680 research outputs found

    Spoken dialogue systems: architectures and applications

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    171 p.Technology and technological devices have become habitual and omnipresent. Humans need to learn tocommunicate with all kind of devices. Until recently humans needed to learn how the devices expressthemselves to communicate with them. But in recent times the tendency has become to makecommunication with these devices in more intuitive ways. The ideal way to communicate with deviceswould be the natural way of communication between humans, the speech. Humans have long beeninvestigating and designing systems that use this type of communication, giving rise to the so-calledSpoken Dialogue Systems.In this context, the primary goal of the thesis is to show how these systems can be implemented.Additionally, the thesis serves as a review of the state-of-the-art regarding architectures and toolkits.Finally, the thesis is intended to serve future system developers as a guide for their construction. For that

    Many-core and heterogeneous architectures: programming models and compilation toolchains

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    1noL'abstract è presente nell'allegato / the abstract is in the attachmentopen677. INGEGNERIA INFORMATInopartially_openembargoed_20211002Barchi, Francesc

    A Cognitive Routing framework for Self-Organised Knowledge Defined Networks

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    This study investigates the applicability of machine learning methods to the routing protocols for achieving rapid convergence in self-organized knowledge-defined networks. The research explores the constituents of the Self-Organized Networking (SON) paradigm for 5G and beyond, aiming to design a routing protocol that complies with the SON requirements. Further, it also exploits a contemporary discipline called Knowledge-Defined Networking (KDN) to extend the routing capability by calculating the “Most Reliable” path than the shortest one. The research identifies the potential key areas and possible techniques to meet the objectives by surveying the state-of-the-art of the relevant fields, such as QoS aware routing, Hybrid SDN architectures, intelligent routing models, and service migration techniques. The design phase focuses primarily on the mathematical modelling of the routing problem and approaches the solution by optimizing at the structural level. The work contributes Stochastic Temporal Edge Normalization (STEN) technique which fuses link and node utilization for cost calculation; MRoute, a hybrid routing algorithm for SDN that leverages STEN to provide constant-time convergence; Most Reliable Route First (MRRF) that uses a Recurrent Neural Network (RNN) to approximate route-reliability as the metric of MRRF. Additionally, the research outcomes include a cross-platform SDN Integration framework (SDN-SIM) and a secure migration technique for containerized services in a Multi-access Edge Computing environment using Distributed Ledger Technology. The research work now eyes the development of 6G standards and its compliance with Industry-5.0 for enhancing the abilities of the present outcomes in the light of Deep Reinforcement Learning and Quantum Computing

    Quantitative Verification and Synthesis of Resilient Networks

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    Methoden und Beschreibungssprachen zur Modellierung und Verifikation vonSchaltungen und Systemen: MBMV 2015 - Tagungsband, Chemnitz, 03. - 04. März 2015

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    Der Workshop Methoden und Beschreibungssprachen zur Modellierung und Verifikation von Schaltungen und Systemen (MBMV 2015) findet nun schon zum 18. mal statt. Ausrichter sind in diesem Jahr die Professur Schaltkreis- und Systementwurf der Technischen Universität Chemnitz und das Steinbeis-Forschungszentrum Systementwurf und Test. Der Workshop hat es sich zum Ziel gesetzt, neueste Trends, Ergebnisse und aktuelle Probleme auf dem Gebiet der Methoden zur Modellierung und Verifikation sowie der Beschreibungssprachen digitaler, analoger und Mixed-Signal-Schaltungen zu diskutieren. Er soll somit ein Forum zum Ideenaustausch sein. Weiterhin bietet der Workshop eine Plattform für den Austausch zwischen Forschung und Industrie sowie zur Pflege bestehender und zur Knüpfung neuer Kontakte. Jungen Wissenschaftlern erlaubt er, ihre Ideen und Ansätze einem breiten Publikum aus Wissenschaft und Wirtschaft zu präsentieren und im Rahmen der Veranstaltung auch fundiert zu diskutieren. Sein langjähriges Bestehen hat ihn zu einer festen Größe in vielen Veranstaltungskalendern gemacht. Traditionell sind auch die Treffen der ITGFachgruppen an den Workshop angegliedert. In diesem Jahr nutzen zwei im Rahmen der InnoProfile-Transfer-Initiative durch das Bundesministerium für Bildung und Forschung geförderte Projekte den Workshop, um in zwei eigenen Tracks ihre Forschungsergebnisse einem breiten Publikum zu präsentieren. Vertreter der Projekte Generische Plattform für Systemzuverlässigkeit und Verifikation (GPZV) und GINKO - Generische Infrastruktur zur nahtlosen energetischen Kopplung von Elektrofahrzeugen stellen Teile ihrer gegenwärtigen Arbeiten vor. Dies bereichert denWorkshop durch zusätzliche Themenschwerpunkte und bietet eine wertvolle Ergänzung zu den Beiträgen der Autoren. [... aus dem Vorwort

