1,321 research outputs found

    Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework

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    Simulation is widely used to make model-based predictions, but few approaches have attempted this technique in dynamic physical environments of medium to high complexity or in general contexts. After an introduction to the cognitive science concepts from which this work is inspired and the current development in the use of simulation as a decision-making technique, we propose a generic framework based on theory of mind, which allows an agent to reason and perform actions using multiple simulations of automatically created or externally inputted models of the perceived environment. A description of a partial implementation is given, which aims to solve a popular game within the IJCAI2013 AIBirds contest. Results of our approach are presented, in comparison with the competition benchmark. Finally, future developments regarding the framework are discussed.Comment: 7 pages, 5 figures, IJCAI 2013 Symposium on AI in Angry Bird

    Experiments in artificial theory of mind: From safety to story-telling

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    © 2018 Winfield. Theory of mind is the term given by philosophers and psychologists for the ability to form a predictive model of self and others. In this paper we focus on synthetic models of theory of mind. We contend firstly that such models-especially when tested experimentally-can provide useful insights into cognition, and secondly that artificial theory of mind can provide intelligent robots with powerful new capabilities, in particular social intelligence for human-robot interaction. This paper advances the hypothesis that simulation-based internal models offer a powerful and realisable, theory-driven basis for artificial theory of mind. Proposed as a computational model of the simulation theory of mind, our simulation-based internal model equips a robot with an internal model of itself and its environment, including other dynamic actors, which can test (i.e., simulate) the robot's next possible actions and hence anticipate the likely consequences of those actions both for itself and others. Although it falls far short of a full artificial theory of mind, our model does allow us to test several interesting scenarios: in some of these a robot equipped with the internal model interacts with other robots without an internal model, but acting as proxy humans; in others two robots each with a simulation-based internal model interact with each other. We outline a series of experiments which each demonstrate some aspect of artificial theory of mind

    SEAI: Social Emotional Artificial Intelligence Based on Damasio's Theory of Mind

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    A socially intelligent robot must be capable to extract meaningful information in real-time from the social environment and react accordingly with coherent human-like behaviour. Moreover, it should be able to internalise this information, to reason on it at a higher abstract level, build its own opinions independently and then automatically bias the decision-making according to its unique experience. In the last decades, neuroscience research highlighted the link between the evolution of such complex behaviour and the evolution of a certain level of consciousness, which cannot leave out of a body that feels emotions as discriminants and prompters. In order to develop cognitive systems for social robotics with greater human-likeliness, we used an "understanding by building" approach to model and implement a well-known theory of mind in the form of an artificial intelligence, and we tested it on a sophisticated robotic platform. The name of the presented system is SEAI (Social Emotional Artificial Intelligence), a cognitive system specifically conceived for social and emotional robots. It is designed as a bio-inspired, highly modular, hybrid system with emotion modelling and high-level reasoning capabilities. It follows the deliberative/reactive paradigm where a knowledge-based expert system is aimed at dealing with the high-level symbolic reasoning, while a more conventional reactive paradigm is deputed to the low-level processing and control. The SEAI system is also enriched by a model which simulate the Damasio's theory of consciousness and the theory of Somatic Markers. After a review of similar bio-inspired cognitive systems, we present the scientific foundations and their computational formalisation at the basis of the SEAI framework. Then, a deeper technical description of the architecture is disclosed underlining the numerous parallelisms with the human cognitive system. Finally, the influence of artificial emotions and feelings, and their link with the robot's beliefs and decisions have been tested in a physical humanoid involved in Human-Robot Interaction (HRI)

    A Review of Verbal and Non-Verbal Human-Robot Interactive Communication

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    In this paper, an overview of human-robot interactive communication is presented, covering verbal as well as non-verbal aspects of human-robot interaction. Following a historical introduction, and motivation towards fluid human-robot communication, ten desiderata are proposed, which provide an organizational axis both of recent as well as of future research on human-robot communication. Then, the ten desiderata are examined in detail, culminating to a unifying discussion, and a forward-looking conclusion

    Can empathy affect the attribution of mental states to robots?

