82 research outputs found

    Depth Super-Resolution Meets Uncalibrated Photometric Stereo

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    A novel depth super-resolution approach for RGB-D sensors is presented. It disambiguates depth super-resolution through high-resolution photometric clues and, symmetrically, it disambiguates uncalibrated photometric stereo through low-resolution depth cues. To this end, an RGB-D sequence is acquired from the same viewing angle, while illuminating the scene from various uncalibrated directions. This sequence is handled by a variational framework which fits high-resolution shape and reflectance, as well as lighting, to both the low-resolution depth measurements and the high-resolution RGB ones. The key novelty consists in a new PDE-based photometric stereo regularizer which implicitly ensures surface regularity. This allows to carry out depth super-resolution in a purely data-driven manner, without the need for any ad-hoc prior or material calibration. Real-world experiments are carried out using an out-of-the-box RGB-D sensor and a hand-held LED light source.Comment: International Conference on Computer Vision (ICCV) Workshop, 201

    Epälambertilaiset pinnat ja niiden haasteet konenäössä

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    This thesis regards non-Lambertian surfaces and their challenges, solutions and study in computer vision. The physical theory for understanding the phenomenon is built first, using the Lambertian reflectance model, which defines Lambertian surfaces as ideally diffuse surfaces, whose luminance is isotropic and the luminous intensity obeys Lambert's cosine law. From these two assumptions, non-Lambertian surfaces violate at least the cosine law and are consequently specularly reflecting surfaces, whose perceived brightness is dependent from the viewpoint. Thus non-Lambertian surfaces violate also brightness and colour constancies, which assume that the brightness and colour of same real-world points stays constant across images. These assumptions are used, for example, in tracking and feature matching and thus non-Lambertian surfaces pose complications for object reconstruction and navigation among other tasks in the field of computer vision. After formulating the theoretical foundation of necessary physics and a more general reflectance model called the bi-directional reflectance distribution function, a comprehensive literature review into significant studies regarding non-Lambertian surfaces is conducted. The primary topics of the survey include photometric stereo and navigation systems, while considering other potential fields, such as fusion methods and illumination invariance. The goal of the survey is to formulate a detailed and in-depth answer to what methods can be used to solve the challenges posed by non-Lambertian surfaces, what are these methods' strengths and weaknesses, what are the used datasets and what remains to be answered by further research. After the survey, a dataset is collected and presented, and an outline of another dataset to be published in an upcoming paper is presented. Then a general discussion about the survey and the study is undertaken and conclusions along with proposed future steps are introduced

    A Closed-Form, Consistent and Robust Solution to Uncalibrated Photometric Stereo Via Local Diffuse Reflectance Maxima

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    Images of an object under different illumination are known to provide strong cues about the object surface. A mathematical formalization of how to recover the normal map of such a surface leads to the so-called uncalibrated photometric stereo problem. In the simplest instance, this problem can be reduced to the task of identifying only three parameters: the so-called generalized bas-relief (GBR) ambiguity. The challenge is to find additional general assumptions about the object, that identify these parameters uniquely. Current approaches are not consistent, i.e., they provide different solutions when run multiple times on the same data. To address this limitation, we propose exploiting local diffuse reflectance (LDR) maxima, i.e., points in the scene where the normal vector is parallel to the illumination direction (see Fig. 1). We demonstrate several noteworthy properties of these maxima: a closed-form solution, computational efficiency and GBR consistency. An LDR maximum yields a simple closed-form solution corresponding to a semi-circle in the GBR parameters space (see Fig. 2); because as few as two diffuse maxima in different images identify a unique solution, the identification of the GBR parameters can be achieved very efficiently; finally, the algorithm is consistent as it always returns the same solution given the same data. Our algorithm is also remarkably robust: It can obtain an accurate estimate of the GBR parameters even with extremely high levels of outliers in the detected maxima (up to 80 % of the observations). The method is validated on real data and achieves state-of-the-art results

    Polarisation photometric stereo

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    © 2017 This paper concerns a novel approach to fuse two-source photometric stereo (PS) data with polarisation information for complete surface normal recovery for smooth or slightly rough surfaces. PS is a well-established method but is limited in application by its need for three or more well-spaced and known illumination sources and Lambertian reflectance. Polarisation methods are less studied but have shown promise for smooth surfaces under highly controlled capture conditions. However, such methods suffer from inherent ambiguities and the depolarising effects of surface roughness. The method presented in this paper goes some way to overcome these limitations by fusing the most reliable information from PS and polarisation. PS is used with only two sources to deduce a constrained mapping of the surface normal at each point onto a 2D plane. Phase information from polarisation is used to deduce a mapping onto a different plane. The paper then shows how the full surface normal can be obtained from the two mappings. The method is tested on a range of real-world images to demonstrate the advantages over standalone applications of PS or polarisation methods

