the Bluetooth Low Energy (BLE) beacons. Also, we formulate the problem as an optimization problem that serves as the Backend of the algorithm mentioned above (Front-end). Thus, by simultaneously solving for the robot trajectory and the map of BLE beacons, we recover a continuous and smooth trajectory of the robot, corrected locations of the BLE beacons, and the time-varying IMU bias. The evaluations achieved using hardware show that through the proposed closed-loop system the localization performance can be improved; furthermore, the system becomes robust to the error in the map of beacons by feeding back the optimized map to the Front-end

    A Meta-Review of Indoor Positioning Systems

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    An accurate and reliable Indoor Positioning System (IPS) applicable to most indoor scenarios has been sought for many years. The number of technologies, techniques, and approaches in general used in IPS proposals is remarkable. Such diversity, coupled with the lack of strict and verifiable evaluations, leads to difficulties for appreciating the true value of most proposals. This paper provides a meta-review that performed a comprehensive compilation of 62 survey papers in the area of indoor positioning. The paper provides the reader with an introduction to IPS and the different technologies, techniques, and some methods commonly employed. The introduction is supported by consensus found in the selected surveys and referenced using them. Thus, the meta-review allows the reader to inspect the IPS current state at a glance and serve as a guide for the reader to easily find further details on each technology used in IPS. The analyses of the meta-review contributed with insights on the abundance and academic significance of published IPS proposals using the criterion of the number of citations. Moreover, 75 works are identified as relevant works in the research topic from a selection of about 4000 works cited in the analyzed surveys

    On power line positioning systems

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    Power line infrastructure is available almost everywhere. Positioning systems aim to estimate where a device or target is. Consequently, there may be an opportunity to use power lines for positioning purposes. This survey article reports the different efforts, working principles, and possibilities for implementing positioning systems relying on power line infrastructure for power line positioning systems (PLPS). Since Power Line Communication (PLC) systems of different characteristics have been deployed to provide communication services using the existing mains, we also address how PLC systems may be employed to build positioning systems. Although some efforts exist, PLPS are still prospective and thus open to research and development, and we try to indicate the possible directions and potential applications for PLPS.European Commissio

    Design Framework of UAV-Based Environment Sensing, Localization, and Imaging System

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    In this dissertation research, we develop a framework for designing an Unmanned Aerial Vehicle or UAV-based environment sensing, localization, and imaging system for challenging environments with no GPS signals and low visibility. The UAV system relies on the various sensors that it carries to conduct accurate sensing and localization of the objects in an environment, and further to reconstruct the 3D shapes of those objects. The system can be very useful when exploring an unknown or dangerous environment, e.g., a disaster site, which is not convenient or not accessible for humans. In addition, the system can be used for monitoring and object tracking in a large scale environment, e.g., a smart manufacturing factory, for the purposes of workplace management/safety, and maintaining optimal system performance/productivity. In our framework, the UAV system is comprised of two subsystems: a sensing and localization subsystem; and a mmWave radar-based 3D object reconstruction subsystem. The first subsystem is referred to as LIDAUS (Localization of IoT Device via Anchor UAV SLAM), which is an infrastructure-free, multi-stage SLAM (Simultaneous Localization and Mapping) system that utilizes a UAV to accurately localize and track IoT devices in a space with weak or no GPS signals. The rapidly increasing deployment of Internet of Things (IoT) around the world is changing many aspects of our society. IoT devices can be deployed in various places for different purposes, e.g., in a manufacturing site or a large warehouse, and they can be displaced over time due to human activities, or manufacturing processes. Usually in an indoor environment, the lack of GPS signals and infrastructure support makes most existing indoor localization systems not practical when localizing a large number of wireless IoT devices. In addition, safety concerns, access restriction, and simply the huge amount of IoT devices make it not practical for humans to manually localize and track IoT devices. Our LIDAUS is developed to address these problems. The UAV in our LIDAUS system conducts multi-stage 3D SLAM trips to localize devices based only on Received Signal Strength Indicator (RSSI), the most widely available measurement of the signals of almost all commodity IoT devices. Our simulations and experiments of Bluetooth IoT devices demonstrate that our system LIDAUS can achieve high localization accuracy based only on RSSIs of commodity IoT devices. Build on the first subsystem, we further develop the second subsystem for environment reconstruction and imaging via mmWave radar and deep learning. This subsystem is referred to as 3DRIMR/R2P (3D Reconstruction and Imaging via mmWave Radar/Radar to Point Cloud). It enables an exploring UAV to fly within an environment and collect mmWave radar data by scanning various objects in the environment. Taking advantage of the accurate locations given by the first subsystem, the UAV can scan an object from different viewpoints. Then based on radar data only, the UAV can reconstruct the 3D shapes of the objects in the space. mmWave radar has been shown as an effective sensing technique in low visibility, smoke, dusty, and dense fog environment. However, tapping the potential of radar sensing to reconstruct 3D object shapes remains a great challenge, due to the characteristics of radar data such as sparsity, low resolution, specularity, large noise, and multi-path induced shadow reflections and artifacts. Hence, it is challenging to reconstruct 3D object shapes based on the raw sparse and low-resolution mmWave radar signals. To address the challenges, our second subsystem utilizes deep learning models to extract features from sparse raw mmWave radar intensity data, and reconstructs 3D shapes of objects in the format of dense and detailed point cloud. We first develop a deep learning model to reconstruct a single object’s 3D shape. The model first converts mmWave radar data to depth images, and then reconstructs an object’s 3D shape in point cloud format. Our experiments demonstrate the significant performance improvement of our system over the popular existing methods such as PointNet, PointNet++ and PCN. Then we further explore the feasibility of utilizing a mmWave radar sensor installed on a UAV to reconstruct the 3D shapes of multiple objects in a space. We evaluate two different models. Model 1 is 3DRIMR/R2P model, and Model 2 is formed by adding a segmentation stage in the processing pipeline of Model 1. Our experiments demonstrate that both models are promising in solving the multiple object reconstruction problem. We also show that Model 2, despite producing denser and smoother point clouds, can lead to higher reconstruction loss or even missing objects. In addition, we find that both models are robust to the highly noisy radar data obtained by unstable Synthetic Aperture Radar (SAR) operation due to the instability or vibration of a small UAV hovering at its intended scanning point. Our research shows a promising direction of applying mmWave radar sensing in 3D object reconstruction

