12 research outputs found

    A survey of scheduling problems with setup times or costs

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    Author name used in this publication: C. T. NgAuthor name used in this publication: T. C. E. Cheng2007-2008 > Academic research: refereed > Publication in refereed journalAccepted ManuscriptPublishe

    Flowshop scheduling problems with due date related objectives: A review of the literature

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    3rd International Conference on Industrial Engineering and Industrial Management XIII Congreso de Ingeniería de Organización Barcelona-Terrassa, September 2nd-4th 200

    Least space-time first scheduling algorithm : scheduling complex tasks with hard deadline on parallel machines

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    Both time constraints and logical correctness are essential to real-time systems and failure to specify and observe a time constraint may result in disaster. Two orthogonal issues arise in the design and analysis of real-time systems: one is the specification of the system, and the semantic model describing the properties of real-time programs; the other is the scheduling and allocation of resources that may be shared by real-time program modules. The problem of scheduling tasks with precedence and timing constraints onto a set of processors in a way that minimizes maximum tardiness is here considered. A new scheduling heuristic, Least Space Time First (LSTF), is proposed for this NP-Complete problem. Basic properties of LSTF are explored; for example, it is shown that (1) LSTF dominates Earliest-Deadline-First (EDF) for scheduling a set of tasks on a single processor (i.e., if a set of tasks are schedulable under EDF, they are also schedulable under LSTF); and (2) LSTF is more effective than EDF for scheduling a set of independent simple tasks on multiple processors. Within an idealized framework, theoretical bounds on maximum tardiness for scheduling algorithms in general, and tighter bounds for LSTF in particular, are proven for worst case behavior. Furthermore, simulation benchmarks are developed, comparing the performance of LSTF with other scheduling disciplines for average case behavior. Several techniques are introduced to integrate overhead (for example, scheduler and context switch) and more realistic assumptions (such as inter-processor communication cost) in various execution models. A workload generator and symbolic simulator have been implemented for comparing the performance of LSTF (and a variant -- LSTF+) with that of several standard scheduling algorithms. LSTF\u27s execution model, basic theories, and overhead considerations have been defined and developed. Based upon the evidence, it is proposed that LSTF is a good and practical scheduling algorithm for building predictable, analyzable, and reliable complex real-time systems. There remain some open issues to be explored, such as relaxing some current restrictions, discovering more properties and theorems of LSTF under different models, etc. We strongly believe that LSTF can be a practical scheduling algorithm in the near future

    QUALITY AND PRODUCTIVITY IMPROVEMENTS IN ADDITIVE MANUFACTURING

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    Additive manufacturing (AM) is a relatively new manufacturing technology compared to the traditional manufacturing methods. Even though AM processes have many advantages, they also have a series of challenges that need to be addressed to adapt this technology for a wide range of applications and mass production. AM faces a number of challenges, including the absence of methods/models for determining whether AM is the best manufacturing process for a given part. The first study of this thesis proposes a framework for choosing specific AM processes by considering the complexity level of a part. It has been proven that the method works effectively through numerical experiments. Optimization of process parameters through expensive and time-consuming experiments is another issue with AM. To address this issue, an empirical model is presented in the second study to optimize parameters for minimizing building costs through maximizing the trade-off between productivity and quality. The proposed model proves to be effective in reducing building costs at any quality level. The results indicate that process parameters can be optimized quickly and accurately, as compared to the time-consuming and expensive experimental methods. Another limitation of AM is the lack of capability to use multiple materials, which is a concern when adapting this technology to mass production. To address this issue, a new scheduling model with considering multi-material types is introduced in the third study. Based on the numerical results, the proposed model can provide optimal sequence by maximizing the trade-off between tardiness and material switching cost

    From metaheuristics to learnheuristics: Applications to logistics, finance, and computing