    Variational Uncalibrated Photometric Stereo under General Lighting

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    Photometric stereo (PS) techniques nowadays remain constrained to an ideal laboratory setup where modeling and calibration of lighting is amenable. To eliminate such restrictions, we propose an efficient principled variational approach to uncalibrated PS under general illumination. To this end, the Lambertian reflectance model is approximated through a spherical harmonic expansion, which preserves the spatial invariance of the lighting. The joint recovery of shape, reflectance and illumination is then formulated as a single variational problem. There the shape estimation is carried out directly in terms of the underlying perspective depth map, thus implicitly ensuring integrability and bypassing the need for a subsequent normal integration. To tackle the resulting nonconvex problem numerically, we undertake a two-phase procedure to initialize a balloon-like perspective depth map, followed by a "lagged" block coordinate descent scheme. The experiments validate efficiency and robustness of this approach. Across a variety of evaluations, we are able to reduce the mean angular error consistently by a factor of 2-3 compared to the state-of-the-art.Comment: Haefner and Ye contributed equall

    A Closed-Form, Consistent and Robust Solution to Uncalibrated Photometric Stereo Via Local Diffuse Reflectance Maxima

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    Images of an object under different illumination are known to provide strong cues about the object surface. A mathematical formalization of how to recover the normal map of such a surface leads to the so-called uncalibrated photometric stereo problem. In the simplest instance, this problem can be reduced to the task of identifying only three parameters: the so-called generalized bas-relief (GBR) ambiguity. The challenge is to find additional general assumptions about the object, that identify these parameters uniquely. Current approaches are not consistent, i.e., they provide different solutions when run multiple times on the same data. To address this limitation, we propose exploiting local diffuse reflectance (LDR) maxima, i.e., points in the scene where the normal vector is parallel to the illumination direction (see Fig.1). We demonstrate several noteworthy properties of these maxima: a closed-form solution, computational efficiency and GBR consistency. An LDR maximum yields a simple closed-form solution corresponding to a semi-circle in the GBR parameters space (see Fig.2); because as few as two diffuse maxima in different images identify a unique solution, the identification of the GBR parameters can be achieved very efficiently; finally, the algorithm is consistent as it always returns the same solution given the same data. Our algorithm is also remarkably robust: It can obtain an accurate estimate of the GBR parameters even with extremely high levels of outliers in the detected maxima (up to 80% of the observations). The method is validated on real data and achieves state-of-the-art results

    Photometric Depth Super-Resolution

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    This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image. A single-shot variational approach is first put forward, which is effective as long as the target's reflectance is piecewise-constant. It is then shown that this dependency upon a specific reflectance model can be relaxed by focusing on a specific class of objects (e.g., faces), and delegate reflectance estimation to a deep neural network. A multi-shot strategy based on randomly varying lighting conditions is eventually discussed. It requires no training or prior on the reflectance, yet this comes at the price of a dedicated acquisition setup. Both quantitative and qualitative evaluations illustrate the effectiveness of the proposed methods on synthetic and real-world scenarios.Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (T-PAMI), 2019. First three authors contribute equall

    Solving the Uncalibrated Photometric Stereo Problem using Total Variation

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    International audienceIn this paper we propose a new method to solve the problem of uncalibrated photometric stereo, making very weak assumptions on the properties of the scene to be reconstructed. Our goal is to solve the generalized bas-relief ambiguity (GBR) by performing a total variation regularization of both the estimated normal field and albedo. Unlike most of the previous attempts to solve this ambiguity, our approach does not rely on any prior information about the shape or the albedo, apart from its piecewise smoothness. We test our method on real images and obtain results comparable to the state-of-the-art algorithms

    Solving Uncalibrated Photometric Stereo using Total Variation

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    International audienceEstimating the shape and appearance of an object, given one or several images, is still an open and challenging research problem called 3D-reconstruction. Among the different techniques available, photometric stereo (PS) produces highly accurate results when the lighting conditions have been identified. When these conditions are unknown, the problem becomes the so-called uncalibrated PS problem, which is ill-posed. In this paper, we will show how total variation can be used to reduce the ambiguities of uncalibrated PS, and we will study two methods for estimating the parameters of the generalized bas-relief ambiguity. These methods will be evaluated through the 3D-reconstruction of real-world objects

    制約付き回帰に基づく照度差ステレオ

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    学位の種別: 課程博士審査委員会委員 : (主査)東京大学准教授 山﨑 俊彦, 東京大学教授, 相澤 清晴, 東京大学教授 池内 克史, 東京大学教授 佐藤 真一, 東京大学教授 佐藤 洋一, 東京大学教授 苗村 健University of Tokyo(東京大学
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