55,197 research outputs found

    Feeling what you hear: tactile feedback for navigation of audio graphs

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    Access to digitally stored numerical data is currently very limited for sight impaired people. Graphs and visualizations are often used to analyze relationships between numerical data, but the current methods of accessing them are highly visually mediated. Representing data using audio feedback is a common method of making data more accessible, but methods of navigating and accessing the data are often serial in nature and laborious. Tactile or haptic displays could be used to provide additional feedback to support a point-and-click type interaction for the visually impaired. A requirements capture conducted with sight impaired computer users produced a review of current accessibility technologies, and guidelines were extracted for using tactile feedback to aid navigation. The results of a qualitative evaluation with a prototype interface are also presented. Providing an absolute position input device and tactile feedback allowed the users to explore the graph using tactile and proprioceptive cues in a manner analogous to point-and-click techniques

    Visual Imagery in Deductive Reasoning: Results from experiments with sighted, blindfolded, and congenitally totally blind persons

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    We report three experiments on visual mental imagery in de-ductive reasoning. Reasoning performance of sighted partici-pants was impeded if the materials were easy to envisage as visual mental images. Congenitally totally blind participants did not show this visual-impedance effect. Blindfolded par-ticipants with normal vision showed the same pattern of per-formance as the sighted. We conclude that irrelevant visual detail can be a nuisance in reasoning and impedes the process

    Spatial representation and low vision: two studies on the content, accuracy and utility of mental representations

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    The paper reports on two studies being conducted with students from Dorton College - Royal London Society for the Blind (RLSB) in Kent. The first experiment will examine the content and accuracy of mental representations of a well-known environment. Students will walk a route around the college campus and learn the position of ten buildings or structures. They will then be asked to make heading judgments, estimate distances, complete a spatial cued model and sequentially visit a series of locations. The second experiment will examine the strategies and coding heuristics used to explore a complex novel environment. Students will be asked to explore a maze and learn the location of different places. Their search patterns will be digitally tracked, coded and analyzed using GIS software.Students will be tested using the same methods as in the first experiment and their performance level will be correlated with their exploratory patterns. Throughout the paper we are reminded that construct validity can only be secured by employing multiple converging techniques in the collection and analysis of cognitive data. Methods should be designed to test content and accuracy as well as the utility of mental representations
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