245 research outputs found

    Evolution of central pattern generators for the control of a five-link bipedal walking mechanism

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    Central pattern generators (CPGs), with a basis is neurophysiological studies, are a type of neural network for the generation of rhythmic motion. While CPGs are being increasingly used in robot control, most applications are hand-tuned for a specific task and it is acknowledged in the field that generic methods and design principles for creating individual networks for a given task are lacking. This study presents an approach where the connectivity and oscillatory parameters of a CPG network are determined by an evolutionary algorithm with fitness evaluations in a realistic simulation with accurate physics. We apply this technique to a five-link planar walking mechanism to demonstrate its feasibility and performance. In addition, to see whether results from simulation can be acceptably transferred to real robot hardware, the best evolved CPG network is also tested on a real mechanism. Our results also confirm that the biologically inspired CPG model is well suited for legged locomotion, since a diverse manifestation of networks have been observed to succeed in fitness simulations during evolution.Comment: 11 pages, 9 figures; substantial revision of content, organization, and quantitative result

    Implementation and Integration of Fuzzy Algorithms for Descending Stair of KMEI Humanoid Robot

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    Locomotion of humanoid robot depends on the mechanical characteristic of the robot. Walking on descending stairs with integrated control systems for the humanoid robot is proposed. The analysis of trajectory for descending stairs is calculated by the constrains of step length stair using fuzzy algorithm. The established humanoid robot on dynamically balance on this matter of zero moment point has been pretended to be consisting of single support phase and double support phase. Walking transition from single support phase to double support phase is needed for a smooth transition cycle. To accomplish the problem, integrated motion and controller are divided into two conditions: motion working on offline planning and controller working online walking gait generation. To solve the defect during locomotion of the humanoid robot, it is directly controlled by the fuzzy logic controller. This paper verified the simulation and the experiment for descending stair of KMEI humanoid robot.&nbsp

    Goal-Based Control and Planning in Biped Locomotion Using Computational Intelligence Methods

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    Este trabajo explora la aplicación de campos neuronales, a tareas de control dinámico en el domino de caminata bípeda. En una primera aproximación, se propone una arquitectura de control que usa campos neuronales en 1D. Esta arquitectura de control es evaluada en el problema de estabilidad para el péndulo invertido de carro y barra, usado como modelo simplificado de caminata bípeda. El controlador por campos neuronales, parametrizado tanto manualmente como usando un algoritmo evolutivo (EA), se compara con una arquitectura de control basada en redes neuronales recurrentes (RNN), también parametrizada por por un EA. El controlador por campos neuronales parametrizado por EA se desempeña mejor que el parametrizado manualmente, y es capaz de recuperarse rápidamente de las condiciones iniciales más problemáticas. Luego, se desarrolla una arquitectura extendida de control y planificación usando campos neurales en 2D, y se aplica al problema caminata bípeda simple (SBW). Para ello se usa un conjunto de valores _óptimos para el parámetro de control, encontrado previamente usando algoritmos evolutivos. El controlador óptimo por campos neuronales obtenido se compara con el controlador lineal propuesto por Wisse et al., y a un controlador _optimo tabular que usa los mismos parámetros óptimos. Si bien los controladores propuestos para el problema SBW implementan una estrategia activa de control, se aproximan de manera más cercana a la caminata dinámica pasiva (PDW) que trabajos previos, disminuyendo la acción de control acumulada. / Abstract. This work explores the application of neural fields to dynamical control tasks in the domain of biped walking. In a first approximation, a controller architecture that uses 1D neural fields is proposed. This controller architecture is evaluated using the stability problem for the cart-and-pole inverted pendulum, as a simplified biped walking model. The neural field controller is compared, parameterized both manually and using an evolutionary algorithm (EA), to a controller architecture based on a recurrent neural neuron (RNN), also parametrized by an EA. The non-evolved neural field controller performs better than the RNN controller. Also, the evolved neural field controller performs better than the non-evolved one and is able to recover fast from worst-case initial conditions. Then, an extended control and planning architecture using 2D neural fields is developed and applied to the SBW problem. A set of optimal parameter values, previously found using an EA, is used as parameters for neural field controller. The optimal neural field controller is compared to the linear controller proposed by Wisse et al., and to a table-lookup controller using the same optimal parameters. While being an active control strategy, the controllers proposed here for the SBW problem approach more closely Passive Dynamic Walking (PDW) than previous works, by diminishing the cumulative control action.Maestrí

