19 research outputs found
Texture descriptor combining fractal dimension and artificial crawlers
Texture is an important visual attribute used to describe images. There are
many methods available for texture analysis. However, they do not capture the
details richness of the image surface. In this paper, we propose a new method
to describe textures using the artificial crawler model. This model assumes
that each agent can interact with the environment and each other. Since this
swarm system alone does not achieve a good discrimination, we developed a new
method to increase the discriminatory power of artificial crawlers, together
with the fractal dimension theory. Here, we estimated the fractal dimension by
the Bouligand-Minkowski method due to its precision in quantifying structural
properties of images. We validate our method on two texture datasets and the
experimental results reveal that our method leads to highly discriminative
textural features. The results indicate that our method can be used in
different texture applications.Comment: 12 pages 9 figures. Paper in press: Physica A: Statistical Mechanics
and its Application
Discriminating image textures with the multiscale two-dimensional complexity-entropy causality plane
The aim of this paper is to further explore the usefulness of the two-dimensional complexity-entropy causality plane as a texture image descriptor. A multiscale generalization is introduced in order to distinguish between different roughness features of images at small and large spatial scales. Numerically generated two-dimensional structures are initially considered for illustrating basic concepts in a controlled framework. Then, more realistic situations are studied. Obtained results allow us to confirm that intrinsic spatial correlations of images are successfully unveiled by implementing this multiscale symbolic information-theory approach. Consequently, we conclude that the proposed representation space is a versatile and practical tool for identifying, characterizing and discriminating image textures.Facultad de IngenierÃaCentro de Investigaciones Óptica
Data Science and Knowledge Discovery
Data Science (DS) is gaining significant importance in the decision process due to a mix of various areas, including Computer Science, Machine Learning, Math and Statistics, domain/business knowledge, software development, and traditional research. In the business field, DS's application allows using scientific methods, processes, algorithms, and systems to extract knowledge and insights from structured and unstructured data to support the decision process. After collecting the data, it is crucial to discover the knowledge. In this step, Knowledge Discovery (KD) tasks are used to create knowledge from structured and unstructured sources (e.g., text, data, and images). The output needs to be in a readable and interpretable format. It must represent knowledge in a manner that facilitates inferencing. KD is applied in several areas, such as education, health, accounting, energy, and public administration. This book includes fourteen excellent articles which discuss this trending topic and present innovative solutions to show the importance of Data Science and Knowledge Discovery to researchers, managers, industry, society, and other communities. The chapters address several topics like Data mining, Deep Learning, Data Visualization and Analytics, Semantic data, Geospatial and Spatio-Temporal Data, Data Augmentation and Text Mining
Knowledge assisted data management and retrieval in multimedia database sistems
With the proliferation of multimedia data and ever-growing requests for multimedia applications, there is an increasing need for efficient and effective indexing, storage and retrieval of multimedia data, such as graphics, images, animation, video, audio and text. Due to the special characteristics of the multimedia data, the Multimedia Database management Systems (MMDBMSs) have emerged and attracted great research attention in recent years. Though much research effort has been devoted to this area, it is still far from maturity and there exist many open issues. In this dissertation, with the focus of addressing three of the essential challenges in developing the MMDBMS, namely, semantic gap, perception subjectivity and data organization, a systematic and integrated framework is proposed with video database and image database serving as the testbed. In particular, the framework addresses these challenges separately yet coherently from three main aspects of a MMDBMS: multimedia data representation, indexing and retrieval. In terms of multimedia data representation, the key to address the semantic gap issue is to intelligently and automatically model the mid-level representation and/or semi-semantic descriptors besides the extraction of the low-level media features. The data organization challenge is mainly addressed by the aspect of media indexing where various levels of indexing are required to support the diverse query requirements. In particular, the focus of this study is to facilitate the high-level video indexing by proposing a multimodal event mining framework associated with temporal knowledge discovery approaches. With respect to the perception subjectivity issue, advanced techniques are proposed to support users’ interaction and to effectively model users’ perception from the feedback at both the image-level and object-level
Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement
Volume measurement plays an important role in the production and processing of food products. Various methods have been
proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction
comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction
have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs
volume measurements using random points. Monte Carlo method only requires information regarding whether random points
fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a
computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with
heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images.
Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from
binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the
water displacement method. In addition, the proposed method is more accurate and faster than the space carving method
Proceedings of the 7th Sound and Music Computing Conference
Proceedings of the SMC2010 - 7th Sound and Music Computing Conference, July 21st - July 24th 2010
Big Data Computing for Geospatial Applications
The convergence of big data and geospatial computing has brought forth challenges and opportunities to Geographic Information Science with regard to geospatial data management, processing, analysis, modeling, and visualization. This book highlights recent advancements in integrating new computing approaches, spatial methods, and data management strategies to tackle geospatial big data challenges and meanwhile demonstrates opportunities for using big data for geospatial applications. Crucial to the advancements highlighted in this book is the integration of computational thinking and spatial thinking and the transformation of abstract ideas and models to concrete data structures and algorithms
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp