590 research outputs found

    Pedestrian Mobility Mining with Movement Patterns

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    In street-based mobility mining, pedestrian volume estimation receives increasing attention, as it provides important applications such as billboard evaluation, attraction ranking and emergency support systems. In practice, empirical measurements are sparse due to budget limitations and constrained mounting options. Therefore, estimation of pedestrian quantity is required to perform pedestrian mobility analysis at unobserved locations. Accurate pedestrian mobility analysis is difficult to achieve due to the non-random path selection of individual pedestrians (resulting from motivated movement behaviour), causing the pedestrian volumes to distribute non-uniformly among the traffic network. Existing approaches (pedestrian simulations and data mining methods) are hard to adjust to sensor measurements or require more expensive input data (e.g. high fidelity floor plans or total number of pedestrians in the site) and are thus unfeasible. In order to achieve a mobility model that encodes pedestrian volumes accurately, we propose two methods under the regression framework which overcome the limitations of existing methods. Namely, these two methods incorporate not just topological information and episodic sensor readings, but also prior knowledge on movement preferences and movement patterns. The first one is based on Least Squares Regression (LSR). The advantage of this method is the easy inclusion of route choice heuristics and robustness towards contradicting measurements. The second method is Gaussian Process Regression (GPR). The advantages of this method are the possibilities to include expert knowledge on pedestrian movement and to estimate the uncertainty in predicting the unknown frequencies. Furthermore the kernel matrix of the pedestrian frequencies returned by the method supports sensor placement decisions. Major benefits of the regression approach are (1) seamless integration of expert data and (2) simple reproduction of sensor measurements. Further advantages are (3) invariance of the results against traffic network homeomorphism and (4) the computational complexity depends not on the number of modeled pedestrians but on the traffic network complexity. We compare our novel approaches to state-of-the-art pedestrian simulation (Generalized Centrifugal Force Model) as well as existing Data Mining methods for traffic volume estimation (Spatial k-Nearest Neighbour) and commonly used graph kernels for the Gaussian Process Regression (Squared Exponential, Regularized Laplacian and Diffusion Kernel) in terms of prediction performance (measured with mean absolute error). Our methods showed significantly lower error rates. Since pattern knowledge is not easy to obtain, we present algorithms for pattern acquisition and analysis from Episodic Movement Data. The proposed analysis of Episodic Movement Data involve spatio-temporal aggregation of visits and flows, cluster analyses and dependency models. For pedestrian mobility data collection we further developed and successfully applied the recently evolved Bluetooth tracking technology. The introduced methods are combined to a system for pedestrian mobility analysis which comprises three layers. The Sensor Layer (1) monitors geo-coded sensor recordings on people’s presence and hands this episodic movement data in as input to the next layer. By use of standardized Open Geographic Consortium (OGC) compliant interfaces for data collection, we support seamless integration of various sensor technologies depending on the application requirements. The Query Layer (2) interacts with the user, who could ask for analyses within a given region and a certain time interval. Results are returned to the user in OGC conform Geography Markup Language (GML) format. The user query triggers the (3) Analysis Layer which utilizes the mobility model for pedestrian volume estimation. The proposed approach is promising for location performance evaluation and attractor identification. Thus, it was successfully applied to numerous industrial applications: Zurich central train station, the zoo of Duisburg (Germany) and a football stadium (Stade des Costières Nîmes, France)

    Investigating human-perceptual properties of "shapes" using 3D shapes and 2D fonts

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    Shapes are generally used to convey meaning. They are used in video games, films and other multimedia, in diverse ways. 3D shapes may be destined for virtual scenes or represent objects to be constructed in the real-world. Fonts add character to an otherwise plain block of text, allowing the writer to make important points more visually prominent or distinct from other text. They can indicate the structure of a document, at a glance. Rather than studying shapes through traditional geometric shape descriptors, we provide alternative methods to describe and analyse shapes, from a lens of human perception. This is done via the concepts of Schelling Points and Image Specificity. Schelling Points are choices people make when they aim to match with what they expect others to choose but cannot communicate with others to determine an answer. We study whole mesh selections in this setting, where Schelling Meshes are the most frequently selected shapes. The key idea behind image Specificity is that different images evoke different descriptions; but ‘Specific’ images yield more consistent descriptions than others. We apply Specificity to 2D fonts. We show that each concept can be learned and predict them for fonts and 3D shapes, respectively, using a depth image-based convolutional neural network. Results are shown for a range of fonts and 3D shapes and we demonstrate that font Specificity and the Schelling meshes concept are useful for visualisation, clustering, and search applications. Overall, we find that each concept represents similarities between their respective type of shape, even when there are discontinuities between the shape geometries themselves. The ‘context’ of these similarities is in some kind of abstract or subjective meaning which is consistent among different people