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    Un gran nombre de processos de presa de decisions en sectors estratègics com el transport i la producció representen problemes NP-difícils. Sovint, aquests processos es caracteritzen per alts nivells d'incertesa i dinamisme. Les metaheurístiques són mètodes populars per a resoldre problemes d'optimització difícils en temps de càlcul raonables. No obstant això, sovint assumeixen que els inputs, les funcions objectiu, i les restriccions són deterministes i conegudes. Aquests constitueixen supòsits forts que obliguen a treballar amb problemes simplificats. Com a conseqüència, les solucions poden conduir a resultats pobres. Les simheurístiques integren la simulació a les metaheurístiques per resoldre problemes estocàstics d'una manera natural. Anàlogament, les learnheurístiques combinen l'estadística amb les metaheurístiques per fer front a problemes en entorns dinàmics, en què els inputs poden dependre de l'estructura de la solució. En aquest context, les principals contribucions d'aquesta tesi són: el disseny de les learnheurístiques, una classificació dels treballs que combinen l'estadística / l'aprenentatge automàtic i les metaheurístiques, i diverses aplicacions en transport, producció, finances i computació.Un gran número de procesos de toma de decisiones en sectores estratégicos como el transporte y la producción representan problemas NP-difíciles. Frecuentemente, estos problemas se caracterizan por altos niveles de incertidumbre y dinamismo. Las metaheurísticas son métodos populares para resolver problemas difíciles de optimización de manera rápida. Sin embargo, suelen asumir que los inputs, las funciones objetivo y las restricciones son deterministas y se conocen de antemano. Estas fuertes suposiciones conducen a trabajar con problemas simplificados. Como consecuencia, las soluciones obtenidas pueden tener un pobre rendimiento. Las simheurísticas integran simulación en metaheurísticas para resolver problemas estocásticos de una manera natural. De manera similar, las learnheurísticas combinan aprendizaje estadístico y metaheurísticas para abordar problemas en entornos dinámicos, donde los inputs pueden depender de la estructura de la solución. En este contexto, las principales aportaciones de esta tesis son: el diseño de las learnheurísticas, una clasificación de trabajos que combinan estadística / aprendizaje automático y metaheurísticas, y varias aplicaciones en transporte, producción, finanzas y computación.A large number of decision-making processes in strategic sectors such as transport and production involve NP-hard problems, which are frequently characterized by high levels of uncertainty and dynamism. Metaheuristics have become the predominant method for solving challenging optimization problems in reasonable computing times. However, they frequently assume that inputs, objective functions and constraints are deterministic and known in advance. These strong assumptions lead to work on oversimplified problems, and the solutions may demonstrate poor performance when implemented. Simheuristics, in turn, integrate simulation into metaheuristics as a way to naturally solve stochastic problems, and, in a similar fashion, learnheuristics combine statistical learning and metaheuristics to tackle problems in dynamic environments, where inputs may depend on the structure of the solution. The main contributions of this thesis include (i) a design for learnheuristics; (ii) a classification of works that hybridize statistical and machine learning and metaheuristics; and (iii) several applications for the fields of transport, production, finance and computing

    A new hybrid meta-heuristic algorithm for solving single machine scheduling problems

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    A dissertation submitted in partial ful lment of the degree of Master of Science in Engineering (Electrical) (50/50) in the Faculty of Engineering and the Built Environment Department of Electrical and Information Engineering May 2017Numerous applications in a wide variety of elds has resulted in a rich history of research into optimisation for scheduling. Although it is a fundamental form of the problem, the single machine scheduling problem with two or more objectives is known to be NP-hard. For this reason we consider the single machine problem a good test bed for solution algorithms. While there is a plethora of research into various aspects of scheduling problems, little has been done in evaluating the performance of the Simulated Annealing algorithm for the fundamental problem, or using it in combination with other techniques. Speci cally, this has not been done for minimising total weighted earliness and tardiness, which is the optimisation objective of this work. If we consider a mere ten jobs for scheduling, this results in over 3.6 million possible solution schedules. It is thus of de nite practical necessity to reduce the search space in order to nd an optimal or acceptable suboptimal solution in a shorter time, especially when scaling up the problem size. This is of particular importance in the application area of packet scheduling in wireless communications networks where the tolerance for computational delays is very low. The main contribution of this work is to investigate the hypothesis that inserting a step of pre-sampling by Markov Chain Monte Carlo methods before running the Simulated Annealing algorithm on the pruned search space can result in overall reduced running times. The search space is divided into a number of sections and Metropolis-Hastings Markov Chain Monte Carlo is performed over the sections in order to reduce the search space for Simulated Annealing by a factor of 20 to 100. Trade-o s are found between the run time and number of sections of the pre-sampling algorithm, and the run time of Simulated Annealing for minimising the percentage deviation of the nal result from the optimal solution cost. Algorithm performance is determined both by computational complexity and the quality of the solution (i.e. the percentage deviation from the optimal). We nd that the running time can be reduced by a factor of 4.5 to ensure a 2% deviation from the optimal, as compared to the basic Simulated Annealing algorithm on the full search space. More importantly, we are able to reduce the complexity of nding the optimal from O(n:n!) for a complete search to O(nNS) for Simulated Annealing to O(n(NMr +NS)+m) for the input variables n jobs, NS SA iterations, NM Metropolis- Hastings iterations, r inner samples and m sections.MT 201