    Analytic and Learned Footstep Control for Robust Bipedal Walking

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    Bipedal walking is a complex, balance-critical whole-body motion with inherently unstable inverted pendulum-like dynamics. Strong disturbances must be quickly responded to by altering the walking motion and placing the next step in the right place at the right time. Unfortunately, the high number of degrees of freedom of the humanoid body makes the fast computation of well-placed steps a particularly challenging task. Sensor noise, imprecise actuation, and latency in the sensomotoric feedback loop impose further challenges when controlling real hardware. This dissertation addresses these challenges and describes a method of generating a robust walking motion for bipedal robots. Fast modification of footstep placement and timing allows agile control of the walking velocity and the absorption of strong disturbances. In a divide and conquer manner, the concepts of motion and balance are solved separately from each other, and consolidated in a way that a low-dimensional balance controller controls the timing and the footstep locations of a high-dimensional motion generator. Central pattern generated oscillatory motion signals are used for the synthesis of an open-loop stable walk on flat ground, which lacks the ability to respond to disturbances due to the absence of feedback. The Central Pattern Generator exhibits a low-dimensional parameter set to influence the timing and the landing coordinates of the swing foot. For balance control, a simple inverted pendulum-based physical model is used to represent the principal dynamics of walking. The model is robust to disturbances in a way that it returns to an ideal trajectory from a wide range of initial conditions by employing a combination of Zero Moment Point control, step timing, and foot placement strategies. The simulation of the model and its controller output are computed efficiently in closed form, supporting high-frequency balance control at the cost of an insignificant computational load. Additionally, the sagittal step size produced by the controller can be trained online during walking with a novel, gradient descent-based machine learning method. While the analytic controller forms the core of reliable walking, the trained sagittal step size complements the analytic controller in order to improve the overall walking performance. The balanced whole-body walking motion arises by using the footstep coordinates and the step timing predicted by the low-dimensional model as control input for the Central Pattern Generator. Real robot experiments are presented as evidence for disturbance-resistant, omnidirectional gait control, with arguably the strongest push-recovery capabilities to date

    Intelligent System Synthesis for Dynamic Locomotion Behavior in Multi-legged Robots

