19 research outputs found

    Agent-Oriented Methodology for Designing 3D Animated Characters

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    Agent Oriented Methodology (AOM) has been used as an alternative tool to modelling the production of 3D animated characters. Besides allowing strong engagement between production team members, the agent models also drive effective communication among them. This paper explores the adoption of AOM to model the cognitive capability of 3D animated characters. We extend and demonstrate how AOM can be used to model a BDI (Belief/Desire/Intention) cognitive architecture for 3D animated characters in a fire fighting and evacuation scenario. The contribution of this work is that it turns the AOM into a detailed design tool for a 3D production team. Although the AOM can serve as an engagement tool among various stakeholders, we further showcase the use of AOM as a tool for production design and development

    Formalismes de description des modĂšles agent

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    International audienceCe chapitre a pour but de prĂ©senter les bonnes pratiques et l’apport de la formalisationdans le domaine de la modĂ©lisation de systĂšmes multi-agents (SMA). Pour cela,les auteurs rappellent dans un premier temps l’intĂ©rĂȘt de modĂ©liser des systĂšmes enmettant en perspective les paradigmes associĂ©s Ă  la dĂ©marche multi-agents. Il est alorsargumentĂ© que l’utilisation des langages de modĂ©lisation graphique permettent unmeilleur Ă©change entre les partenaires intervenant dans la conception d’un SMA (...)

    Atmosphere: Context and situational-aware collaborative IoT architecture for edge-fog-cloud computing

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    The Internet of Things (IoT) has grown significantly in popularity, accompanied by increased capacity and lower cost of communications, and overwhelming development of technologies. At the same time, big data and real-time data analysis have taken on great importance and have been accompanied by unprecedented interest in sharing data among citizens, public administrations and other organisms, giving rise to what is known as the Collaborative Internet of Things. This growth in data and infrastructure must be accompanied by a software architecture that allows its exploitation. Although there are various proposals focused on the exploitation of the IoT at edge, fog and/or cloud levels, it is not easy to find a software solution that exploits the three tiers together, taking maximum advantage not only of the analysis of contextual and situational data at each tier, but also of two-way communications between adjacent ones. In this paper, we propose an architecture that solves these deficiencies by proposing novel technologies which are appropriate for managing the resources of each tier: edge, fog and cloud. In addition, the fact that two-way communications along the three tiers of the architecture is allowed considerably enriches the contextual and situational information in each layer, and substantially assists decision making in real time. The paper illustrates the proposed software architecture through a case study of respiratory disease surveillance in hospitals. As a result, the proposed architecture permits efficient communications between the different tiers responding to the needs of these types of IoT scenarios

    Atmosphere: Context and situational-aware collaborative IoT architecture for edge-fog-cloud computing

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    The Internet of Things (IoT) has grown significantly in popularity, accompanied by increased capacity and lower cost of communications, and overwhelming development of technologies. At the same time, big data and realtime data analysis have taken on great importance and have been accompanied by unprecedented interest in sharing data among citizens, public administrations and other organisms, giving rise to what is known as the Collaborative Internet of Things. This growth in data and infrastructure must be accompanied by a software architecture that allows its exploitation. Although there are various proposals focused on the exploitation of the IoT at edge, fog and/or cloud levels, it is not easy to find a software solution that exploits the three tiers together, taking maximum advantage not only of the analysis of contextual and situational data at each tier, but also of two-way communications between adjacent ones. In this paper, we propose an architecture that solves these deficiencies by proposing novel technologies which are appropriate for managing the resources of each tier: edge, fog and cloud. In addition, the fact that two-way communications along the three tiers of the architecture is allowed considerably enriches the contextual and situational information in each layer, and substantially assists decision making in real time. The paper illustrates the proposed software architecture through a case study of respiratory disease surveillance in hospitals. As a result, the proposed architecture permits efficient communications between the different tiers responding to the needs of these types of IoT scenarios.This work was partially supported by the Spanish Ministry of Science and Innovation and the European Regional Development Fund (ERDF) under project FAME [RTI2018-093608-B-C33] and excellence network RCIS [RED2018-102654-T]. We also thank Carlos Llamas Jaén for his support with the setting up of the performance evaluation tests

    JAMDER: JADE to MULTI-Agent Systems Development Resource

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    The semantic gap is distinguished by the difference between two descriptions generated using different representations. This difference has a negative impact on the developer productivity and probably, the quality of the written code. In software development context, the coding phase aims at coding the system consistent with the detailed project developed with a group of designed models. This paper presents an endeavor to consolidate different agent type definitions and implementation concepts for Multi-Agent Systems (MAS) involving the adaptation of the JADE framework regarding the theoretical concepts in MAS. Additionally, it contains a standardization of code generation. The main benefit of the proposed extension is to include the agent internal architectures, entities and relationships in an implementation framework and increase the productivity by code generation, ensuring the consistency between design and code. The applicability of the extension is illustrated by developing a multi-agent system for Moodle

