216 research outputs found

    Implementation of MPEG-4s Subdivision Surfaces Tools

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    This work is about the implementation of a MPEG-4 decoder for subdivision surfaces, which are powerful 3D paradigms allowing to compactly represent piecewise smooth surfaces. This study will take place in the framework of MPEG-4 AFX, the extension of the MPEG-4 standard including the subdivision surfaces. This document will introduce, with some details, the theory of subdivision surfaces in the two forms present in MPEG-4: plain and detailed/ wavelet subdivision surfaces. It will particularly concentrate on wavelet subdivision surfaces, which permit progressive 3D mesh compression

    Wavelet representation of contour sets

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    Journal ArticleWe present a new wavelet compression and multiresolution modeling approach for sets of contours (level sets). In contrast to previous wavelet schemes, our algorithm creates a parametrization of a scalar field induced by its contours and compactly stores this parametrization rather than function values sampled on a regular grid. Our representation is based on hierarchical polygon meshes with subdivision connectivity whose vertices are transformed into wavelet coefficients. From this sparse set of coefficients, every set of contours can be efficiently reconstructed at multiple levels of resolution. When applying lossy compression, introducing high quantization errors, our method preserves contour topology, in contrast to compression methods applied to the corresponding field function. We provide numerical results for scalar fields defined on planar domains. Our approach generalizes to volumetric domains, time-varying contours, and level sets of vector fields

    3D Mesh Simplification. A survey of algorithms and CAD model simplification tests

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    Simplification of highly detailed CAD models is an important step when CAD models are visualized or by other means utilized in augmented reality applications. Without simplification, CAD models may cause severe processing and storage is- sues especially in mobile devices. In addition, simplified models may have other advantages like better visual clarity or improved reliability when used for visual pose tracking. The geometry of CAD models is invariably presented in form of a 3D mesh. In this paper, we survey mesh simplification algorithms in general and focus especially to algorithms that can be used to simplify CAD models. We test some commonly known algorithms with real world CAD data and characterize some new CAD related simplification algorithms that have not been surveyed in previous mesh simplification reviews.Siirretty Doriast

    Haar-LikeWavelets over Tetrahedra

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    In this paper we define a Haar-like wavelets basis that form a basis for L2(T,S,μ), μ being the Lebesgue measure and S the σ -algebra of all tetrahedra generated from a subdivision method of the T tetrahedron. As 3D objects are, in general, modeled by tetrahedral grids, this basis allows the multiresolution representation of scalar functions defined on polyhedral volumes, like colour, brightness, density and other properties of an 3D object.Facultad de Informátic

    SUBDIVIDE AND CONQUER RESOLUTION

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    This contribution will be freewheeling in the domain of signal, image and surface processing and touch briefly upon some topics that have been close to the heart of people in our research group. A lot of the research of the last 20 years in this domain that has been carried out world wide is dealing with multiresolution. Multiresolution allows to represent a function (in the broadest sense) at different levels of detail. This was not only applied in signals and images but also when solving all kinds of complex numerical problems. Since wavelets came into play in the 1980's, this idea was applied and generalized by many researchers. Therefore we use this as the central idea throughout this text. Wavelets, subdivision and hierarchical bases are the appropriate tools to obtain these multiresolution effects. We shall introduce some of the concepts in a rather informal way and show that the same concepts will work in one, two and three dimensions. The applications in the three cases are however quite different, and thus one wants to achieve very different goals when dealing with signals, images or surfaces. Because completeness in our treatment is impossible, we have chosen to describe two case studies after introducing some concepts in signal processing. These case studies are still the subject of current research. The first one attempts to solve a problem in image processing: how to approximate an edge in an image efficiently by subdivision. The method is based on normal offsets. The second case is the use of Powell-Sabin splines to give a smooth multiresolution representation of a surface. In this context we also illustrate the general method of construction of a spline wavelet basis using a lifting scheme
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