    Conception d'un modèle architectural collaboratif pour l'informatique omniprésente à la périphérie des réseaux mobiles

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    Le progrès des technologies de communication pair-à-pair et sans fil a de plus en plus permis l’intégration de dispositifs portables et omniprésents dans des systèmes distribués et des architectures informatiques de calcul dans le paradigme de l’internet des objets. De même, ces dispositifs font l'objet d'un développement technologique continu. Ainsi, ils ont toujours tendance à se miniaturiser, génération après génération durant lesquelles ils sont considérés comme des dispositifs de facto. Le fruit de ces progrès est l'émergence de l'informatique mobile collaborative et omniprésente, notamment intégrée dans les modèles architecturaux de l'Internet des Objets. L’avantage le plus important de cette évolution de l'informatique est la facilité de connecter un grand nombre d'appareils omniprésents et portables lorsqu'ils sont en déplacement avec différents réseaux disponibles. Malgré les progrès continuels, les systèmes intelligents mobiles et omniprésents (réseaux, dispositifs, logiciels et technologies de connexion) souffrent encore de diverses limitations à plusieurs niveaux tels que le maintien de la connectivité, la puissance de calcul, la capacité de stockage de données, le débit de communications, la durée de vie des sources d’énergie, l'efficacité du traitement de grosses tâches en termes de partitionnement, d'ordonnancement et de répartition de charge. Le développement technologique accéléré des équipements et dispositifs de ces modèles mobiles s'accompagne toujours de leur utilisation intensive. Compte tenu de cette réalité, plus d'efforts sont nécessaires à la fois dans la conception structurelle tant au matériel et logiciel que dans la manière dont il est géré. Il s'agit d'améliorer, d'une part, l'architecture de ces modèles et leurs technologies de communication et, d'autre part, les algorithmes d'ordonnancement et d'équilibrage de charges pour effectuer leurs travaux efficacement sur leurs dispositifs. Notre objectif est de rendre ces modèles omniprésents plus autonomes, intelligents et collaboratifs pour renforcer les capacités de leurs dispositifs, leurs technologies de connectivité et les applications qui effectuent leurs tâches. Ainsi, nous avons établi un modèle architectural autonome, omniprésent et collaboratif pour la périphérie des réseaux. Ce modèle s'appuie sur diverses technologies de connexion modernes telles que le sans-fil, la radiocommunication pair-à-pair, et les technologies offertes par LoPy4 de Pycom telles que LoRa, BLE, Wi-Fi, Radio Wi-Fi et Bluetooth. L'intégration de ces technologies permet de maintenir la continuité de la communication dans les divers environnements, même les plus sévères. De plus, ce modèle conçoit et évalue un algorithme d'équilibrage de charge et d'ordonnancement permettant ainsi de renforcer et améliorer son efficacité et sa qualité de service (QoS) dans différents environnements. L’évaluation de ce modèle architectural montre des avantages tels que l’amélioration de la connectivité et l’efficacité d’exécution des tâches. Advances in peer-to-peer and wireless communication technologies have increasingly enabled the integration of mobile and pervasive devices into distributed systems and computing architectures in the Internet of Things paradigm. Likewise, these devices are subject to continuous technological development. Thus, they always tend to be miniaturized, generation after generation during which they are considered as de facto devices. The success of this progress is the emergence of collaborative mobiles and pervasive computing, particularly integrated into the architectural models of the Internet of Things. The most important benefit of this form of computing is the ease of connecting a large number of pervasive and portable devices when they are on the move with different networks available. Despite the continual advancements that support this field, mobile and pervasive intelligent systems (networks, devices, software and connection technologies) still suffer from various limitations at several levels such as maintaining connectivity, computing power, ability to data storage, communication speeds, the lifetime of power sources, the efficiency of processing large tasks in terms of partitioning, scheduling and load balancing. The accelerated technological development of the equipment and devices of these mobile models is always accompanied by their intensive use. Given this reality, it requires more efforts both in their structural design and management. This involves improving on the one hand, the architecture of these models and their communication technologies, and, on the other hand, the scheduling and load balancing algorithms for the work efficiency. The goal is to make these models more autonomous, intelligent, and collaborative by strengthening the different capabilities of their devices, their connectivity technologies and the applications that perform their tasks. Thus, we have established a collaborative autonomous and pervasive architectural model deployed at the periphery of networks. This model is based on various modern connection technologies such as wireless, peer-to-peer radio communication, and technologies offered by Pycom's LoPy4 such as LoRa, BLE, Wi-Fi, Radio Wi-Fi and Bluetooth. The integration of these technologies makes it possible to maintain the continuity of communication in the various environments, even the most severe ones. Within this model, we designed and evaluated a load balancing and scheduling algorithm to strengthen and improve its efficiency and quality of service (QoS) in different environments. The evaluation of this architectural model shows payoffs such as improvement of connectivity and efficiency of task executions

