144 research outputs found

    Sustained Magnetic Responses in Temporal Cortex Reflect Instantaneous Significance of Approaching and Receding Sounds

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    Rising sound intensity often signals an approaching sound source and can serve as a powerful warning cue, eliciting phasic attention, perception biases and emotional responses. How the evaluation of approaching sounds unfolds over time remains elusive. Here, we capitalised on the temporal resolution of magnetoencephalograpy (MEG) to investigate in humans a dynamic encoding of perceiving approaching and receding sounds. We compared magnetic responses to intensity envelopes of complex sounds to those of white noise sounds, in which intensity change is not perceived as approaching. Sustained magnetic fields over temporal sensors tracked intensity change in complex sounds in an approximately linear fashion, an effect not seen for intensity change in white noise sounds, or for overall intensity. Hence, these fields are likely to track approach/recession, but not the apparent (instantaneous) distance of the sound source, or its intensity as such. As a likely source of this activity, the bilateral inferior temporal gyrus and right temporo-parietal junction emerged. Our results indicate that discrete temporal cortical areas parametrically encode behavioural significance in moving sound sources where the signal unfolded in a manner reminiscent of evidence accumulation. This may help an understanding of how acoustic percepts are evaluated as behaviourally relevant, where our results highlight a crucial role of cortical areas

    A Framework of Distinct Musical Chills: Theoretical, Causal, and Conceptual Evidence

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    The phenomenon of musical chills has attracted extensive attention in previous music and emotion research, correlating the experience with musical structure, psychoacoustics parameters, individual differences in listeners, and the listening situation. However, there are three crucial limitations in the literature: 1) The emotional characteristics of musical chills have not been explored, and are poorly understood; 2) musical chills have never been causally manipulated, and no theories have been tested; and 3) it is unclear whether chills are a unified psychological construct, or a set of distinct experiences, distinguished at the levels of subjective feeling, psychophysiological response, individual differences, and underlying psychological induction mechanisms. Across five studies, ranging from qualitative surveys to experimental manipulations of musical chills, these limitations were addressed in the current thesis, with results suggesting firstly that musical chills are often mixed emotional experiences, described as moving, bittersweet and intense; secondly, that musical chills can be manipulated, and corresponding theories tested, with a novel experimental paradigm, by removing key sections in a piece or changing psychoacoustic parameters such as loudness and brightness; finally, that there are likely distinct types of chills experiences, which across multimedia are linked to both the affective dimension of valence and individual differences such as trait empathy, and with music through mechanisms of fear and vigilance on the one hand, and social bonding on the other. The studies and results are discussed in terms of two categories of musical chills experiences, culminating in a preliminary Distinct Musical Chills Framework, producing a series of testable hypotheses for future empirical work, and a comprehensive research agenda for the field moving forward

    The effect of audio cues and sound source stimuli on the perception of approaching objects

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    Objects that move in depth on an approaching trajectory (looming) are often encountered in both the real and virtual worlds. Examples include navigating oncoming traffic, and sporting and gaming activities where judgements are made to avoid or attack approaching objects. How people react to looming objects may impact on their survival and progression in the real, virtual, and gaming worlds, and relies on a person’s ability to precisely interpret movement and depth cues. Psychological studies investigating auditory looming often depict an object’s movement using simple audio cues (primarily amplitude increase) which are applied to tones (often sine or triangle waves) which are not normally encountered in the natural world. Whilst these studies provide valuable information about human perception and responses, technological advances allow us to present complex auditory stimuli with a range of audio cues and real-world sound sources, and to collect measurements on human perception and responses to ecologically valid stimuli

    Relative Auditory Distance Discrimination With Virtual Nearby Sound Sources

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    In this paper a psychophysical experiment targeted at exploring relative distance discrimination thresholds with binaurally rendered virtual sound sources in the near field is described. Pairs of virtual sources are spatialized around 6 different spatial locations (2 directions 7 3 reference distances) through a set of generic far-field Head-Related Transfer Functions (HRTFs) coupled with a near-field correction model proposed in the literature, known as DVF (Distance Variation Function). Individual discrimination thresholds for each spatial location and for each of the two orders of presentation of stimuli (approaching or receding) are calculated on 20 subjects through an adaptive procedure. Results show that thresholds are higher than those reported in the literature for real sound sources, and that approaching and receding stimuli behave differently. In particular, when the virtual source is close (< 25 cm) thresholds for the approaching condition are significantly lower compared to thresholds for the receding condition, while the opposite behaviour appears for greater distances (~ 1 m). We hypothesize such an asymmetric bias to be due to variations in the absolute stimulus level

