14,218 research outputs found

    Some issues in the 'archaeology' of software evolution

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    During a software project's lifetime, the software goes through many changes, as components are added, removed and modified to fix bugs and add new features. This paper is intended as a lightweight introduction to some of the issues arising from an `archaeological' investigation of software evolution. We use our own work to look at some of the challenges faced, techniques used, findings obtained, and lessons learnt when measuring and visualising the historical changes that happen during the evolution of software

    Exploring the Relation Between Co-changes and Architectural Smells

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    The interplay between Maintainability and Reliability can be particularly complex and different kinds of trade-offs may arise when developers try to optimise for either one of these two qualities. To further understand how Maintainability and Reliability influence each other, we perform an empirical study using architectural smells and source code file co-changes as proxies for these two qualities, respectively. The study is designed using an exploratory multiple-case case study following well-know guidelines and using fourteen open source Java projects. Three different research questions are identified and investigated through statistical analysis. Co-changes are detected by using both a state-of-the-art algorithm and a novel approach. The three architectural smells selected are among the most important from the literature and are detected using open source tools. The results show that 50% of co-changes eventually end up taking part in an architectural smell. Moreover, statistical tests indicate that in 50% of the projects, files and packages taking part in smells are more likely to co-change than non-smelly files. Finally, co-changes were also found to appear before smells 90% of the times a smell and a co-change appear in the same file pair. Our findings show that Reliability is indirectly affected by low levels of Maintainability even at the architectural level. This is because low-quality components require more frequent changes by the developers, increasing chances to eventually introduce faults

    Formal ontology for biomedical knowledge systems integration

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    The central hypothesis of the collaboration between Language and Computing (L&C) and the Institute for Formal Ontology and Medical Information Science (IFOMIS) is that the methodology and conceptual rigor of a philosophically inspired formal ontology will greatly benefit software application ontologies. To this end LinKBase®, L&C’s ontology, which is designed to integrate and reason across various external databases simultaneously, has been submitted to the conceptual demands of IFOMIS’s Basic Formal Ontology (BFO). With this, we aim to move beyond the level of controlled vocabularies to yield an ontology with the ability to support reasoning applications

    Statistical Physics of Design

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    Modern life increasingly relies on complex products that perform a variety of functions. The key difficulty of creating such products lies not in the manufacturing process, but in the design process. However, design problems are typically driven by multiple contradictory objectives and different stakeholders, have no obvious stopping criteria, and frequently prevent construction of prototypes or experiments. Such ill-defined, or "wicked" problems cannot be "solved" in the traditional sense with optimization methods. Instead, modern design techniques are focused on generating knowledge about the alternative solutions in the design space. In order to facilitate such knowledge generation, in this dissertation I develop the "Systems Physics" framework that treats the emergent structures within the design space as physical objects that interact via quantifiable forces. Mathematically, Systems Physics is based on maximal entropy statistical mechanics, which allows both drawing conceptual analogies between design problems and collective phenomena and performing numerical calculations to gain quantitative understanding. Systems Physics operates via a Model-Compute-Learn loop, with each step refining our thinking of design problems. I demonstrate the capabilities of Systems Physics in two very distinct case studies: Naval Engineering and self-assembly. For the Naval Engineering case, I focus on an established problem of arranging shipboard systems within the available hull space. I demonstrate the essential trade-off between minimizing the routing cost and maximizing the design flexibility, which can lead to abrupt phase transitions. I show how the design space can break into several locally optimal architecture classes that have very different robustness to external couplings. I illustrate how the topology of the shipboard functional network enters a tight interplay with the spatial constraints on placement. For the self-assembly problem, I show that the topology of self-assembled structures can be reliably encoded in the properties of the building blocks so that the structure and the blocks can be jointly designed. The work presented here provides both conceptual and quantitative advancements. In order to properly port the language and the formalism of statistical mechanics to the design domain, I critically re-examine such foundational ideas as system-bath coupling, coarse graining, particle distinguishability, and direct and emergent interactions. I show that the design space can be packed into a special information structure, a tensor network, which allows seamless transition from graphical visualization to sophisticated numerical calculations. This dissertation provides the first quantitative treatment of the design problem that is not reduced to the narrow goals of mathematical optimization. Using statistical mechanics perspective allows me to move beyond the dichotomy of "forward" and "inverse" design and frame design as a knowledge generation process instead. Such framing opens the way to further studies of the design space structures and the time- and path-dependent phenomena in design. The present work also benefits from, and contributes to the philosophical interpretations of statistical mechanics developed by the soft matter community in the past 20 years. The discussion goes far beyond physics and engages with literature from materials science, naval engineering, optimization problems, design theory, network theory, and economic complexity.PHDPhysicsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/163133/1/aklishin_1.pd

    The Translocal Event and the Polyrhythmic Diagram

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    This thesis identifies and analyses the key creative protocols in translocal performance practice, and ends with suggestions for new forms of transversal live and mediated performance practice, informed by theory. It argues that ontologies of emergence in dynamic systems nourish contemporary practice in the digital arts. Feedback in self-organised, recursive systems and organisms elicit change, and change transforms. The arguments trace concepts from chaos and complexity theory to virtual multiplicity, relationality, intuition and individuation (in the work of Bergson, Deleuze, Guattari, Simondon, Massumi, and other process theorists). It then examines the intersection of methodologies in philosophy, science and art and the radical contingencies implicit in the technicity of real-time, collaborative composition. Simultaneous forces or tendencies such as perception/memory, content/ expression and instinct/intellect produce composites (experience, meaning, and intuition- respectively) that affect the sensation of interplay. The translocal event is itself a diagram - an interstice between the forces of the local and the global, between the tendencies of the individual and the collective. The translocal is a point of reference for exploring the distribution of affect, parameters of control and emergent aesthetics. Translocal interplay, enabled by digital technologies and network protocols, is ontogenetic and autopoietic; diagrammatic and synaesthetic; intuitive and transductive. KeyWorx is a software application developed for realtime, distributed, multimodal media processing. As a technological tool created by artists, KeyWorx supports this intuitive type of creative experience: a real-time, translocal “jamming” that transduces the lived experience of a “biogram,” a synaesthetic hinge-dimension. The emerging aesthetics are processual – intuitive, diagrammatic and transversal
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