861,932 research outputs found

    Report on the Dagstuhl Seminar on Visualization and Monitoring of Network Traffic

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    The Dagstuhl Seminar on Visualization and Monitoring of Network Traffic took place May 17-20, 2009 in Dagstuhl, Germany. Dagstuhl seminars promote personal interaction and open discussion of results as well as new ideas. Unlike at most conferences, the focus is not solely on the presentation of established results but also, and in equal parts, to presentation of results, ideas, sketches, and open problems. The aim of this particular seminar was to bring together experts from the information visualization community and the networking community in order to discuss the state of the art of monitoring and visualization of network traffic. People from the different research communities involved jointly organized the seminar. The co-chairs of the seminar from the networking community were Aiko Pras (University of Twente) and Jürgen Schönwälder (Jacobs University Bremen). The co-chairs from the visualization community were Daniel A. Keim (University of Konstanz) and Pak Chung Wong (Pacific Northwest National Laboratory). Florian Mansmann (University of Konstanz) helped with producing this report. The seminar was organized and supported by Schloss Dagstuhl and the European Network of Excellence for the Management of Internet Technologies and Complex Systems (EMANICS)

    The Open Network Laboratory (a resource for high performance networking research)

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    The Open Network Laboratory (ONL) is a remotely accessible network testbed designed to enable network researchers to conduct experiments using high performance routers and applications. ONL™s Remote Laboratory Interface (RLI) allows users to easily configure a network topology, initialize and modify the routers™ routing tables, packet classification tables and queuing parameters. It also enables users to add software plugins to the embedded processors available at each of the routers™ ports, enabling the introduction of new functionality. The routers provide a large number of built-in counters to track various aspects of system usage, and the RLI software makes these available through easy-to-use real-time charts. This allows researchers to expose what is happening fiunder the surfacefl enabling them to develop the insights needed to understand system behavior in complex situations and to deliver compelling demonstrations of their ideas in a realistic operating environment. This paper provides an overview of ONL, emphasizing how it can be used to carry out a wide range of networking experiments

    The Virtual Network Scheduling Problem for Heterogeneous Network Emulation Testbeds

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    Network testbeds such as Emulab and the Open Network Laboratory use virtualization to enable users to define end user virtual networks within a shared substrate. This involves mapping users\u27 virtual network nodes onto distinct substrate components and mapping virtual network links onto substrate paths. The mappings guarantee that different users\u27 activities can not interfere with one another. The problem of mapping virtual networks onto a shared substrate is a variant of the general graph embedding problem, long known to be NP-hard. In this paper, we focus on a more general version of the problem that supports advance scheduling of virtual network mappings. We experimentally study the performance of heuristic testbed schedulers in the context of the Open Network Laboratory. Our algorithms incorporate Mixed Integer Programs to optimally solve key subproblems, are fast enough to respond to reservation requests in under one second, and rarely reject requests needlessly

    Publications of the Jet Propulsion Laboratory 1983

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    The Jet propulsion Laboratory (JPL) bibliography describes and indexes by primary author the externally distributed technical reporting, released during calendar year 1983, that resulted from scientific and engineering work performed, or managed, by the Jet Propulsion Laboratory. Three classes of publications are included. JPL Publication (81-,82-,83-series, etc.), in which the information is complete for a specific accomplishment, articles published in the open literature, and articles from the quarterly telecommunications and Data Acquisition (TDA) Progress Report (42-series) are included. Each collection of articles in this class of publication presents a periodic survey of current accomplishments by the Deep Space Network as well as other developments in Earth-based radio technology

    Deliverable DJRA1.3: Tool prototype for creating and stitching multiple network resources for virtual infrastructures

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    This document describes the prototype FEDERICA Slice Tool developed for the virtualization of network elements in FEDERICA and for creating and stitching network resources over this virtual infrastructure. An SNMP-based resource discovery prototype is also introduced as a new functionality to be integrated in the tool.The deliverable also presents aviability study for the use of traffic prioritization in the FEDERICA infrastructure and some network performance measurements on a real slice within FEDERICA.This document reports the final results of JRA1.2 Activity in the development of a tool prototype for creating sets ofvirtual resourcesinFEDERICA.The prototype goal is to simplify and automate part of the work for NOC.The tool may also serve,with different privileges, a FEDERICA user to operate on his/her slice. The tool described here was designed with the objective of providing an interactive application with a graphical interface to operate on resources for the NOC and the end users (researchers). The tool simplify the creation and configuration of resources in a slice and it is a mandatory step to ensure scalability of the NOC effort. It offers an interactive Graphical User Interface that translates the users’ actions to commands in the substrate (networknodesandV-nodes)andslice elements(VirtualMachines).User accounts may be created for the NOC and for researchers, each with specific privileges to enable different sets of capabilities. The NOC account has full access to all the resources in the substrate, while each user’account has full access only to the virtual resources in his/her slice. The tool has been developed using the Java programming language as Open Source code and relies on the open source Globus® Toolkit. Testing has been performed in a laboratory environment and on some FEDERICA substrate equipment (1switch, 2VMwareServers) in their standard configuration. For testing the router, web services and GUI an additional computer was used, using a public IP address.Postprint (published version

    Performance analysis of tunnel broker through open virtual private network

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    Tunnel Broker uses automatic configuration tunneling mechanism for IPv6 clients connected to IPv4 internet. Connectivity between clients and service providers in IPv6 is urgently needed. Open VPN as a provider implemented configures it by a VPN network, so IPv6 and IPv4 public IP clients can easily connect to the server. In this research focused on the performance of tunnel broker mechanism by utilizing open VPN as access to the network. IPv6 tunnel broker is developed by installing Open VPN and providing IPv6 IPs. Implementation of public IP usage in observing the performance of tunnel broker development is done in BCN Telkom Laboratory Network. The measurement results show that TCP and UDP throughput of IPv6 is slightly higher than IPv4. The research using OpenVPN as a server Tunnel Broker for client access to the server is still rarely done, especially in the field of the network based on Internet Protocol

    oTree - An open-source platform for laboratory, online, and field experiments

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    AbstractoTree is an open-source and online software for implementing interactive experiments in the laboratory, online, the field or combinations thereof. oTree does not require installation of software on subjects’ devices; it can run on any device that has a web browser, be that a desktop computer, a tablet or a smartphone. Deployment can be internet-based without a shared local network, or local-network-based even without internet access. For coding, Python is used, a popular, open-source programming language. www.oTree.org provides the source code, a library of standard game templates and demo games which can be played by anyone
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