    Label Efficient 3D Scene Understanding

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    3D scene understanding models are becoming increasingly integrated into modern society. With applications ranging from autonomous driving, Augmented Real- ity, Virtual Reality, robotics and mapping, the demand for well-behaved models is rapidly increasing. A key requirement for training modern 3D models is high- quality manually labelled training data. Collecting training data is often the time and monetary bottleneck, limiting the size of datasets. As modern data-driven neu- ral networks require very large datasets to achieve good generalisation, finding al- ternative strategies to manual labelling is sought after for many industries. In this thesis, we present a comprehensive study on achieving 3D scene under- standing with fewer labels. Specifically, we evaluate 4 approaches: existing data, synthetic data, weakly-supervised and self-supervised. Existing data looks at the potential of using readily available national mapping data as coarse labels for train- ing a building segmentation model. We further introduce an energy-based active contour snake algorithm to improve label quality by utilising co-registered LiDAR data. This is attractive as whilst the models may still require manual labels, these labels already exist. Synthetic data also exploits already existing data which was not originally designed for training neural networks. We demonstrate a pipeline for generating a synthetic Mobile Laser Scanner dataset. We experimentally evalu- ate if such a synthetic dataset can be used to pre-train smaller real-world datasets, increasing the generalisation with less data. A weakly-supervised approach is presented which allows for competitive per- formance on challenging real-world benchmark 3D scene understanding datasets with up to 95% less data. We propose a novel learning approach where the loss function is learnt. Our key insight is that the loss function is a local function and therefore can be trained with less data on a simpler task. Once trained our loss function can be used to train a 3D object detector using only unlabelled scenes. Our method is both flexible and very scalable, even performing well across datasets. Finally, we propose a method which only requires a single geometric represen- tation of each object class as supervision for 3D monocular object detection. We discuss why typical L2-like losses do not work for 3D object detection when us- ing differentiable renderer-based optimisation. We show that the undesirable local- minimas that the L2-like losses fall into can be avoided with the inclusion of a Generative Adversarial Network-like loss. We achieve state-of-the-art performance on the challenging 6DoF LineMOD dataset, without any scene level labels

    A hydrodynamical perspective on the turbulent transport of bacteria in rivers

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    The transport of bacteria in turbulent river-like environments is addressed, where bacterial populations are frequently encountered attached to solids. This transport mode is investigated by studying the transient settling of heavy particles in turbulent channel flows featuring sediment beds. A numerical method is used to fully resolve turbulence and finite-size particles, which enables the assessment of the complex interplay between flow structures, suspended solids and river sediment

