5,367 research outputs found

    Smooth Interpolation of Curve Networks with Surface Normals

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    International audienceRecent surface acquisition technologies based on microsensors produce three-space tangential curve data which can be transformed into a network of space curves with surface normals. This paper addresses the problem of surfacing an arbitrary closed 3D curve network with given surface normals.Thanks to the normal vector input, the patch finding problem can be solved unambiguously and an initial piecewise smooth triangle mesh is computed. The input normals are propagated throughout the mesh and used to compute mean curvature vectors. We then introduce a new variational optimization method in which the standard bi-Laplacian is penalized by a term based on the mean curvature vectors. The intuition behind this original approach is to guide the standard Laplacian-based variational methods by the curvature information extracted from the input normals. The normal input increases shape fidelity and allows to achieve globally smooth and visually pleasing shapes

    Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches

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    We present Strokes2Surface, an offline geometry reconstruction pipeline that recovers well-connected curve networks from imprecise 4D sketches to bridge concept design and digital modeling stages in architectural design. The input to our pipeline consists of 3D strokes' polyline vertices and their timestamps as the 4th dimension, along with additional metadata recorded throughout sketching. Inspired by architectural sketching practices, our pipeline combines a classifier and two clustering models to achieve its goal. First, with a set of extracted hand-engineered features from the sketch, the classifier recognizes the type of individual strokes between those depicting boundaries (Shape strokes) and those depicting enclosed areas (Scribble strokes). Next, the two clustering models parse strokes of each type into distinct groups, each representing an individual edge or face of the intended architectural object. Curve networks are then formed through topology recovery of consolidated Shape clusters and surfaced using Scribble clusters guiding the cycle discovery. Our evaluation is threefold: We confirm the usability of the Strokes2Surface pipeline in architectural design use cases via a user study, we validate our choice of features via statistical analysis and ablation studies on our collected dataset, and we compare our outputs against a range of reconstructions computed using alternative methods.Comment: 15 pages, 14 figure

    More Homogeneous Capillary Flow and Oxygenation in Deeper Cortical Layers Correlate with Increased Oxygen Extraction

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    Our understanding of how capillary blood flow and oxygen distribute across cortical layers to meet the local metabolic demand is incomplete. We addressed this question by using two-photon imaging of resting-state microvascular oxygen partial pressure (PO2) and flow in the whisker barrel cortex in awake mice. Our measurements in layers I-V show that the capillary red-blood-cell flux and oxygenation heterogeneity, and the intracapillary resistance to oxygen delivery, all decrease with depth, reaching a minimum around layer IV, while the depth-dependent oxygen extraction fraction is increased in layer IV, where oxygen demand is presumably the highest. Our findings suggest that more homogeneous distribution of the physiological observables relevant to oxygen transport to tissue is an important part of the microvascular network adaptation to local brain metabolism. These results will inform the biophysical models of layer-specific cerebral oxygen delivery and consumption and improve our understanding of the diseases that affect cerebral microcirculation

    Aquaplaning assessment and mitigation in flat terrains

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    1.1 Aims The aim of this project is to research and analyse potential solutions to reduce the risk of aquaplaning on roads in flat terrain (particularly on transitions of superelevated curves) and determine whether the current design standards used in Queensland are appropriate. 1.2 Objectives The objectives of this research come under two broad categories. The first of which is to determine whether the current methodology and standard requirements used in Queensland for assessing aquaplaning potential are appropriate. Upon completion of this research project, a register of the methodologies and standards used internationally will be compiled. The underlying principles, assumptions and calculation bases of each method will be presented and compared with those of the Australian method. Advice regarding the suitability of the Australian method will be presented and recommendations for improvement will be given if applicable. The second objective of this research is to identify solutions to reduce aquaplaning potential and where they are most applicable. Several internationally used solutions to this problem will be investigated and evaluated to determine the advantages and disadvantages of each. Recommendations will also be provided regarding the applicability of each solution to the context of Southern Queensland

    Enhancement of Pavement Maintenance Decision Making by Evaluating the Effectiveness of Pavement Maintenance Treatments