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    Robot technology has been implemented in many fields of our life, such as entertainment, security, rescue, rehabilitation, social life, the military, and etc. Multi-legged robot always exist in many fields, therefore it is important to be developed. Motion capabilities of the robot will be a main focus to be developed. Current development or conventional model of motion capabilities have several issues in saturation of development. There are some limitation in dynamic factors such as, locomotion generator, flexibility of motion planning, and smoothness of movement. Therefore, in this research, natural based computation are implemented as the basic model. There are three subsystems to be developed and integrated, (1) locomotion behavior model, (2) stability behavior model, and (3) motion planning model. Since individual people has different walking behavior in each walking direction and walking speed, locomotion behavior learning model of omni-directional bio-inspired locomotion which is generating different walking behavior in different walking provision are required to be developed. Step length in sagital and coronal direction, and degree of turning are considered parameters in walking provision. In proposed omni-directional walking model, interconnection structures composed by 16 neurons where 1 leg is represented by 4 joints and 1 joint is represented by 2 motor neurons. In order to acquire walking behavior in certain walking provision, the interconnection structure is optimized by multi-objectives evolutionary algorithm. For acquiring the diversity of references, several optimized interconnection structures are generated in optimization processes in different walking provisions. Learning models are proposed for solving non-linearity of relationship between walking input and walking output representing the synaptic weight of interconnection structure, where one learning model representing one walking parameter. Furthermore, by using optimized model, walking behavior can be generated with unsealed walking provision. Smooth walking transition with low error of desired walking provision was proved based on several numerical experiments in physical computer simulation. In stability behavior model, neuro-based push recovery controller is applied in multi-legged robot in order to keep the stability with minimum energy required. There are three motion patterns in individual people behavior when it gets external perturbation, those are ankle behavior, hip behavior, and step behavior. We propose a new model of Modular Recurrent Neural Network (MRNN) for performing online learning system in each motion behavior. MRNN consists of several recurrent neural networks (RNNs) working alternatively depending on the condition. MRNN performs online learning process of each motion behavior controller independently. The aim of push recovery controller is to manage the motion behavior controller by minimizing the energy required for responding to the external perturbation. This controller selects the appropriate motion behavior and adjusts the gain that represent the influence of the motion behavior to certain push disturbance based on behavior graphs which is generated by adaptive regression spline. We applied the proposed controller to the humanoid robot that has small footprint in open dynamics engine. Experimental result shows the effectiveness of the push controller stabilizing the external perturbation with minimum energy required. Proposed motion planning model presents a natural mechanism of the human brain for generating a dynamic path planning in 3-D rough terrain. The proposed model not only emphasizes the inner state process of the neuron but also the development process of the neurons in the brain. There are two information transmission processes in this proposed model, the forward transmission activity for constructing the neuron connections to find the possible way and the synaptic pruning activity with backward neuron transmission for finding the best pathway from current position to target position and reducing inefficient neuron with its synaptic connections. In order to respond and avoid the unpredictable obstacle, dynamic path planning is also considered in this proposed model. An integrated system for applying the proposed model in the actual experiments is also presented. In order to confirm the effectiveness of the proposed model, we applied the integrated system in the pathway of