    The Effect of Looming and Receding Sounds on the Perceived In-Depth Orientation of Depth-Ambiguous Biological Motion Figures

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    BACKGROUND: The focus in the research on biological motion perception traditionally has been restricted to the visual modality. Recent neurophysiological and behavioural evidence, however, supports the idea that actions are not represented merely visually but rather audiovisually. The goal of the present study was to test whether the perceived in-depth orientation of depth-ambiguous point-light walkers (plws) is affected by the presentation of looming or receding sounds synchronized with the footsteps. METHODOLOGY/PRINCIPAL FINDINGS: In Experiment 1 orthographic frontal/back projections of plws were presented either without sound or with sounds of which the intensity level was rising (looming), falling (receding) or stationary. Despite instructions to ignore the sounds and to only report the visually perceived in-depth orientation, plws accompanied with looming sounds were more often judged to be facing the viewer whereas plws paired with receding sounds were more often judged to be facing away from the viewer. To test whether the effects observed in Experiment 1 act at a perceptual level rather than at the decisional level, in Experiment 2 observers perceptually compared orthographic plws without sound or paired with either looming or receding sounds to plws without sound but with perspective cues making them objectively either facing towards or facing away from the viewer. Judging whether either an orthographic plw or a plw with looming (receding) perspective cues is visually most looming becomes harder (easier) when the orthographic plw is paired with looming sounds. CONCLUSIONS/SIGNIFICANCE: The present results suggest that looming and receding sounds alter the judgements of the in-depth orientation of depth-ambiguous point-light walkers. While looming sounds are demonstrated to act at a perceptual level and make plws look more looming, it remains a challenge for future research to clarify at what level in the processing hierarchy receding sounds affect how observers judge the in-depth perception of plws

    Cross-modal correspondences in non-human mammal communication

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    For both humans and other animals, the ability to combine information obtained through different senses is fundamental to the perception of the environment. It is well established that humans form systematic cross-modal correspondences between stimulus features that can facilitate the accurate combination of sensory percepts. However, the evolutionary origins of the perceptual and cognitive mechanisms involved in these cross-modal associations remain surprisingly underexplored. In this review we outline recent comparative studies investigating how non-human mammals naturally combine information encoded in different sensory modalities during communication. The results of these behavioural studies demonstrate that various mammalian species are able to combine signals from different sensory channels when they are perceived to share the same basic features, either be- cause they can be redundantly sensed and/or because they are processed in the same way. Moreover, evidence that a wide range of mammals form complex cognitive representations about signallers, both within and across species, suggests that animals also learn to associate different sensory features which regularly co-occur. Further research is now necessary to determine how multisensory representations are formed in individual animals, including the relative importance of low level feature-related correspondences. Such investigations will generate important insights into how animals perceive and categorise their environment, as well as provide an essential basis for understanding the evolution of multisensory perception in humans

    Aspects of room acoustics, vision and motion in the human auditory perception of space

