14 research outputs found

    Online learning on the programmable dataplane

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    This thesis makes the case for managing computer networks with datadriven methods automated statistical inference and control based on measurement data and runtime observations—and argues for their tight integration with programmable dataplane hardware to make management decisions faster and from more precise data. Optimisation, defence, and measurement of networked infrastructure are each challenging tasks in their own right, which are currently dominated by the use of hand-crafted heuristic methods. These become harder to reason about and deploy as networks scale in rates and number of forwarding elements, but their design requires expert knowledge and care around unexpected protocol interactions. This makes tailored, per-deployment or -workload solutions infeasible to develop. Recent advances in machine learning offer capable function approximation and closed-loop control which suit many of these tasks. New, programmable dataplane hardware enables more agility in the network— runtime reprogrammability, precise traffic measurement, and low latency on-path processing. The synthesis of these two developments allows complex decisions to be made on previously unusable state, and made quicker by offloading inference to the network. To justify this argument, I advance the state of the art in data-driven defence of networks, novel dataplane-friendly online reinforcement learning algorithms, and in-network data reduction to allow classification of switchscale data. Each requires co-design aware of the network, and of the failure modes of systems and carried traffic. To make online learning possible in the dataplane, I use fixed-point arithmetic and modify classical (non-neural) approaches to take advantage of the SmartNIC compute model and make use of rich device local state. I show that data-driven solutions still require great care to correctly design, but with the right domain expertise they can improve on pathological cases in DDoS defence, such as protecting legitimate UDP traffic. In-network aggregation to histograms is shown to enable accurate classification from fine temporal effects, and allows hosts to scale such classification to far larger flow counts and traffic volume. Moving reinforcement learning to the dataplane is shown to offer substantial benefits to stateaction latency and online learning throughput versus host machines; allowing policies to react faster to fine-grained network events. The dataplane environment is key in making reactive online learning feasible—to port further algorithms and learnt functions, I collate and analyse the strengths of current and future hardware designs, as well as individual algorithms

    Actor-Oriented Programming for Resource Constrained Multiprocessor Networks on Chip

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    Multiprocessor Networks on Chip (MPNoCs) are an attractive architecture for integrated circuits as they can benefit from the improved performance of ever smaller transistors but are not severely constrained by the poor performance of global on-chip wires. As the number of processors increases it becomes ever more expensive to provide coherent shared memory but this is a foundational assumption of thread-level parallelism. Threaded models of concurrency cannot efficiently address architectures where shared memory is not coherent or does not exist. In this thesis an extended actor oriented programming model is proposed to enable the design of complex and general purpose software for highly parallel and decentralised multiprocessor architectures. This model requires the encapsulation of an execution context and state into isolated Machines which may only initiate communication with one another via explicitly named channels. An emphasis on message passing and strong isolation of computation encourages application structures that are congruent with the nature of non-shared memory multiprocessors, and the model also avoids creating dependences on specific hardware topologies. A realisation of the model called Machine Java is presented to demonstrate the applicability of the model to a general purpose programming language. Applications designed with this framework are shown to be capable of scaling to large numbers of processors and remain independent of the hardware targets. Through the use of an efficient compilation technique, Machine Java is demonstrated to be portable across several architectures and viable even in the highly constrained context of an FPGA hosted MPNoC

    Simulation methodologies for mobile GPUs

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    GPUs critically rely on a complex system software stack comprising kernel- and user-space drivers and JIT compilers. Yet, existing GPU simulators typically abstract away details of the software stack and GPU instruction set. Partly, this is because GPU vendors rarely release sufficient information about their latest GPU products. However, this is also due to the lack of an integrated CPU-GPU simulation framework, which is complete and powerful enough to drive the complex GPU software environment. This has led to a situation where research on GPU architectures and compilers is largely based on outdated or greatly simplified architectures and software stacks, undermining the validity of the generated results. Making the situation even more dire, existing GPU simulation efforts are concentrated around desktop GPUs, making infrastructure for modelling mobile GPUs virtually non-existent, despite their surging importance in the GPU market. Still, mobile GPU designers are faced with the challenge of evaluating design alternatives involving hundreds of architectural configuration options and micro-architectural improvements under tight time-to-market constraints, to which currently employed design flows involving detailed, but slow simulations are not well suited. In this thesis we develop a full-system simulation environment for a mobile platform, which enables users to run a complete and unmodified software stack for a state-of-the-art mobile Arm CPU and Mali Bifrost GPU powered device, achieving 100\% architectural accuracy across all available toolchains. We demonstrate the capability of our GPU simulation framework through a number of case studies exploring modern, mobile GPU applications, and optimize them using functional simulation statistics, unavailable with other approaches or hardware. Furthermore, we develop a trace-based performance model, allowing architects to rapidly model GPU configurations in early design space exploration

    Programming Languages and Systems

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    This open access book constitutes the proceedings of the 31st European Symposium on Programming, ESOP 2022, which was held during April 5-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 21 regular papers presented in this volume were carefully reviewed and selected from 64 submissions. They deal with fundamental issues in the specification, design, analysis, and implementation of programming languages and systems

    Programming Languages and Systems

    Get PDF
    This open access book constitutes the proceedings of the 31st European Symposium on Programming, ESOP 2022, which was held during April 5-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 21 regular papers presented in this volume were carefully reviewed and selected from 64 submissions. They deal with fundamental issues in the specification, design, analysis, and implementation of programming languages and systems

    Translating the landscape

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