a four-legged robot on rough terrain in computer simulation. For analyzing and proving the flexibility of proposed model, unpredictable collision is also performed in those experiments. The model can find the best pathway and facilitate the safe movement of the robot. When the robot found an unpredictable collision, the path planner dynamically changed the pathway. The proposed path planning model is capable to be applied in further advance implementation. In order to implement the motion capabilities in real cases, all subsystem should be integrated into one interconnected motion capabilities model. We applied small quadruped robot equipped with IMU, touch sensor, and dual ultrasonic sensor for performing motion planning in real terrain from starting point to goal point. Before implemented, topological map is generated by Kinect camera. In this implementation, all subsystem were analyzed and performed well and the robot able to stop in the goal point. These implementation proved the effectiveness of the system integration, the motion planning model is able to generate safe path planning, the locomotion model is able to generate flexible movement depending on the walking provision from motion planning model, and the stability model can stabilize the robot on rough terrain. Generally, the proposed model can be expected to bring a great contribution to the motion capabilities development and can be used as alternative model for acquiring the dynamism and efficient model in the future instead of conventional model usage. In the future, the proposed model can be applied into any legged robot as navigation, supporter, or rescue robot in unstable environmental condition. In addition, we will realize a cognitive locomotion that generates multiple gaits depending on the 3 aspects, embodiment, locomotion generator, and cognition model. A dynamic neuro-locomotion integrated with internal and external sensory information for correlating with the environmental condition will be designed.ロボット技術は、エンターテイメント、セキュリティ、救助、リハビリ、社会生活、軍事などの様々な生活分野に実現さている。多脚ロポットは常に多くの分野に存在するため開発することが重要である。ロボットの運動能力が開発の主要となっている。現状の開発されている動作能力は,飽和状態にある。いくつかの動的な要因により、歩行生成器、動作計画の柔軟性、および動作の滑らかさ等に制限がある。そこで、本研究では、基本的なモデルとして自然計算に基づく方法論を実装する、また、本研究では、歩行動作モデル、安定動作モデル、や運動計画モデルからなる3つのサブシステムを開発し統合する。人間は歩行方向と速度に応じて歩行動作が異なるため、異なる歩行軸では異なる歩行動作を生成するという全方位生物的な運動の歩行動作学習モデルが開発には要求される。球欠および制御方向のステップ長や旋回の度合いは,歩行軸のパラメータとして考慮される。提案した全方位歩行モデルでは,1肢につき16個のニューロンによって構成される相互接続構造を4つの関節によって表現する。また、1つの関節は,2個のモータニューロンによって表現する。一定の歩行軸での歩行動作を獲得するために,本研究では,多目的進化アルゴリズムによって最適化を行う。提案手法では、参照点の多様性を獲得するために,異なる歩行軸においていくつかの最適な相互接続構造が生成される。相互接続構造のシナプス重みを表現している歩行入力と出力間の非線形な関係を解くための学習モデルを構築する。本手法では,1つの学習モデルが1つの歩行パラメータで表現され、最適化されたモデルを用いることにより,歩行動作は,スケーリングされていない歩行軸を生成することが可能となる,物理演算シミュレーションを用いた実験により,誤差の少ない歩行軸の滑らかな歩行遷移を本実験では示している。安定動作モデルでは、必要最小限のエネルギーで安定性を維持するため多足歩行ロボットにニューロベースプッシュリカバリ制御器を適用した。外力をを受けたとき,人間の行動には足首の動作・股関節の動作・踏み動作の3つの動作パターンが存在する。本研究では,各運動動作におけるオンライン学習システムを実現するために、モジュラーリカレントニューラルネットワーク(MRNN)を用いた新たな学習モデルを提案する。MRNNは状況に応じて選択される複数のリカレントニューラルネットワーク(RNN)によって構成される。MRNNは各運動動作コントローラのオンライン学習プロセスを独立して実行する。プッシュリカバリ制御器の目的は、外乱に応じてエネルギー最小化を行うことによって運動動作制御器を管理することである。この制御器は適切な運動動作を選択し,適応回帰スプラインにより生成された動作グラフに基づき押し動作に対して最も影響を及ぼす運動動作のゲインの調整を行う。提案した制御器をOpen Dynamics Engine(ODE)上で小さな足の長さを持つヒューマノイドロボットに適用し,必要最小限のエネルギーで外力に対して安定させるプッシュリカバリ制御器の有効性を示している。3次元の不整地における動的な経路計画を生成するために,人間の自然な脳機能に基づいた動作計画手法を提案する。本モデルは、ニューロンの内部状態過程だけでなく、脳内のニューロンの発達過程も重視している。本モデルは二つのアルゴリズムに構成される。1つは、通過可能な道を見つけるために構築される接続的なニューロン活動である順方向伝達活動であり,もう1つは、現在位置から最適経路を見つけるために、シナプス結合を用いて非効率的なニューロンを減少させる逆方向にニューロン伝達を行うシナプスプルーニング活動である。また,予測不可能な衝突を回避するために,動的な経路計画も実行される。さらに、実環境において提案されたモデルを実現するための統合システムも提示される。提案モデルの有効性を検証するために,コンピュータシミュレーション上で、不整地環境の4足歩行ロボットに関するシミュレーション環境を実装した。これらの実験では,予測不能な衝突に関する実験も行った。本モデルは、最適経路を見つけ出しロボットの安全な移動を実現できた。さらに、ロボットが予測できない衝突を検出した場合,経路計画アルゴリズムが経路を動的に変更可能であることを示している。これらのことから、提案された経路計画モデルはさらなる先進的な展開が実現可能であると考えられる。実環境における運動能力を実装するためには、すべてのサブシステムを1つの運動能力モデルに統合する必要がある。そこで本研究では、IMU、タッチセンサ、2つの超音波センサを搭載した小型の4足歩行ロポットを用いた実環境において出発地点から目的地点までの運動計画を行った、本実装では、3次元距離計測センサであるKinecを用い3次元空間の位相構造を生成する。また、本実装では、すべてのサブシステムが分析され、ロボットは目的地点で停止することができた。さらに、安全な経路計画を生成することができたことからシステム統合の有効性が確認できた。また、歩行モデルにより歩行軸に応じた柔軟な動きが生成されることで、この安定性モデルは不整地環撹でもロボットの歩行を安定させることができた。これらのことから、本提案モデルは運動能力への多大な貢献が期待され、ダイナミクスを獲得するための代替モデルとして使用することができ,現在よく使用されているモデルに代わる効率的なモデルとなることが考えられる。今後の課題としては,不安定な環境下におけるナビゲーション・支援・レスキューロボットといった任意の肢の数を持つ多足歩行ロボットへの本提案モデルの適用があげられる。さらに,身体性,歩行生成,認知モデルの3つの観点から複数の歩容を生成する認知的歩行を実現することを考えている。環境と相互作用するためのモデルとして、内界センサと外界センサ情報を統合した動的ニューロ歩行を実現する予定である。首都大学東京, 2018-03-25, 修士(工学)首都大学東