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    The human sense of hearing contributes to the awareness of where sound-generating objects are located in space and of the environment in which the hearing individual is located. This auditory perception of space interacts in complex ways with our other senses, can be both disrupted and enhanced by sound reflections, and includes safety mechanisms which have evolved to protect our lives, but can also mislead us. This dissertation explores some selected topics from this wide subject area, mostly by testing the abilities and subjective judgments of human listeners in virtual environments. Reverberation is the gradually decaying persistence of sounds in an enclosed space which results from repeated sound reflections at surfaces. The first experiment (Chapter 2) compared how strongly people perceived reverberation in different visual situations: when they could see the room and the source which generated the sound; when they could see some room and some sound source, but the image did not match what they heard; and when they could not see anything at all. There were no indications that the visual image had any influence on this aspect of room-acoustical perception. The potential benefits of motion for judging the distance of sound sources were the focus of the second study (Chapter 3), which consists of two parts. In the first part, loudspeakers were placed at different depths in front of sitting listeners who, on command, had to either remain still or move their upper bodies sideways. This experiment demonstrated that humans can exploit motion parallax (the effect that closer objects appear faster to a moving observer than farther objects) with their ears and not just with their eyes. The second part combined a virtualisation of such sound sources with a motion platform to show that the listeners’ interpretation of this auditory motion parallax was better when they performed this lateral movement by themselves, rather than when they were moved by the apparatus or were not actually in motion at all. Two more experiments were concerned with the perception of sounds which are perceived as becoming louder over time. These have been called “looming”, as the source of such a sound might be on a collision course. One of the studies (Chapter 4) showed that western diamondback rattlesnakes (Crotalus atrox) increase the vibration speed of their rattle in response to the approach of a threatening object. It also demonstrated that human listeners perceive (virtual) snakes which engage in this behaviour as especially close, causing them to keep a greater margin of safety than they would otherwise. The other study (section 5.6) was concerned with the well-known looming bias of the sound localisation system, a phenomenon which leads to a sometimes exaggerated, sometimes more accurate perception of approaching compared to receding sounds. It attempted to find out whether this bias is affected by whether listeners hear such sounds in a virtual enclosed space or in an environment with no sound reflections. While the results were inconclusive, this experiment is noteworthy as a proof of concept: It was the first study to make use of a new real-time room-acoustical simulation system, liveRAZR, which was developed as part of this dissertation (Chapter 5). Finally, while humans have been more often studied for their unique abilities to communicate with each other and bats for their extraordinary capacity to locate objects by sound, this dissertation turns this setting of priorities on its head with the last paper (Chapter 6): Based on recordings of six pale spear-nosed bats (Phyllostomus discolor), it is a survey of the identifiably distinct vocalisations observed in their social interactions, along with a description of the different situations in which they typically occur.Das menschliche Gehör trägt zum Bewusstsein dafür bei, wo sich schallerzeugende Objekte im Raum befinden und wie die Umgebung beschaffen ist, in der sich eine Person aufhält. Diese auditorische Raumwahrnehmung interagiert auf komplexe Art und Weise mit unseren anderen Sinnen, kann von Schallreflektionen sowohl profitieren als auch durch sie behindert werden, und besitzt Mechanismen welche evolutionär entstanden sind, um unser Leben zu schützen, uns aber auch irreführen können. Diese Dissertation befasst sich mit einigen ausgewählten Themen aus diesem weiten Feld und stützt sich dabei meist auf die Testung von Wahrnehmungsfähigkeiten und subjektiver Einschätzungen menschlicher Hörer/-innen in virtueller Realität. Beim ersten Experiment (Kapitel 2) handelte es sich um einen Vergleich zwischen der Wahrnehmung von Nachhall, dem durch wiederholte Reflexionen an Oberflächen hervorgerufenen, sukzessiv abschwellenden Verbleib von Schall in einem umschlossenen Raum, unter verschiedenen visuellen Umständen: wenn die Versuchsperson den Raum und die Schallquelle sehen konnte; wenn sie irgendeinen Raum und irgendeine Schallquelle sehen konnte, dieses Bild aber vom Schalleindruck abwich; und wenn sie gar kein Bild sehen konnte. Dieser Versuch konnte keinen Einfluss eines Seheindrucks auf diesen Aspekt der raumakustischen Wahrnehmung zu Tage fördern. Mögliche Vorteile von Bewegung für die Einschätzung der Entfernung von Schallquellen waren der Schwerpunkt der zweiten Studie (Kapitel 3). Diese bestand aus zwei Teilen, wovon der erste zeigte, dass Hörer/-innen, die ihren Oberkörper relativ zu zwei in unterschiedlichen Abständen vor ihnen aufgestellten Lautsprechern auf Kommando entweder stillhalten oder seitlich bewegen mussten, im letzteren Falle von der Bewegungsparallaxe (dem Effekt, dass sich der nähere Lautsprecher relativ zum sich bewegenden Körper schneller bewegte als der weiter entfernte) profitieren konnten. Der zweite Teil kombinierte eine Simulation solcher Schallquellen mit einer Bewegungsplattform, wodurch gezeigt werden konnte, dass die bewusste Eigenbewegung für die Versuchspersonen hilfreicher war, als durch die Plattform bewegt zu werden oder gar nicht wirklich in Bewegung zu sein. Zwei weitere Versuche gingen auf die Wahrnehmung von Schallen ein, deren Ursprungsort sich nach und nach näher an den/die Hörer/-in heranbewegte. Derartige Schalle werden auch als „looming“ („anbahnend“) bezeichnet, da eine solche Annäherung bei bedrohlichen Signalen nichts Gutes ahnen lässt. Einer dieser Versuche (Kapitel 4) zeigte zunächst, dass Texas-Klapperschlangen (Crotalus atrox) die Vibrationsgeschwindigkeit der Schwanzrassel steigern, wenn sich ein bedrohliches Objekt ihnen nähert. Menschliche Hörer/-innen nahmen (virtuelle) Schlangen, die dieses Verhalten aufweisen, als besonders nahe wahr und hielten einen größeren Sicherheitsabstand ein, als sie es sonst tun würden. Der andere Versuch (Abschnitt 5.6) versuchte festzustellen, ob die wohlbekannte Neigung unserer Schallwahrnehmung, näherkommende Schalle manchmal übertrieben und manchmal genauer einzuschätzen als sich entfernende, durch Schallreflektionen beeinflusst werden kann. Diese Ergebnisse waren unschlüssig, jedoch bestand die Besonderheit dieses Versuchs darin, dass er erstmals ein neues Echtzeitsystem zur Raumakustiksimulation (liveRAZR) nutzte, welches als Teil dieser Dissertation entwickelt wurde (Kapitel 5). Abschließend (Kapitel 6) wird die Schwerpunktsetzung auf den Kopf gestellt, nach der Menschen öfter auf ihre einmaligen Fähigkeiten zur Kommunikation miteinander untersucht werden und Fledermäuse öfter auf ihre außergewöhnliches Geschick, Objekte durch Schall zu orten: Anhand von Aufnahmen von sechs Kleinen Lanzennasen (Phyllostomus discolor) fasst das Kapitel die klar voneinander unterscheidbaren Laute zusammen, die diese Tiere im sozialen Umgang miteinander produzieren, und beschreibt, in welchen Situationen diese Lauttypen typischerweise auftreten

