7,898 research outputs found
Quality-aware model-driven service engineering
Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects
ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box
character of services
Exploring Maintainability Assurance Research for Service- and Microservice-Based Systems: Directions and Differences
To ensure sustainable software maintenance and evolution, a diverse set of activities and concepts like metrics, change impact analysis, or antipattern detection can be used. Special maintainability assurance techniques have been proposed for service- and microservice-based systems, but it is difficult to get a comprehensive overview of this publication landscape. We therefore conducted a systematic literature review (SLR) to collect and categorize maintainability assurance approaches for service-oriented architecture (SOA) and microservices. Our search strategy led to the selection of 223 primary studies from 2007 to 2018 which we categorized with a threefold taxonomy: a) architectural (SOA, microservices, both), b) methodical (method or contribution of the study), and c) thematic (maintainability assurance subfield). We discuss the distribution among these categories and present different research directions as well as exemplary studies per thematic category. The primary finding of our SLR is that, while very few approaches have been suggested for microservices so far (24 of 223, ?11%), we identified several thematic categories where existing SOA techniques could be adapted for the maintainability assurance of microservices
Software Sustainability: The Modern Tower of Babel
<p>The aim of this paper is to explore the emerging definitions of software sustainability from the field of software engineering in order to contribute to the question, what is software sustainability?</p
The Scalability-Efficiency/Maintainability-Portability Trade-off in Simulation Software Engineering: Examples and a Preliminary Systematic Literature Review
Large-scale simulations play a central role in science and the industry.
Several challenges occur when building simulation software, because simulations
require complex software developed in a dynamic construction process. That is
why simulation software engineering (SSE) is emerging lately as a research
focus. The dichotomous trade-off between scalability and efficiency (SE) on the
one hand and maintainability and portability (MP) on the other hand is one of
the core challenges. We report on the SE/MP trade-off in the context of an
ongoing systematic literature review (SLR). After characterizing the issue of
the SE/MP trade-off using two examples from our own research, we (1) review the
33 identified articles that assess the trade-off, (2) summarize the proposed
solutions for the trade-off, and (3) discuss the findings for SSE and future
work. Overall, we see evidence for the SE/MP trade-off and first solution
approaches. However, a strong empirical foundation has yet to be established;
general quantitative metrics and methods supporting software developers in
addressing the trade-off have to be developed. We foresee considerable future
work in SSE across scientific communities.Comment: 9 pages, 2 figures. Accepted for presentation at the Fourth
International Workshop on Software Engineering for High Performance Computing
in Computational Science and Engineering (SEHPCCSE 2016
Privacy-Preserving Reengineering of Model-View-Controller Application Architectures Using Linked Data
When a legacy system’s software architecture cannot be redesigned, implementing
additional privacy requirements is often complex, unreliable and
costly to maintain. This paper presents a privacy-by-design approach to
reengineer web applications as linked data-enabled and implement access
control and privacy preservation properties. The method is based on the
knowledge of the application architecture, which for the Web of data is
commonly designed on the basis of a model-view-controller pattern. Whereas
wrapping techniques commonly used to link data of web applications duplicate
the security source code, the new approach allows for the controlled
disclosure of an application’s data, while preserving non-functional properties
such as privacy preservation. The solution has been implemented
and compared with existing linked data frameworks in terms of reliability,
maintainability and complexity
OpenPING: A Reflective Middleware for the Construction of Adaptive Networked Game Applications
The emergence of distributed Virtual Reality (VR) applications
that run over the Internet has presented networked game
application designers with new challenges. In an environment
where the public internet streams multimedia data and is
constantly under pressure to deliver over widely heterogeneous
user-platforms, there has been a growing need that distributed VR
applications be aware of and adapt to frequent variations in their
context of execution. In this paper, we argue that in contrast to
research efforts targeted at improvement of scalability, persistence
and responsiveness capabilities, much less attempts have been
aimed at addressing the flexibility, maintainability and
extensibility requirements in contemporary distributed VR
platforms. We propose the use of structural reflection as an
approach that not only addresses these requirements but also
offers added value in the form of providing a framework for
scalability, persistence and responsiveness that is itself flexible,
maintainable and extensible. We also present an adaptive
middleware platform implementation called OpenPING1 that
supports our proposal in addressing these requirements
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Creating product line architectures
The creation and validation of product line software architectures are inherently more complex than those of software architectures for single systems. This paper compares a process for creating and evaluating a traditional, one-of-a- kind software architecture with one for a reference software architecture. The comparison is done in the context of PuLSE-DSSA, a customizable process that integrates both product line architecture creation and evaluation
The future of technology enhanced active learning – a roadmap
The notion of active learning refers to the active involvement of learner in the learning process,
capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap,
the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a
best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap
The Role of Structural Reflection in Distributed Virtual Reality
The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges. In an environment where the public internet streams multimedia data and is constantly under pressure to deliver over widely heterogeneous user-platforms, there has been a growing need that distributed virtual world applications be aware of and adapt to frequent variations in their context of execution. In this paper, we argue that in contrast to research efforts targeted at improvement of scalability, persistence and responsiveness capabilities, much less attempts have been aimed at addressing the flexibility, maintainability and extensibility requirements in contemporary Distributed VR applications. We propose the use of structural reflection as an approach that not only addresses these requirements but also offers added value in the form of providing a framework for scalability, persistence and responsiveness that is itself flexible, maintainable and extensible
Adaptive development and maintenance of user-centric software systems
A software system cannot be developed without considering the various facets of its environment. Stakeholders – including the users that play a central role – have their needs, expectations, and perceptions of a system. Organisational and technical aspects of the environment are constantly changing. The ability to adapt a software system and its requirements to its environment throughout its
full lifecycle is of paramount importance in a constantly changing environment. The continuous involvement of users is as important as the constant evaluation of the system and the observation of evolving environments. We present a methodology for adaptive software systems development and
maintenance. We draw upon a diverse range of accepted methods including participatory design, software architecture, and evolutionary design. Our focus is on user-centred software systems
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