81,347 research outputs found
Optimizing Network Performance of Computing Pipelines in Distributed Environments
Supporting high performance computing pipelines over wide-area networks is critical to enabling large-scale distributed scientific applications that require fast responses for interactive operations or smooth flows for data streaming. We construct analytical cost models for computing modules, network nodes, and communication links to estimate the computing times on nodes and the data transport times over connections. Based on these time estimates, we present the Efficient Linear Pipeline Configuration method based on dynamic programming that partitions the pipeline modules into groups and strategically maps them onto a set of selected computing nodes in a network to achieve minimum end-to-end delay or maximum frame rate. We implemented this method and evaluated its effectiveness with experiments on a large set of simulated application pipelines and computing networks. The experimental results show that the proposed method outperforms the Streamline and Greedy algorithms. These results, together with polynomial computational complexity, make our method a potential scalable solution for large practical deployments
Advanced Message Routing for Scalable Distributed Simulations
The Joint Forces Command (JFCOM) Experimentation Directorate (J9)'s recent Joint Urban Operations (JUO)
experiments have demonstrated the viability of Forces Modeling and Simulation in a distributed environment. The
JSAF application suite, combined with the RTI-s communications system, provides the ability to run distributed
simulations with sites located across the United States, from Norfolk, Virginia to Maui, Hawaii. Interest-aware
routers are essential for communications in the large, distributed environments, and the current RTI-s framework
provides such routers connected in a straightforward tree topology. This approach is successful for small to medium
sized simulations, but faces a number of significant limitations for very large simulations over high-latency, wide
area networks. In particular, traffic is forced through a single site, drastically increasing distances messages must
travel to sites not near the top of the tree. Aggregate bandwidth is limited to the bandwidth of the site hosting the
top router, and failures in the upper levels of the router tree can result in widespread communications losses
throughout the system.
To resolve these issues, this work extends the RTI-s software router infrastructure to accommodate more
sophisticated, general router topologies, including both the existing tree framework and a new generalization of the
fully connected mesh topologies used in the SF Express ModSAF simulations of 100K fully interacting vehicles.
The new software router objects incorporate the scalable features of the SF Express design, while optionally using
low-level RTI-s objects to perform actual site-to-site communications. The (substantial) limitations of the original
mesh router formalism have been eliminated, allowing fully dynamic operations. The mesh topology capabilities
allow aggregate bandwidth and site-to-site latencies to match actual network performance. The heavy resource load at
the root node can now be distributed across routers at the participating sites
Recommended from our members
FutureGRID: A Program for long-term research into GRID systems architecture
Proceedings of the 2003 UK e-Science All Hands Meeting, 31st August - 3rd September, Nottingham UKThis is a project to carry out research into long-term GRID architecture, in the University of Cambridge
Computer Laboratory and the Cambridge eScience Center, with support from the Microsoft Research
Laboratory, Cambridge.
It is part of a larger vision for future systems architectures for public computing platforms, including
both scientitic GRID and commodity level computing such as games, peer2peer computing and storage
services and so forth, based on work in the laboratories in recent years into massively scaleable distributed systems for storage, computation, content distribution and collaboration[26]
Pando: Personal Volunteer Computing in Browsers
The large penetration and continued growth in ownership of personal
electronic devices represents a freely available and largely untapped source of
computing power. To leverage those, we present Pando, a new volunteer computing
tool based on a declarative concurrent programming model and implemented using
JavaScript, WebRTC, and WebSockets. This tool enables a dynamically varying
number of failure-prone personal devices contributed by volunteers to
parallelize the application of a function on a stream of values, by using the
devices' browsers. We show that Pando can provide throughput improvements
compared to a single personal device, on a variety of compute-bound
applications including animation rendering and image processing. We also show
the flexibility of our approach by deploying Pando on personal devices
connected over a local network, on Grid5000, a French-wide computing grid in a
virtual private network, and seven PlanetLab nodes distributed in a wide area
network over Europe.Comment: 14 pages, 12 figures, 2 table
The Motivation, Architecture and Demonstration of Ultralight Network Testbed
In this paper we describe progress in the NSF-funded Ultralight project and a recent demonstration of Ultralight technologies at SuperComputing 2005 (SC|05). The goal of the
Ultralight project is to help meet the data-intensive computing challenges of the next generation of particle physics experiments with a comprehensive, network-focused approach. Ultralight adopts a new approach to networking: instead of treating it traditionally, as a static, unchanging and unmanaged set of inter-computer links, we are developing and using it as a dynamic, configurable, and closely monitored resource that is managed from end-to-end. Thus we are constructing a next-generation global system that is able to meet the data processing, distribution, access and analysis needs of the particle physics community. In this paper we present the motivation for, and an overview of, the Ultralight project. We then cover early
results in the various working areas of the project. The remainder of the paper describes our experiences of the Ultralight network architecture, kernel setup, application tuning and configuration used during the bandwidth challenge event at SC|05. During this Challenge, we
achieved a record-breaking aggregate data rate in excess of 150 Gbps while moving physics datasets between many sites interconnected by the Ultralight backbone network. The exercise highlighted the benefits of Ultralight's research and development efforts that are enabling new and advanced methods of distributed scientific data analysis
Recommended from our members
Secure communication using dynamic VPN provisioning in an Inter-Cloud environment
Most of the current cloud computing platforms offer Infrastructure as a Service (IaaS) model, which aims to provision basic virtualised computing resources as on-demand and dynamic services. Nevertheless, a single cloud does not have limitless resources to offer to its users, hence the notion of an Inter-Cloud enviroment where a cloud can use the infrastructure resources of other clouds. However, there is no common framework in existence that allows the srevice owners to seamlessly provision even some basic services across multiple cloud service providers, albeit not due to any inherent incompatibility or proprietary nature of the foundation technologies on which these cloud platforms are built. In this paper we present a novel solution which aims to cover a gap in a subsection of this problem domain. Our solution offer a security architecture that enables service owners to provision a dynamic and service-oriented secure virtual private network on top of multiple cloud IaaS providers. It does this by leveraging the scalability, robustness and flexibility of peer- to-peer overlay techniques to eliminate the manual configuration, key management and peer churn problems encountered in setting up the secure communication channels dynamically, between different components of a typical service that is deployed on multiple clouds. We present the implementation details of our solution as well as experimental results carried out on two commercial clouds
CloudJet4BigData: Streamlining Big Data via an Accelerated Socket Interface
Big data needs to feed users with fresh processing results and cloud platforms can be used to speed up big data applications. This paper describes a new data communication protocol (CloudJet) for long distance and large volume big data accessing operations to alleviate the large latencies encountered in sharing big data resources in the clouds. It encapsulates a dynamic multi-stream/multi-path engine at the socket level, which conforms to Portable Operating System Interface (POSIX) and thereby can accelerate any POSIX-compatible applications across IP based networks. It was demonstrated that CloudJet accelerates typical big data applications such as very large database (VLDB), data mining, media streaming and office applications by up to tenfold in real-world tests
- …