12,784 research outputs found

    Decidability Results for the Boundedness Problem

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    We prove decidability of the boundedness problem for monadic least fixed-point recursion based on positive monadic second-order (MSO) formulae over trees. Given an MSO-formula phi(X,x) that is positive in X, it is decidable whether the fixed-point recursion based on phi is spurious over the class of all trees in the sense that there is some uniform finite bound for the number of iterations phi takes to reach its least fixed point, uniformly across all trees. We also identify the exact complexity of this problem. The proof uses automata-theoretic techniques. This key result extends, by means of model-theoretic interpretations, to show decidability of the boundedness problem for MSO and guarded second-order logic (GSO) over the classes of structures of fixed finite tree-width. Further model-theoretic transfer arguments allow us to derive major known decidability results for boundedness for fragments of first-order logic as well as new ones

    Learning-Based Synthesis of Safety Controllers

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    We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our framework targets safety games with infinitely many vertices, but it is also applicable to safety games over finite graphs whose size is too prohibitive for conventional synthesis techniques. The learning takes place in a feedback loop between a teacher component, which can reason symbolically about the safety game, and a learning algorithm, which successively learns an overapproximation of the winning region from various kinds of examples provided by the teacher. We develop a novel decision tree learning algorithm for this setting and show that our algorithm is guaranteed to converge to a reactive safety controller if a suitable overapproximation of the winning region can be expressed as a decision tree. Finally, we empirically compare the performance of a prototype implementation to existing approaches, which are based on constraint solving and automata learning, respectively

    What is a quantum computer, and how do we build one?

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    The DiVincenzo criteria for implementing a quantum computer have been seminal in focussing both experimental and theoretical research in quantum information processing. These criteria were formulated specifically for the circuit model of quantum computing. However, several new models for quantum computing (paradigms) have been proposed that do not seem to fit the criteria well. The question is therefore what are the general criteria for implementing quantum computers. To this end, a formal operational definition of a quantum computer is introduced. It is then shown that according to this definition a device is a quantum computer if it obeys the following four criteria: Any quantum computer must (1) have a quantum memory; (2) facilitate a controlled quantum evolution of the quantum memory; (3) include a method for cooling the quantum memory; and (4) provide a readout mechanism for subsets of the quantum memory. The criteria are met when the device is scalable and operates fault-tolerantly. We discuss various existing quantum computing paradigms, and how they fit within this framework. Finally, we lay out a roadmap for selecting an avenue towards building a quantum computer. This is summarized in a decision tree intended to help experimentalists determine the most natural paradigm given a particular physical implementation

    Optimised determinisation and completion of finite tree automata

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    Determinisation and completion of finite tree automata are important operations with applications in program analysis and verification. However, the complexity of the classical procedures for determinisation and completion is high. They are not practical procedures for manipulating tree automata beyond very small ones. In this paper we develop an algorithm for determinisation and completion of finite tree automata, whose worst-case complexity remains unchanged, but which performs far better than existing algorithms in practice. The critical aspect of the algorithm is that the transitions of the determinised (and possibly completed) automaton are generated in a potentially very compact form called product form, which can reduce the size of the representation dramatically. Furthermore, the representation can often be used directly when manipulating the determinised automaton. The paper contains an experimental evaluation of the algorithm on a large set of tree automata examples

    A Case Study on Formal Verification of Self-Adaptive Behaviors in a Decentralized System

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    Self-adaptation is a promising approach to manage the complexity of modern software systems. A self-adaptive system is able to adapt autonomously to internal dynamics and changing conditions in the environment to achieve particular quality goals. Our particular interest is in decentralized self-adaptive systems, in which central control of adaptation is not an option. One important challenge in self-adaptive systems, in particular those with decentralized control of adaptation, is to provide guarantees about the intended runtime qualities. In this paper, we present a case study in which we use model checking to verify behavioral properties of a decentralized self-adaptive system. Concretely, we contribute with a formalized architecture model of a decentralized traffic monitoring system and prove a number of self-adaptation properties for flexibility and robustness. To model the main processes in the system we use timed automata, and for the specification of the required properties we use timed computation tree logic. We use the Uppaal tool to specify the system and verify the flexibility and robustness properties.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432
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