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    The performance of different pavement maintenance treatments were evaluated by investigating practical projects collected from Tennessee Pavement Management System (PMS) and Long Term Pavement Performance (LTPP) database. The influence of factors on the effectiveness, cost-effectiveness and cracking initiation of different treatment were evaluated by “Optime”, multiple linear regression and parametric survival analysis. Pavement roughness, pavement serviceability index (PSI) and the initiation time of cracking were used as pavement performance indicators. Investigation on the pavement maintenance projects in Tennessee by Optime and multiple linear regression analysis indicated that HMA overlay had the highest effectiveness, followed by mill & fill and micro surfacing. Due to the relatively low cost, micro surfacing was the most cost-effective treatment, followed by HMA overlay and mill & fill. The effectiveness and cost-effectiveness decreased with the increase of traffic level and pre-treatment pavement condition. Investigation on the LTPP resurfacing treatments indicated that thick overlay and milling reduced the roughness after rehabilitation. Thin overlay, high traffic level and poor pre-rehabilitation pavement condition increased the deterioration rate of new overlay. Using reclaimed asphalt material did not influence the treatment performance but was cost-effective in reducing the roughness of new overlay. For a certain deterioration rate, there was an optimized pre-rehabilitation roughness value or time for applying maintenance treatment. Survival analysis on the crack initiation of asphalt overlay indicated that high traffic level accelerated the initiation of cracking. Thick overlay delayed the initiation of cracking except for the non-wheel path longitudinal crack. Mill retarded the occurrence of the non-fatigue cracks, whereas severe freeze thaw condition accelerated the occurrence of the two types of cracking. Using 30% RAP accelerated the initiation of longitudinal fatigue crack on wheel path but did not cause serious fatigue problem. The performance curves of HMA resurfacing treatments used in Tennessee were calibrated by investigating the influence of different factors on the slopes and intercepts of post-treatment performance curves. The analysis indicated that pavement with high pre-treatment PSI, thick overlay and deep milling had low deterioration rate, whereas pavement with higher traffic level deteriorated faster

    Geometry Processing of Conventionally Produced Mouse Brain Slice Images

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    Brain mapping research in most neuroanatomical laboratories relies on conventional processing techniques, which often introduce histological artifacts such as tissue tears and tissue loss. In this paper we present techniques and algorithms for automatic registration and 3D reconstruction of conventionally produced mouse brain slices in a standardized atlas space. This is achieved first by constructing a virtual 3D mouse brain model from annotated slices of Allen Reference Atlas (ARA). Virtual re-slicing of the reconstructed model generates ARA-based slice images corresponding to the microscopic images of histological brain sections. These image pairs are aligned using a geometric approach through contour images. Histological artifacts in the microscopic images are detected and removed using Constrained Delaunay Triangulation before performing global alignment. Finally, non-linear registration is performed by solving Laplace's equation with Dirichlet boundary conditions. Our methods provide significant improvements over previously reported registration techniques for the tested slices in 3D space, especially on slices with significant histological artifacts. Further, as an application we count the number of neurons in various anatomical regions using a dataset of 51 microscopic slices from a single mouse brain. This work represents a significant contribution to this subfield of neuroscience as it provides tools to neuroanatomist for analyzing and processing histological data.Comment: 14 pages, 11 figure

    A Note on Ribbon-based Biharmonic Surface Patches

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    In this short note we describe a simple adaptation of biharmonic surfaces to interpolate boundary cross-derivatives given in ribbon form, and compare with the recently proposed Generalized B-spline patches

    Procedural City Generation with Combined Architectures for Real-time Visualization

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    The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost Recon:Wildlands. Both games exhibit successful creation and integration of cities in a real-time open world that creates a holistic and visually compelling experience. The software used in the development of this project were Houdini, Maya, Unreal Engine 5, and Zbrush, as well as Adobe Substance Designer, Substance Painter, and Photoshop. The city generation tool was built with the intent that it would be flexible. In this context flexibility refers to the capability to create many different kinds of city regions based on user specifications. Region size, road density and connectivity, and building types are examples of qualities of the city that can be directly controlled. The tool currently uses one set of city assets created with intent for use together and an overall design cohesion but is also built flexibly enough that new building assets could be included, only requiring the addition of building generators for the new set. Alternatively, assets developed with the current generation methods in mind could also be used to change the visual style of the city. Buildings were both generated and placed based on a district classification. Buildings were established as small residential, large residential, religious buildings, and government/commercial before being placed in appropriate locations in the city based on user district specifications
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