    A Pattern-Based Approach to Scaffold the IT Infrastructure Design Process

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    Context. The design of Information Technology (IT) infrastructures is a challenging task since it implies proficiency in several areas that are rarely mastered by a single person, thus raising communication problems among those in charge of conceiving, deploying, operating and maintaining/managing them. Most IT infrastructure designs are based on proprietary models, known as blueprints or product-oriented architectures, defined by vendors to facilitate the configuration of a particular solution, based upon their services and products portfolio. Existing blueprints can be facilitators in the design of solutions for a particular vendor or technology. However, since organizations may have infrastructure components from multiple vendors, the use of blueprints aligned with commercial product(s) may cause integration problems among these components and can lead to vendor lock-in. Additionally, these blueprints have a short lifecycle, due to their association with product version(s) or a specific technology, which hampers their usage as a tool for the reuse of IT infrastructure knowledge. Objectives. The objectives of this dissertation are (i) to mitigate the inability to reuse knowledge in terms of best practices in the design of IT infrastructures and, (ii) to simplify the usage of this knowledge, making the IT infrastructure designs simpler, quicker and better documented, while facilitating the integration of components from different vendors and minimizing the communication problems between teams. Method. We conducted an online survey and performed a systematic literature review to support the state of the art and to provide evidence that this research was relevant and had not been conducted before. A model-driven approach was also used for the formalization and empirical validation of well-formedness rules to enhance the overall process of designing IT infrastructures. To simplify and support the design process, a modeling tool, including its abstract and concrete syntaxes was also extended to include the main contributions of this dissertation. Results. We obtained 123 responses to the online survey. Their majority were from people with more than 15 years experience with IT infrastructures. The respondents confirmed our claims regarding the lack of formality and documentation problems on knowledge transfer and only 19% considered that their current practices to represent IT Infrastructures are efficient. A language for modeling IT Infrastructures including an abstract and concrete syntax is proposed to address the problem of informality in their design. A catalog of IT Infrastructure patterns is also proposed to allow expressing best practices in their design. The modeling tool was also evaluated and according to 84% of the respondents, this approach decreases the effort associated with IT infrastructure design and 89% considered that the use of a repository with infrastructure patterns, will help to improve the overall quality of IT infrastructures representations. A controlled experiment was also performed to assess the effectiveness of both the proposed language and the pattern-based IT infrastructure design process supported by the tool. Conclusion. With this work, we contribute to improve the current state of the art in the design of IT infrastructures replacing the ad-hoc methods with more formal ones to address the problems of ambiguity, traceability and documentation, among others, that characterize most of IT infrastructure representations. Categories and Subject Descriptors:C.0 [Computer Systems Organization]: System architecture; D.2.10 [Software Engineering]: Design-Methodologies; D.2.11 [Software Engineering]: Software Architectures-Patterns

    Practical Use of High-level Petri Nets

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    This booklet contains the proceedings of the Workshop on Practical Use of High-level Petri Nets, June 27, 2000. The workshop is part of the 21st International Conference on Application and Theory of Petri Nets organised by the CPN group at the Department of Computer Science, University of Aarhus, Denmark. The workshop papers are available in electronic form via the web pages: http://www.daimi.au.dk/pn2000/proceeding

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Machine Learning

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    Machine Learning can be defined in various ways related to a scientific domain concerned with the design and development of theoretical and implementation tools that allow building systems with some Human Like intelligent behavior. Machine learning addresses more specifically the ability to improve automatically through experience

    Practical Use of High-level Petri Nets

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