    Time-to-passage estimation on periphery : better for biological motion?

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    In  previous  studies,  complex  motion  stimuli  were  judged  as  passing  sooner  than  rigid stimuli  but  reflected  more  uncertainty  in  the  judgments  as  revealed  by  precision  loss  and  longer reaction  times.  It  is  known  that  biological  motion  can  be  perceived  in  the  periphery .  In  the everyday  life  people  are  required  to  interact  with  or  to  estimate  motion  variables  of  other  agents located  on  the  periphery ,  at  different  locations  of  the  visual  field.  In  this  study ,  stimuli  were presented  in  different  peripheral  location  (16°,  32°  and  48°).  In  a  time-­to-­passage  (TTP)  task  rigid (RM),  biological  (BM)  and  scrambled  (SM)  motion  conditions  were  compared.  Seven  simulated velocities  were  combined  with  seven  starting  distances,  resulting  in  49  levels  of  TTP:  24 conditions  that  arrived  before  1s  and  24  that  arriving  after  1s.  Subjects  had  to  decide  whether the  point-‐‑light  walker  (PLW)  passed  the  eye  plane  before  or  after  a  reference  time  (1s)  signaled by  a  tone.  Subjects  could  judge  time  to  passage  of  PLW  peripherally  to  an  eccentricity  of  at  least 48o.  Judgments  for  complex  motion  patterns  (BM  and  SM)  showed  an  anticipation  of  the passage  combined  with  a  loss  of  precision  when  compared  with  RM,  at  eccentricity  16o.  The effect  of  eccentricity  on  precision  was  revealed  by  the  increase  of  SD  along  eccentricities  for SM.  The  TTP  judgment  seemed  to  become  less  precise  as  the  stimuli  were  displaced  farther along  the  peripheral  field.  For  BM,  an  improvement  on  precision  was  verified  at  eccentricity  32o, and  a  subsequent  deterioration  just  at  eccentricity  48o.  The  anticipation  of  the  passage  for  BM was  no  longer  found  on  periphery ,  while  the  differences  on  the  precision  between  BM  and  RM vanished.Fundação para a Ciência e a Tecnologia (FCT
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