148,746 research outputs found

    Fun with Fonts: Algorithmic Typography

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    Over the past decade, we have designed six typefaces based on mathematical theorems and open problems, specifically computational geometry. These typefaces expose the general public in a unique way to intriguing results and hard problems in hinged dissections, geometric tours, origami design, computer-aided glass design, physical simulation, and protein folding. In particular, most of these typefaces include puzzle fonts, where reading the intended message requires solving a series of puzzles which illustrate the challenge of the underlying algorithmic problem.Comment: 14 pages, 12 figures. Revised paper with new glass cane font. Original version in Proceedings of the 7th International Conference on Fun with Algorithm

    Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation

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    Objective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A 3D gamified simulation composed by a set of training tasks for cleaning in hostelry was developed in collaboration with professionals of a real hostel and pedagogues of a special needs school. The learning objectives focus on the acquisition of vocabulary skills, work procedures, social abilities and risk prevention. Several accessibility features were developed to make the tasks easy to do from a technological point-of-view. A pilot experiment was conducted to test the pedagogical efficacy of this tool on intellectually disabled workers and students. Results: User scores in the gamified simulation follow a curve of increasing progression. When confronted with reality, they recognized the scenario and tried to reproduce what they had learned in the simulation. Finally, they were interested in the tool, they showed a strong feeling of immersion and engagement, and they reported having fun. Conclusions: On the basis of this experiment we believe that 3D gamified simulations can be efficient tools to train social and professional skills of persons with intellectual disabilities contributing thus to foster their social inclusion through work.Postprint (author's final draft

    Future Trends of Virtual, Augmented Reality, and Games for Health

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    Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with various health conditions and different sensory, motor, and cognitive capabilities. In this chapter, we provide the reader an overview of the book with a perspective of future trends of VR, AR simulation and serious games for healthcare

    Computational Chemistry for Kids

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    This article aims to show that computational chemistry is not exclusively restricted to molecular energy and structure calculations but also includes chemical process control and reaction simulation. By having fun with LEGO and a fundamental knowledge of LabVIEW, it is shown how a novice can be introduced to this exciting and challenging field of chemistry

    Financial Simulations for Young Adults: Making the Real World Real

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    Simulations are a useful tool for teaching personal finance concepts. Keys to a successful simulation experience are easy to replicate materials, realistic scenarios, clear instructions for participants, and a thorough debriefing where students discuss their experiences and what they learned. Simulations provide an opportunity for students to appreciate the economic impact of a post-secondary education and to practice financial management skills such as check writing and budgeting. In addition, they are interactive, which makes learning fun. This article provides Extension educators with brief summaries of a toolkit of 11 simulation products that teach personal finance concepts to young adults

    Design of a serious game in training non-clinical skills for professionals in health care area

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    International audienceMost educational games and training applications for health care professionals have been developed as simulation tools dedicated to the teaching of medical knowledge in a particular area. Non-clinical skills such as communication skills or knowledge about e-Health are insufficiently focused by such tools. A serious game with consistent educational objectives offers to the learner many possibilities to acquire multiple competences in a fun and engaging learning process. This paper presents a serious game composed with extensible educational modules that concentrate on providing high-quality health care knowledge. It is designed to respect the balance between serious and fun in both educational and game elements. The proposed architecture allows the learning objective to be clearly defined and facilitate the collaborations of actors involved in the development. A prototype of the communication skills module is presented as an example of a module design

    Cosmological Simulations using Grid Middleware

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    One way to access the aggregated power of a collection of heterogeneous machines is to use a grid middleware, such as DIET, GridSolve or NINF. It addresses the problem of monitoring the resources, of handling the submissions of jobs and as an example the inherent transfer of input and output data, in place of the user. In this paper we present how to run cosmological simulations using the RAMSES application along with the DIET middleware. We will describe how to write the corresponding DIET client and server. The remainder of the paper is organized as follows: Section 2 presents the DIET middleware. Section 3 describes the RAMSES cosmological software and simulations, and how to interface it with DIET. We show how to write a client and a server in Section 4. Finally, Section 5 presents the experiments realized on Grid'5000, the French Research Grid, and we conclude in Section 6.Comment: submitted Nov 200
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