    Locomoção de humanoides robusta e versátil baseada em controlo analítico e física residual

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    Humanoid robots are made to resemble humans but their locomotion abilities are far from ours in terms of agility and versatility. When humans walk on complex terrains or face external disturbances, they combine a set of strategies, unconsciously and efficiently, to regain stability. This thesis tackles the problem of developing a robust omnidirectional walking framework, which is able to generate versatile and agile locomotion on complex terrains. We designed and developed model-based and model-free walk engines and formulated the controllers using different approaches including classical and optimal control schemes and validated their performance through simulations and experiments. These frameworks have hierarchical structures that are composed of several layers. These layers are composed of several modules that are connected together to fade the complexity and increase the flexibility of the proposed frameworks. Additionally, they can be easily and quickly deployed on different platforms. Besides, we believe that using machine learning on top of analytical approaches is a key to open doors for humanoid robots to step out of laboratories. We proposed a tight coupling between analytical control and deep reinforcement learning. We augmented our analytical controller with reinforcement learning modules to learn how to regulate the walk engine parameters (planners and controllers) adaptively and generate residuals to adjust the robot’s target joint positions (residual physics). The effectiveness of the proposed frameworks was demonstrated and evaluated across a set of challenging simulation scenarios. The robot was able to generalize what it learned in one scenario, by displaying human-like locomotion skills in unforeseen circumstances, even in the presence of noise and external pushes.Os robôs humanoides são feitos para se parecerem com humanos, mas suas habilidades de locomoção estão longe das nossas em termos de agilidade e versatilidade. Quando os humanos caminham em terrenos complexos ou enfrentam distúrbios externos combinam diferentes estratégias, de forma inconsciente e eficiente, para recuperar a estabilidade. Esta tese aborda o problema de desenvolver um sistema robusto para andar de forma omnidirecional, capaz de gerar uma locomoção para robôs humanoides versátil e ágil em terrenos complexos. Projetámos e desenvolvemos motores de locomoção sem modelos e baseados em modelos. Formulámos os controladores usando diferentes abordagens, incluindo esquemas de controlo clássicos e ideais, e validámos o seu desempenho por meio de simulações e experiências reais. Estes frameworks têm estruturas hierárquicas compostas por várias camadas. Essas camadas são compostas por vários módulos que são conectados entre si para diminuir a complexidade e aumentar a flexibilidade dos frameworks propostos. Adicionalmente, o sistema pode ser implementado em diferentes plataformas de forma fácil. Acreditamos que o uso de aprendizagem automática sobre abordagens analíticas é a chave para abrir as portas para robôs humanoides saírem dos laboratórios. Propusemos um forte acoplamento entre controlo analítico e aprendizagem profunda por reforço. Expandimos o nosso controlador analítico com módulos de aprendizagem por reforço para aprender como regular os parâmetros do motor de caminhada (planeadores e controladores) de forma adaptativa e gerar resíduos para ajustar as posições das juntas alvo do robô (física residual). A eficácia das estruturas propostas foi demonstrada e avaliada em um conjunto de cenários de simulação desafiadores. O robô foi capaz de generalizar o que aprendeu em um cenário, exibindo habilidades de locomoção humanas em circunstâncias imprevistas, mesmo na presença de ruído e impulsos externos.Programa Doutoral em Informátic

    Locomotion Trajectory Generation and Dynamic Control for Bipedal Walking Robots

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    Ph.DDOCTOR OF PHILOSOPH

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Climbing and Walking Robots

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    With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information
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