    A hydrodynamical perspective on the turbulent transport of bacteria in rivers

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    The transport of bacteria in river systems is a phenomenon which occurs on a multitude of length scales ranging from the size of individual microbes up to the size of an entire estuary. At the same time the understanding of the spreading of microbial populations after a localised contamination event such as a combined sewer overflow is crucial for the prediction of the water quality downstream of the source, which is in turn essential to managing public health. It is well-established that microbial populations in fluvial systems may preferably be found on the surface of small particles rather than solely freely suspended in the water body. The attachment to particles provides an environment beneficial to the survival of bacteria due to the improved access to nutrients and the shielding from environmental stressors, but also alters their dispersion characteristics as the transport of bacteria is then coupled to the trajectories of heavy particles. The importance in the distinction between the particle-attached and the freely-suspended mode of transport has been recognised in the mechanistic modelling of bacteria fate and transport. However, due to the multiscale nature of the problem, the mechanisms which govern the transport of particles in river-like flows are never resolved explicitly, and hence, the models profoundly rely upon the availability of accurate descriptions thereof. The associated problem of particles settling in a turbulent carrier flow is an active topic of research by itself, and is rich in emerging phenomena such as the emergence of spatial inhomogeneities or non-trivial modifications of the settling characteristics compared to quiescent environments. In particular, the transient settling of particles in horizontal open channels, which serves as an abstraction of particle-attached bacteria transport in rivers, has hitherto received only little attention in the literature. As a consequence, the knowledge on the impact of its defining features such as boundedness, anisotropy and vertical inhomogeneity on the settling characteristics is limited and needs to be addressed to enable the formulation of reliable models thereof. The aim of this thesis is to fill the knowledge gap on the transport characteristics of heavy particles in turbulent horizontal open channel flows, and to identify phenomena which may be of importance in the context of bacteria transport modelling. For this purpose, the incompressible Navier--Stokes equations and the momentum balance equations for dispersed particles are solved using direct numerical simulations and the immersed boundary method. This approach resolves all relevant scales of turbulence and the microscopic flow around each particle explicitly, and thus, describes the particle-fluid interaction from fundamental principles of physics without the need of additional modelling. Apart from the contaminated particles, which are introduced near the free surface of the flow, the simulation domain includes approximately 100,000 fully resolved particles at the bottom of the domain, which form a realistic sediment bed, and enable the examination of the interaction between contaminated particles and mobile sediments. Concerning the parameter space, the value of the friction Reynolds number is varied within the range Reτ∈[241,838]Re_{\tau} \in [241,838], while the contaminant parameter space is chosen such that the resulting relative turbulence intensities---defined as the ratio between the friction velocity and the undisturbed terminal velocity---lie within the range Iτ∈[0.47,2.88]I_{\tau} \in [0.47,2.88]. Moreover, two types of sediment bedforms are investigated in order to assess their effect on contaminant transport, namely a macroscopically flat bed and a bed featuring ripples. The analysis of the simulation data shows that the settling velocity of the contaminant particles is enhanced in the ensemble-averaged sense, yet, the time from beginning of the settling until the initial deposition is prolonged when compared to the ratio between the channel height and the terminal velocity. The enhancement is demonstrated to be a result of the preferential sampling of turbulent sweep events, which also implies that the streamwise component of the particle velocity is increased compared to the mean fluid velocity at the same position. A closer examination of the spatial organisation of contaminated particles reveals that they tend to accumulate in large-scale high-speed velocity streaks in the outer region of turbulence. Due to this focusing mechanism, the mean-squared lateral displacement of the settling particles stagnates in the lower half of the channel such that contaminants are not further dispersed in cross-stream direction until shortly before deposition. The same behaviour could be reproduced using a time-invariant exact coherent flow state resembling a hairpin vortex as a proxy for turbulence, and an extended parameter sweep in this setup suggests that this transport barrier effect persists even at high relative turbulence intensities. It is speculated that this phenomenon might confine contaminated particles to a region close to the river bank over a considerable downstream distance in the aftermath of a combined sewer overflow event, which might seriously impact decisions regarding public health measures. Near the sediment bed, the barrier effect of the large-scale motions is inactive and contaminants are found to disperse laterally at a rate which presumably depends on the Shields parameter. The interaction between the sediment and the contaminants is distinct for the two bed topologies under investigation. In the case of macroscopically flat beds, the contaminated particles are transported towards sediment ridges which are in turn known to be a result of the action of large-scale fluid motions, and the mixing of contaminants and sediment particles is restricted to the thin layer of sediment near the interface. In contrast, the presence of ripples leads to a capturing effect where contaminated particles are preferentially deposited in the trough of the ripple, and subsequently buried by a thick layer of sediment due to the propagation of the bed feature. This mechanism temporarily immobilises a large share of all contaminated particles until the displacement of the ripple has sufficiently progressed for them to be eroded on the windward side. During the immobilisation, the associated bacteria are shielded from solar radiation to a substantial degree, which likely has a significant impact on their inactivation, especially in shallow waters. Moreover, the cyclic nature of this phenomenon may provide one of many explanations for bacteria storages which are known to exist in river sediments and may cause bursts in fecal bacteria indicator levels even in absence of immediate contamination events. It is concluded that direct numerical simulation can be a valuable tool for the analysis of bacteria transport, and recommendations are made on how the conjectures compiled in this thesis can be targeted in laboratory experiments to examine their relevance

    Modeling and Simulation in Engineering

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    This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results

    An investigation into the effects of complex topography on particle dry deposition

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    There is a requirement to predict the spatial variation of particle dry deposition following a nuclear accident. The interaction of landscape features, atmospheric flow and particle dry deposition has been investigated with this in mind. Wind tunnel studies have been used with computational fluid dynamics to predict the deposition rate relative to a flat landscape. Good quantitative agreement was seen for this relative deposition rate. Landscape shapes showed significant effects on deposition rate, increasing it by more than two in some cases, over limited areas. The effect of turbulence intensity, in the absence of landscape features, was also studied and a weak relationship to dry deposition was observed. Computational fluid dynamics methods used in wind tunnel comparisons were extended to a wide range of landscape cases. Deposition rates varied spatially around the landscape features. In general, for hills and ridges, deposition was seen to increase on the windward face, decrease on the leeward face and near wake, and increase in the further wake, before returning to the flat case value. The computational results were applied to a real landscape with the use of a customised geographical information system. Good general agreement was seen when compared with a test case
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