7,223 research outputs found
Biosignal and context monitoring: Distributed multimedia applications of body area networks in healthcare
We are investigating the use of Body Area Networks (BANs), wearable sensors and wireless communications for measuring, processing, transmission, interpretation and display of biosignals. The goal is to provide telemonitoring and teletreatment services for patients. The remote health professional can view a multimedia display which includes graphical and numerical representation of patientsâ biosignals. Addition of feedback-control enables teletreatment services; teletreatment can be delivered to the patient via multiple modalities including tactile, text, auditory and visual. We describe the health BAN and a generic mobile health service platform and two context aware applications. The epilepsy application illustrates processing and interpretation of multi-source, multimedia BAN data. The chronic pain application illustrates multi-modal feedback and treatment, with patients able to view their own biosignals on their handheld device
Sharing Human-Generated Observations by Integrating HMI and the Semantic Sensor Web
Current âInternet of Thingsâ concepts point to a future where connected objects gather meaningful information about their environment and share it with other objects and people. In particular, objects embedding Human Machine Interaction (HMI), such as mobile devices and, increasingly, connected vehicles, home appliances, urban interactive infrastructures, etc., may not only be conceived as sources of sensor information, but, through interaction with their users, they can also produce highly valuable context-aware human-generated observations. We believe that the great promise offered by combining and sharing all of the different sources of information available can be realized through the integration of HMI and Semantic Sensor Web technologies. This paper presents a technological framework that harmonizes two of the most influential HMI and Sensor Web initiatives: the W3Câs Multimodal Architecture and Interfaces (MMI) and the Open Geospatial Consortium (OGC) Sensor Web Enablement (SWE) with its semantic extension, respectively. Although the proposed framework is general enough to be applied in a variety of connected objects integrating HMI, a particular development is presented for a connected car scenario where driversâ observations about the traffic or their environment are shared across the Semantic Sensor Web. For implementation and evaluation purposes an on-board OSGi (Open Services Gateway Initiative) architecture was built, integrating several available HMI, Sensor Web and Semantic Web technologies. A technical performance test and a conceptual validation of the scenario with potential users are reported, with results suggesting the approach is soun
Wireless communication, identification and sensing technologies enabling integrated logistics: a study in the harbor environment
In the last decade, integrated logistics has become an important challenge in
the development of wireless communication, identification and sensing
technology, due to the growing complexity of logistics processes and the
increasing demand for adapting systems to new requirements. The advancement of
wireless technology provides a wide range of options for the maritime container
terminals. Electronic devices employed in container terminals reduce the manual
effort, facilitating timely information flow and enhancing control and quality
of service and decision made. In this paper, we examine the technology that can
be used to support integration in harbor's logistics. In the literature, most
systems have been developed to address specific needs of particular harbors,
but a systematic study is missing. The purpose is to provide an overview to the
reader about which technology of integrated logistics can be implemented and
what remains to be addressed in the future
MODERN APPROACES IN THE CONTEXT OF AMBIENT INTELLIGENCE
Ambient Intelligence (AmI), as a new vision and concept of the tomorrow, gathers a few features regarding both the integration of technology in the environment and the capacity technology has to recognize the user and its context, the system capacity to iAmbient Intelligence (AmI), ubiquitous computing, scenario, artificial intelligence (AI)
Mobile Agents for Mobile Tourists: A User Evaluation of Gulliver's Genie
How mobile computing applications and services may be best designed, implemented and deployed remains the subject of much research. One alternative approach to developing software for mobile users that is receiving increasing attention from the research community is that of one based on intelligent agents. Recent advances in mobile computing technology have made such an approach feasible. We present an overview of the design and implementation of an archetypical mobile computing application, namely that of an electronic tourist guide. This guide is unique in that it comprises a suite of intelligent agents that conform to the strong intentional stance. However, the focus of this paper is primarily concerned with the results of detailed user evaluations conducted on this system. Within the literature, comprehensive evaluations of mobile context-sensitive systems are sparse and therefore, this paper seeks, in part, to address this deficiency
Non-linear echo cancellation - a Bayesian approach
Echo cancellation literature is reviewed, then a Bayesian model is introduced and it is shown how how it can be used to model and fit nonlinear channels. An algorithm for cancellation of echo over a nonlinear channel is developed and tested. It is shown that this nonlinear algorithm converges for both linear and nonlinear channels and is superior to linear echo cancellation for canceling an echo through a nonlinear echo-path channel
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
Virtual reality (VR) headsets are enabling a wide range of new
opportunities for the user. For example, in the near future users
may be able to visit virtual shopping malls and virtually join
international conferences. These and many other scenarios pose
new questions with regards to privacy and security, in particular
authentication of users within the virtual environment. As a first
step towards seamless VR authentication, this paper investigates
the direct transfer of well-established concepts (PIN, Android
unlock patterns) into VR. In a pilot study (N = 5) and a lab
study (N = 25), we adapted existing mechanisms and evaluated
their usability and security for VR. The results indicate that
both PINs and patterns are well suited for authentication in
VR. We found that the usability of both methods matched the
performance known from the physical world. In addition, the
private visual channel makes authentication harder to observe,
indicating that authentication in VR using traditional concepts
already achieves a good balance in the trade-off between usability
and security. The paper contributes to a better understanding of
authentication within VR environments, by providing the first
investigation of established authentication methods within VR,
and presents the base layer for the design of future authentication
schemes, which are used in VR environments only
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