38,999 research outputs found

    Social Status and Badge Design

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    Many websites rely on user-generated content to provide value to consumers. These websites typically incentivize participation by awarding users badges based on their contributions. While these badges typically have no explicit value, they act as symbols of social status within a community. In this paper, we consider the design of badge mechanisms for the objective of maximizing the total contributions made to a website. Users exert costly effort to make contributions and, in return, are awarded with badges. A badge is only valued to the extent that it signals social status and thus badge valuations are determined endogenously by the number of users who earn each badge. The goal of this paper is to study the design of optimal and approximately badge mechanisms under these status valuations. We characterize badge mechanisms by whether they use a coarse partitioning scheme, i.e. awarding the same badge to many users, or use a fine partitioning scheme, i.e. awarding a unique badge to most users. We find that the optimal mechanism uses both fine partitioning and coarse partitioning. When status valuations exhibit a decreasing marginal value property, we prove that coarse partitioning is a necessary feature of any approximately optimal mechanism. Conversely, when status valuations exhibit an increasing marginal value property, we prove that fine partitioning is necessary for approximate optimality

    Impact of a smoking ban in hospitality venues on second hand smoke exposure : a comparison of exposure assessment methods

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    In May 2010, Switzerland introduced a heterogeneous smoking ban in the hospitality sector. While the law leaves room for exceptions in some cantons, it is comprehensive in others. This longitudinal study uses different measurement methods to examine airborne nicotine levels in hospitality venues and the level of personal exposure of non-smoking hospitality workers before and after implementation of the law.; Personal exposure to second hand smoke (SHS) was measured by three different methods. We compared a passive sampler called MoNIC (Monitor of NICotine) badge, to salivary cotinine and nicotine concentration as well as questionnaire data. Badges allowed the number of passively smoked cigarettes to be estimated. They were placed at the venues as well as distributed to the participants for personal measurements. To assess personal exposure at work, a time-weighted average of the workplace badge measurements was calculated.; Prior to the ban, smoke-exposed hospitality venues yielded a mean badge value of 4.48 (95%-CI: 3.7 to 5.25; n = 214) cigarette equivalents/day. At follow-up, measurements in venues that had implemented a smoking ban significantly declined to an average of 0.31 (0.17 to 0.45; n = 37) (p = 0.001). Personal badge measurements also significantly decreased from an average of 2.18 (1.31-3.05 n = 53) to 0.25 (0.13-0.36; n = 41) (p = 0.001). Spearman rank correlations between badge exposure measures and salivary measures were small to moderate (0.3 at maximum).; Nicotine levels significantly decreased in all types of hospitality venues after implementation of the smoking ban. In-depth analyses demonstrated that a time-weighted average of the workplace badge measurements represented typical personal SHS exposure at work more reliably than personal exposure measures such as salivary cotinine and nicotine

    To build light gamification upon social interactions : requirement analysis for the next version of Topolor

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    The introduction of social dimension enables traditional adaptive educational hypermedia systems to provide more versatile personalized services. Topolor has been developed to investigate the impacts of social interaction and feasible engagement strategies in such a system. We have evaluated Topolor’s social features from the perspectives of usefulness and ease of use. We intend to develop the next version of Topolor, starting with enhancing relatively lower rated social features. This paper presents our plan of building light gamification upon the evaluated social interaction features with relatively lower rating

    Ergonomic Standards for Pedestrian Areas for Disabled People: Methodology and Sample Identification

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    This project is a TRRL research contract, the aim of which is to produce guidance on the design of pedestrian areas and footways for elderly and disabled people. The first part of the project was a literature review and consultation exercise, the objective of which was to identify key impediments for investigation. The second part of the project involved the detailed survey work on the key impediments. This Working Paper reports upon the development of the second part of the project and, in particular, upon the identification of the sample of disabled people to be used in the detailed interview and observation work. The sample identification involved contacting some 3000 disabled people listed in official disability registers, and 250 ablebodied people via on-street interviews. From the disabled sample approximately 500 people were interviewed in order to find out more about their disability and to assess the usefulness of a preliminary disability categorisation system; their activity rate; problems they experience in using pedestrian areas and footways; and their willingness to take part in further stages of the study. From the interviews, a sample of people in each of the revised categories, together with samples of the elderly and the ablebodied, were selected for an observation phase in which those involved were observed completing a movement distance exercise, and using different types of pedestrian facility, in central Leeds

    ICT in education Excellence Group. Final report

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    Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting

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    HCI is increasingly working with ?vulnerable? people yet there is a danger that the label of vulnerability can alienate and stigmatize the people such work aims to support. We report our study investigating the application of interaction design to increase rates of hate crime reporting amongst Lesbian, Gay, Bisexual and Transgender young people. During design-led workshops participants expressed ambivalence towards reporting. While recognizing their exposure to hate crime they simultaneously rejected ascription as victim as implied in the act of reporting. We used visual communication design to depict the young people?s ambivalent identities and contribute insights on how these fail and succeed to account for the intersectional, fluid and emergent nature of LGBT identities through the design research process. We argue that by producing ambiguous designed texts, alongside conventional qualitative data, we ?trouble? our design research narratives as a tactic to disrupt static and reductive understandings of vulnerability within HCI

    An innovative mobile application for construction programme managers

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    Construction programme management is a complex and information-intensive environment. The construction programme management team requires access to construction information in real-time and when needed. The current increasing use of mobile devices offers an opportunity to meet this need. The efficient management of construction programmes is one of the major factors for improving stakeholders’ satisfaction. An innovative tool is needed in accessing the right information at the right time, especially when spontaneous and urgent decision-making is needed. To this end, the innovative use of a mobile device in delivering information and services to the management team in real-time and based on their current context offers significant benefits. This paper discusses context-aware computing, the enabling technologies for geolocation and the development of a prototype, mobile, context-aware application for construction programme management. The prototype system developed is based on the findings from an earlier study of user requirements which showed that the ability to provide relevant information and services at an appropriate time and at the most appropriate location has the potential to improve the monitoring and control of construction programmes. The prototype system demonstrates the provision of context-specific information and services to construction programme managers using a mobile device. The benefits and limitations of the proposed approach are discussed and conclusions drawn about the potential impact of enhanced information delivery for the efficiency of the construction programme managers
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