    "ALTERNATIF PENERAPAN TEKNOLOGI INFORMASI DALAM PENENTUAN SUPPLIER INDUSTRI MANUFAKTUR BERBASIS BILL of MATERIAL DAN GROUP TECHNOLOGY"

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    "Pemilihan supplier merupakan permasalahan yang komplek pada era Industri 4.0 sekarang ini. Banyaknya jumlah supplier dengan kualitas performansi yang berbeda-beda menyebabkan sulitnya pihak internal perusahaan untuk memilih supplier yang sesuai. Di sisi lain macam-macam bahan baku yang dibutuhkan untuk membuat produk jadi, sangat beragam. Kesesuaian supplier berkualitas yang diperlukan untuk memasok bahan baku yang dibutuhkan oleh industri menjadi hal yang penting untuk diselesaikan. Begitupun halnya dengan industri perakitan traktor tangan, industri kecil menengah ini juga sangat tergantung pada ketersediaan bahan pasokan, dan sudah pasti tergantung pula dengan pemilihan supplier itu sendiri. Penelitian disertasi ini bertujuan untuk memperoleh metode terbaru untuk memilih supplier pada industri manufaktur dengan studi kasus pada perakitan industri kecil traktor tangan. Penelitian disertasi ini diawali dengan kegiatan studi literatur melalui FGD, dan studi pustaka, kemudian diikuti dengan pembuatan desain prototipe aplikasi. Dimana untuk menyusun database bahan baku disusun menggunakan struktur produk pada Bill of Material, penentuan bobot kriteria optimal menggunakan Genetic Algorythms dan pemilihan supplier menggunakan metode multi criteria decision making. Studi kasus penelitian ini di sentra Industri Logam Ceper Klaten Solo, yaitu di Politeknik Manufaktur Ceper. Sedangkan pelaksanaan penelitiannya di Lab Komputasional dan Sistem Informasi serta Laboratorium Rekayasa Sistem Informasi Politeknik Negeri Jember. Uji coba aplikasi diimplementasikan pada studi kasus sesungguhnya, dengan data supplier 153, data bahan baku 70 bahan baku dengan variabel kriteria pemilihan supplier sebanyak 10 variabel. Pada tahap akhir diverifikasi menggunakan kuesioner online Google Form, dengan data responden sebanyak 101, banyaknya responden yg memilih “Sangat mudah” dan “Mudah” atau “Sangat lengkap” dan “Lengkap” atau “Sangat tepat” dan “Tepat” > 80 %, ini menunjukkan bahwa aplikasi / web yang dihasilkan dalam penelitian ini sesuai dengan harapan IKM pengguna (Verified). Kata kunci : Pemilihan pemasok, Computational intelegence, Bill of Material, Group Technology, Multi Criteria Decision Making dan Genetic Algorythms.

    The International Conference on Industrial Engineeering and Business Management (ICIEBM)

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