6,336 research outputs found
Personalisation and recommender systems in digital libraries
Widespread use of the Internet has resulted in digital libraries that are increasingly used by diverse communities of users for diverse purposes and in which sharing and collaboration have become important social elements. As such libraries become commonplace, as their contents and services become more varied, and as their patrons become more experienced with computer technology, users will expect more sophisticated services from these libraries. A simple search function, normally an integral part of any digital library, increasingly leads to user frustration as user needs become more complex and as the volume of managed information increases. Proactive digital libraries, where the library evolves from being passive and untailored, are seen as offering great potential for addressing and overcoming these issues and include techniques such as personalisation and recommender systems. In this paper, following on from the DELOS/NSF Working Group on Personalisation and Recommender Systems for Digital Libraries, which met and reported during 2003, we present some background material on the scope of personalisation and recommender systems in digital libraries. We then outline the working group’s vision for the evolution of digital libraries and the role that personalisation and recommender systems will play, and we present a series of research challenges and specific recommendations and research priorities for the field
A Universalist strategy for the design of Assistive Technology
Assistive Technologies are specialized products aiming to partly compensate for the loss of autonomy experienced by disabled people. Because they address special needs in a highly-segmented market, they are often considered as niche products. To improve their design and make them tend to Universality, we propose the EMFASIS framework (Extended Modularity, Functional Accessibility, and Social Integration Strategy). We first elaborate on how this strategy conciliates niche and Universalist views, which may appear conflicting at first sight. We then present three examples illustrating its application for designing Assistive Technologies: the design of an overbed table, an upper-limb powered orthose and a powered wheelchair. We conclude on the expected outcomes of our strategy for the social integration and participation of disabled people
A User-Focused Reference Model for Wireless Systems Beyond 3G
This whitepaper describes a proposal from Working Group 1, the Human Perspective of the Wireless World, for a user-focused reference model for systems beyond 3G. The general structure of the proposed model involves two "planes": the Value Plane and the Capability Plane. The characteristics of these planes are discussed in detail and an example application of the model to a specific scenario for the wireless world is provided
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Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
A Multi-Robot Cooperation Framework for Sewing Personalized Stent Grafts
This paper presents a multi-robot system for manufacturing personalized
medical stent grafts. The proposed system adopts a modular design, which
includes: a (personalized) mandrel module, a bimanual sewing module, and a
vision module. The mandrel module incorporates the personalized geometry of
patients, while the bimanual sewing module adopts a learning-by-demonstration
approach to transfer human hand-sewing skills to the robots. The human
demonstrations were firstly observed by the vision module and then encoded
using a statistical model to generate the reference motion trajectories. During
autonomous robot sewing, the vision module plays the role of coordinating
multi-robot collaboration. Experiment results show that the robots can adapt to
generalized stent designs. The proposed system can also be used for other
manipulation tasks, especially for flexible production of customized products
and where bimanual or multi-robot cooperation is required.Comment: 10 pages, 12 figures, accepted by IEEE Transactions on Industrial
Informatics, Key words: modularity, medical device customization, multi-robot
system, robot learning, visual servoing, robot sewin
A Multi-Robot Cooperation Framework for Sewing Personalized Stent Grafts
This paper presents a multi-robot system for manufacturing personalized
medical stent grafts. The proposed system adopts a modular design, which
includes: a (personalized) mandrel module, a bimanual sewing module, and a
vision module. The mandrel module incorporates the personalized geometry of
patients, while the bimanual sewing module adopts a learning-by-demonstration
approach to transfer human hand-sewing skills to the robots. The human
demonstrations were firstly observed by the vision module and then encoded
using a statistical model to generate the reference motion trajectories. During
autonomous robot sewing, the vision module plays the role of coordinating
multi-robot collaboration. Experiment results show that the robots can adapt to
generalized stent designs. The proposed system can also be used for other
manipulation tasks, especially for flexible production of customized products
and where bimanual or multi-robot cooperation is required.Comment: 10 pages, 12 figures, accepted by IEEE Transactions on Industrial
Informatics, Key words: modularity, medical device customization, multi-robot
system, robot learning, visual servoing, robot sewin
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
Multi-purpose infrastructure for delivering and supporting mobile context-aware applications
The use of contextual information in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. An important requirement for mobile development today is that devices should be able to interact with the context. In this paper we present a series of contributions regarding previous work on context-awareness. In the first place, we describe a client-server architecture that provides a mechanism for preparing target non context-aware applications in order to be delivered as context-aware applications in a semi-automatic way. Secondly, the framework used in the server to instantiate specific components for context-awareness, the Implicit Plasticity Framework, provides independence from the underlying mobile technology used in client device, as it is shown in the case studies presented. Finally, proposed infrastructure deals with the interaction among different context constraints provided by diverse sensors. All of these contributions are extensions to the infrastructure based on the Dichotomic View of plasticity, which now offers multi-purpose support
Personalization platform for multimodal ubiquitous computing applications
Dissertação para obtenção do Grau de Mestre em
Engenharia InformáticaWe currently live surrounded by a myriad of computing devices running multiple applications.
In general, the user experience on each of those scenarios is not adapted to each
user’s specific needs, without personalization and integration across scenarios. Moreover, developers usually do not have the right tools to handle that in a standard and generic way. As such, a personalization platform may provide those tools.
This kind of platform should be readily available to be used by any developer. Therefore, it must be developed to be available over the Internet. With the advances in IT infrastructure, it is now possible to develop reliable and scalable services running on abstract and virtualized platforms. Those are some of the advantages of cloud computing, which offers a model of utility computing where customers are able to dynamically allocate the resources they need and are charged accordingly.
This work focuses on the creation of a cloud-based personalization platform built on
a previously developed generic user modeling framework. It provides user profiling and
context-awareness tools to third-party developers.
A public display-based application was also developed. It provides useful information
to students, teachers and others in a university campus as they are detected by Bluetooth scanning. It uses the personalization platform as the basis to select the most relevant information in each situation, while a mobile application was developed to be used as an input mechanism. A user study was conducted to assess the usefulness of the application and to validate some design choices. The results were mostly positive
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