    User Experience Enhancement on Smartphones using Wireless Communication Technologies

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    학위논문 (박사) -- 서울대학교 대학원 : 공과대학 전기·정보공학부, 2020. 8. 박세웅.Recently, various sensors as well as wireless communication technologies such as Wi-Fi and Bluetooth Low Energy (BLE) have been equipped with smartphones. In addition, in many cases, users use a smartphone while on the move, so if a wireless communication technologies and various sensors are used for a mobile user, a better user experience can be provided. For example, when a user moves while using Wi-Fi, the user experience can be improved by providing a seamless Wi-Fi service. In addition, it is possible to provide a special service such as indoor positioning or navigation by estimating the users mobility in an indoor environment, and additional services such as location-based advertising and payment systems can also be provided. Therefore, improving the user experience by using wireless communication technology and smartphones sensors is considered to be an important research field in the future. In this dissertation, we propose three systems that can improve the user experience or convenience by usingWi-Fi, BLE, and smartphones sensors: (i) BLEND: BLE beacon-aided fast Wi-Fi handoff for smartphones, (ii) PYLON: Smartphone based Indoor Path Estimation and Localization without Human Intervention, (iii) FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance. First, we propose fast handoff scheme called BLEND exploiting BLE as secondary radio. We conduct detailed analysis of the sticky client problem on commercial smartphones with experiment and close examination of Android source code. We propose BLEND, which exploits BLE modules to provide smartphones with prior knowledge of the presence and information of APs operating at 2.4 and 5 GHz Wi-Fi channels. BLEND operating with only application requires no hardware and Android source code modification of smartphones.We prototype BLEND with commercial smartphones and evaluate the performance in real environment. Our measurement results demonstrate that BLEND significantly improves throughput and video bitrate by up to 61% and 111%, compared to a commercial Android application, respectively, with negligible energy overhead. Second, we design a path estimation and localization system, termed PYLON, which is plug-and-play on Android smartphones. PYLON includes a novel landmark correction scheme that leverages real doors of indoor environments consisting of floor plan mapping, door passing time detection and correction. It operates without any user intervention. PYLON relaxes some requirements for localization systems. It does not require any modifications to hardware or software of smartphones, and the initial location of WiFi APs, BLE beacons, and users. We implement PYLON on five Android smartphones and evaluate it on two office buildings with the help of three participants to prove applicability and scalability. PYLON achieves very high floor plan mapping accuracy with a low localization error. Finally, We design a fully-automated navigation system, termed FINISH, which addresses the problems of existing previous indoor navigation systems. FINISH generates the radio map of an indoor building based on the localization system to determine the initial location of the user. FINISH relaxes some requirements for current indoor navigation systems. It does not require any human assistance to provide navigation instructions. In addition, it is plug-and-play on Android smartphones. We implement FINISH on five Android smartphones and evaluate it on five floors of an office building with the help of multiple users to prove applicability and scalability. FINISH determines the location of the user with extremely high accuracy with in one step. In summary, we propose systems that enhance the users convenience and experience by utilizing wireless infrastructures such as Wi-Fi and BLE and various smartphones sensors such as accelerometer, gyroscope, and barometer equipped in smartphones. Systems are implemented on commercial smartphones to verify the performance through experiments. As a result, systems show the excellent performance that can enhance the users experience.1 Introduction 1 1.1 Motivation 1 1.2 Overview of Existing Approaches 3 