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    This paper presents an experimental study showing that the humanoid robot NAO, in a condition already validated with regards to its capacity to trigger situational empathy in humans, is able to stimulate the attribution of mental states towards itself. Indeed, results show that participants not only experienced empathy towards NAO, when the robot was afraid of losing its memory due to a malfunction, but they also attributed higher scores to the robot emotional intelligence in the Attribution of Mental State Questionnaire, in comparison with the users in the control condition. This result suggests a possible correlation between empathy toward the robot and humans' attribution of mental states to it

    Computational Theory of Mind for Human-Agent Coordination

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    In everyday life, people often depend on their theory of mind, i.e., their ability to reason about unobservable mental content of others to understand, explain, and predict their behaviour. Many agent-based models have been designed to develop computational theory of mind and analyze its effectiveness in various tasks and settings. However, most existing models are not generic (e.g., only applied in a given setting), not feasible (e.g., require too much information to be processed), or not human-inspired (e.g., do not capture the behavioral heuristics of humans). This hinders their applicability in many settings. Accordingly, we propose a new computational theory of mind, which captures the human decision heuristics of reasoning by abstracting individual beliefs about others. We specifically study computational affinity and show how it can be used in tandem with theory of mind reasoning when designing agent models for human-agent negotiation. We perform two-agent simulations to analyze the role of affinity in getting to agreements when there is a bound on the time to be spent for negotiating. Our results suggest that modeling affinity can ease the negotiation process by decreasing the number of rounds needed for an agreement as well as yield a higher benefit for agents with theory of mind reasoning.</p

    Intrinsic Motivation Systems for Autonomous Mental Development

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    Exploratory activities seem to be intrinsically rewarding for children and crucial for their cognitive development. Can a machine be endowed with such an intrinsic motivation system? This is the question we study in this paper, presenting a number of computational systems that try to capture this drive towards novel or curious situations. After discussing related research coming from developmental psychology, neuroscience, developmental robotics, and active learning, this paper presents the mechanism of Intelligent Adaptive Curiosity, an intrinsic motivation system which pushes a robot towards situations in which it maximizes its learning progress. This drive makes the robot focus on situations which are neither too predictable nor too unpredictable, thus permitting autonomous mental development.The complexity of the robot’s activities autonomously increases and complex developmental sequences self-organize without being constructed in a supervised manner. Two experiments are presented illustrating the stage-like organization emerging with this mechanism. In one of them, a physical robot is placed on a baby play mat with objects that it can learn to manipulate. Experimental results show that the robot first spends time in situations which are easy to learn, then shifts its attention progressively to situations of increasing difficulty, avoiding situations in which nothing can be learned. Finally, these various results are discussed in relation to more complex forms of behavioral organization and data coming from developmental psychology. Key words: Active learning, autonomy, behavior, complexity, curiosity, development, developmental trajectory, epigenetic robotics, intrinsic motivation, learning, reinforcement learning, values

    Towards the Grounding of Abstract Words: A Neural Network Model for Cognitive Robots

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    In this paper, a model based on Artificial Neural Networks (ANNs) extends the symbol grounding mechanism toabstract words for cognitive robots. The aim of this work is to obtain a semantic representation of abstract concepts through the grounding in sensorimotor experiences for a humanoid robotic platform. Simulation experiments have been developed on a software environment for the iCub robot. Words that express general actions with a sensorimotor component are first taught to the simulated robot. During the training stage the robot first learns to perform a set of basic action primitives through the mechanism of direct grounding. Subsequently, the grounding of action primitives, acquired via direct sensorimotor experience, is transferred to higher-order words via linguistic descriptions. The idea is that by combining words grounded in sensorimotor experience the simulated robot can acquire more abstract concepts. The experiments aim to teach the robot the meaning of abstract words by making it experience sensorimotor actions. The iCub humanoid robot will be used for testing experiments on a real robotic architecture
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