    FAML: a generic metamodel for MAS development

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    In some areas of software engineering research, there are several metamodels claiming to capture the main issues. Though it is profitable to have variety at the beginning of a research field, after some time, the diversity of metamodels becomes an obstacle, for instance to the sharing of results between research groups. To reach consensus and unification of existing metamodels, metamodel-driven software language engineering can be applied. This paper illustrates an application of software language engineering in the agent-oriented software engineering research domain. Here, we introduce a relatively generic agent-oriented metamodel whose suitability for supporting modeling language development is demonstrated by evaluating it with respect to several existing methodology-specific metamodels. First, the metamodel is constructed by a combination of bottom-up and top-down analysis and best practice. The concepts thus obtained and their relationships are then evaluated by mapping to two agent-oriented metamodels: TAO and Islander. We then refine the metamodel by extending the comparisons with the metamodels implicit or explicit within five more extant agent-oriented approaches: Adelfe, PASSI, Gaia, INGENIAS, and Tropos. The resultant FAML metamodel is a potential candidate for future standardization as an important component for engineering an agent modeling language

    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications

    FAML: A Generic Metamodel for MAS Development

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    Logic-based Technologies for Multi-agent Systems: A Systematic Literature Review

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    Precisely when the success of artiïŹcial intelligence (AI) sub-symbolic techniques makes them be identiïŹed with the whole AI by many non-computerscientists and non-technical media, symbolic approaches are getting more and more attention as those that could make AI amenable to human understanding. Given the recurring cycles in the AI history, we expect that a revamp of technologies often tagged as “classical AI” – in particular, logic-based ones will take place in the next few years. On the other hand, agents and multi-agent systems (MAS) have been at the core of the design of intelligent systems since their very beginning, and their long-term connection with logic-based technologies, which characterised their early days, might open new ways to engineer explainable intelligent systems. This is why understanding the current status of logic-based technologies for MAS is nowadays of paramount importance. Accordingly, this paper aims at providing a comprehensive view of those technologies by making them the subject of a systematic literature review (SLR). The resulting technologies are discussed and evaluated from two different perspectives: the MAS and the logic-based ones

    A Hybrid multi-agent architecture and heuristics generation for solving meeting scheduling problem

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    Agent-based computing has attracted much attention as a promising technique for application domains that are distributed, complex and heterogeneous. Current research on multi-agent systems (MAS) has become mature enough to be applied as a technology for solving problems in an increasingly wide range of complex applications. The main formal architectures used to describe the relationships between agents in MAS are centralised and distributed architectures. In computational complexity theory, researchers have classified the problems into the followings categories: (i) P problems, (ii) NP problems, (iii) NP-complete problems, and (iv) NP-hard problems. A method for computing the solution to NP-hard problems, using the algorithms and computational power available nowadays in reasonable time frame remains undiscovered. And unfortunately, many practical problems belong to this very class. On the other hand, it is essential that these problems are solved, and the only possibility of doing this is to use approximation techniques. Heuristic solution techniques are an alternative. A heuristic is a strategy that is powerful in general, but not absolutely guaranteed to provide the best (i.e. optimal) solutions or even find a solution. This demands adopting some optimisation techniques such as Evolutionary Algorithms (EA). This research has been undertaken to investigate the feasibility of running computationally intensive algorithms on multi-agent architectures while preserving the ability of small agents to run on small devices, including mobile devices. To achieve this, the present work proposes a new Hybrid Multi-Agent Architecture (HMAA) that generates new heuristics for solving NP-hard problems. This architecture is hybrid because it is "semi-distributed/semi-centralised" architecture where variables and constraints are distributed among small agents exactly as in distributed architectures, but when the small agents become stuck, a centralised control becomes active where the variables are transferred to a super agent, that has a central view of the whole system, and possesses much more computational power and intensive algorithms to generate new heuristics for the small agents, which find optimal solution for the specified problem. This research comes up with the followings: (1) Hybrid Multi-Agent Architecture (HMAA) that generates new heuristic for solving many NP-hard problems. (2) Two frameworks of HMAA have been implemented; search and optimisation frameworks. (3) New SMA meeting scheduling heuristic. (4) New SMA repair strategy for the scheduling process. (5) Small Agent (SMA) that is responsible for meeting scheduling has been developed. (6) “Local Search Programming” (LSP), a new concept for evolutionary approaches, has been introduced. (7) Two types of super-agent (LGP_SUA and LSP_SUA) have been implemented in the HMAA, and two SUAs (local and global optima) have been implemented for each type. (8) A prototype for HMAA has been implemented: this prototype employs the proposed meeting scheduling heuristic with the repair strategy on SMAs, and the four extensive algorithms on SUAs. The results reveal that this architecture is applicable to many different application domains because of its simplicity and efficiency. Its performance was better than many existing meeting scheduling architectures. HMAA can be modified and altered to other types of evolutionary approaches
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