1.2.1 Wi-Fi handoff for smartphones 3 1.2.2 Indoor path estimation and localization 4 1.2.3 Indoor navigation 5 1.3 Main Contributions 7 1.3.1 BLEND: BLE Beacon-aided Fast Handoff for Smartphones 7 1.3.2 PYLON: Smartphone Based Indoor Path Estimation and Localization with Human Intervention 8 1.3.3 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 9 1.4 Organization of Dissertation 10 2 BLEND: BLE Beacon-Aided FastWi-Fi Handoff for Smartphones 11 2.1 Introduction 11 2.2 Related Work 14 2.2.1 Wi-Fi-based Handoff 14 2.2.2 WPAN-aided AP Discovery 15 2.3 Background 16 2.3.1 Handoff Procedure in IEEE 802.11 16 2.3.2 BSS Load Element in IEEE 802.11 16 2.3.3 Bluetooth Low Energy 17 2.4 Sticky Client Problem 17 2.4.1 Sticky Client Problem of Commercial Smartphone 17 2.4.2 Cause of Sticky Client Problem 20 2.5 BLEND: Proposed Scheme 21 2.5.1 Advantages and Necessities of BLE as Secondary Low-Power Radio 21 2.5.2 Overall Architecture 22 2.5.3 AP Operation 23 2.5.4 Smartphone Operation 24 2.5.5 Verification of aTH estimation 28 2.6 Performance Evaluation 30 2.6.1 Implementation and Measurement Setup 30 2.6.2 Saturated Traffic Scenario 31 2.6.3 Video Streaming Scenario 35 2.7 Summary 38 3 PYLON: Smartphone based Indoor Path Estimation and Localization without Human Intervention 41 3.1 Introduction 41 3.2 Background and Related Work 44 3.2.1 Infrastructure-Based Localization 44 3.2.2 Fingerprint-Based Localization 45 3.2.3 Model-Based Localization 45 3.2.4 Dead Reckoning 46 3.2.5 Landmark-Based Localization 47 3.2.6 Simultaneous Localization and Mapping (SLAM) 47 3.3 System Overview 48 3.3.1 Notable RSSI Signature 49 3.3.2 Smartphone Operation 50 3.3.3 Server Operation 51 3.4 Path Estimation 52 3.4.1 Step Detection 52 3.4.2 Step Length Estimation 54 3.4.3 Walking Direction 54 3.4.4 Location Update 55 3.5 Landmark Correction Part 1: Virtual Room Generation 56 3.5.1 RSSI Stacking Difference 56 3.5.2 Virtual Room Generation 57 3.5.3 Virtual Graph Generation 59 3.5.4 Physical Graph Generation 60 3.6 Landmark Correction Part 2: From Floor Plan Mapping to Path Correction 60 3.6.1 Candidate Graph Generation 60 3.6.2 Backbone Node Mapping 62 3.6.3 Dead-end Node Mapping 65 3.6.4 Final Candidate Graph Selection 66 3.6.5 Door Passing Time Detection 68 3.6.6 Path Correction 70 3.7 Particle Filter 71 3.8 Performance Evaluation 73 3.8.1 Implementation and Measurement Setup 73 3.8.2 Step Detection Accuracy 77 3.8.3 Floor Plan Mapping Accuracy 77 3.8.4 Door Passing Time 78 3.8.5 Walking Direction and Localization Performance 81 3.8.6 Impact of WiFi AP and BLE Beacon Number 84 3.8.7 Impact of Walking Distance and Speed 84 3.8.8 Performance on Different Areas 87 3.9 Summary 87 4 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 91 4.1 Introduction 91 4.2 Related Work 92 4.2.1 Localization-based Navigation System 92 4.2.2 Peer-to-peer Navigation System 93 4.3 System Overview 93 4.3.1 System Architecture 93 4.3.2 An Example for Navigation 95 4.4 Level Change Detection and Floor Decision 96 4.4.1 Level Change Detection 96 4.5 Real-time navigation 97 4.5.1 Initial Floor and Location Decision 97 4.5.2 Orientation Adjustment 98 4.5.3 Shortest Path Estimation 99 4.6 Performance Evaluation 99 4.6.1 Initial Location Accuracy 99 4.6.2 Real-Time Navigation Accuracy 100 4.7 Summary 101 5 Conclusion 102 5.1 Research Contributions 102 5.2 Future Work 103 Abstract (In Korean) 118 감사의 글Docto

    Digitalization of Retail Stores using Bluetooth Low Energy Beacons

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    This thesis explores the domains of retail stores and the Internet of Things, with a focus on Bluetooth Low Energy beacons. It investigates how one can use the technology to improve physical stores, for the benefit of both the store and the customers. It does this by going through literature and information from academia and the relevant industry. Additionally, an interview with an expert in the retail domain is conducted, and a survey consisting of a series of interviews and questionnaire with what can be considered experts in the IT domain. A prototype app called Stass is developed, the app demonstrates some of the usages of the technology and is also used for evaluating the performance of the beacons.Masteroppgave i informasjonsvitenskapINFO39
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