84 research outputs found
Ontology construction from online ontologies
One of the main hurdles towards a wide endorsement of ontologies is the high cost of constructing them. Reuse of existing ontologies offers a much cheaper alternative than building new ones from scratch, yet tools to support such reuse are still in their infancy. However, more ontologies are becoming available on the web, and online libraries for storing and indexing ontologies are increasing in number and demand. Search engines have also started to appear, to facilitate search and retrieval of online ontologies. This paper presents a fresh view on constructing ontologies automatically, by identifying, ranking, and merging fragments of online ontologies
Metrics for ranking ontologies
Representing knowledge using domain ontologies has shown to be a useful mechanism and format for managing and exchanging information. Due to the difficulty and cost of building ontologies, a number of ontology libraries and search engines are coming to existence to facilitate reusing such knowledge structures. The need for ontology ranking techniques is becoming crucial as the number of ontologies available for reuse is continuing to grow. In this paper we present AKTiveRank, a prototype system for ranking ontologies based on the analysis of their structures. We describe the metrics used in the ranking system and present an experiment on ranking ontologies returned by a popular search engine for an example query
Ontology ranking based on the analysis of concept structures
In view of the need to provide tools to facilitate the reuse of existing knowledge structures such as ontologies, we present in this paper a system, AKTiveRank, for the ranking of ontologies. AKTiveRank uses as input the search terms provided by a knowledge engineer and, using the output of an ontology search engine, ranks the ontologies. We apply a number of classical metrics in an attempt to investigate their appropriateness for ranking ontologies, and compare the results with a questionnaire-based human study. Our results show that AKTiveRank will have great utility although there is potential for improvement
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An interface to virtual environments for people who are blind using Wii technology - mental models and navigation
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed. Research into accessible Virtual Environments has demonstrated great potential for allowing people who are blind to explore new spaces, reducing their reliance on guides, and aiding development of more efficient spatial maps and strategies. Importantly, Lahav and Mioduser (2005, 2008) have demonstrated that, when exploring virtual spaces, people who are blind use more and different strategies than when exploring real physical spaces, and develop relatively accurate spatial representations of them. The present paper describes the design, development and evaluation of a system in which a virtual environment may be explored by people who are blind using Nintendo Wii devices, with auditory and haptic feedback. The nature of the various types of feedback is considered, with the aim of creating an intuitive and usable system. Using Wii technology has many advantages, not least of which are that it is mainstream, readily available and cheap. The potential of the system for exploration and navigation is demonstrated. Results strongly support the possibilities of the system for facilitating and supporting the construction of cognitive maps and spatial strategies. Intelligent support is discussed. Systems such as the present one will facilitate the development of accessible games, and thus enable Universal Design and accessible interactive technology to become more accepted and widespread
Erratum to: Database preference queries - a possibilistic logic approach with symbolic priorities.
International audienceThis note corrects a claim made in the above-mentioned paper about the exact representation of a conditional preference network by means of a possibilistic logic base with partially ordered symbolic weights. We provide a counter-example that shows that the possibilistic logic representation is indeed not always exact. This is the basis of a short discussion on the difficulty of obtaining an exact representation
Evaluating prediction systems in software project estimation
This is the Pre-print version of the Article - Copyright @ 2012 ElsevierContext: Software engineering has a problem in that when we empirically evaluate competing prediction systems we obtain conflicting results.
Objective: To reduce the inconsistency amongst validation study results and provide a more formal foundation to interpret results with a particular focus on continuous prediction systems.
Method: A new framework is proposed for evaluating competing prediction systems based upon (1) an unbiased statistic, Standardised Accuracy, (2) testing the result likelihood relative to the baseline technique of random âpredictionsâ, that is guessing, and (3) calculation of effect sizes.
Results: Previously published empirical evaluations of prediction systems are re-examined and the original conclusions shown to be unsafe. Additionally, even the strongest results are shown to have no more than a medium effect size relative to random guessing.
Conclusions: Biased accuracy statistics such as MMRE are deprecated. By contrast this new empirical validation framework leads to meaningful results. Such steps will assist in performing future meta-analyses and in providing more robust and usable recommendations to practitioners.Martin Shepperd was supported by the UK Engineering and Physical Sciences Research Council (EPSRC) under Grant EP/H050329
Automatic Concept Extraction in Semantic Summarization Process
The Semantic Web offers a generic infrastructure for interchange, integration and creative reuse of structured data, which can help to cross some of the boundaries that Web 2.0 is facing. Currently, Web 2.0 offers poor query possibilities apart from searching by keywords or tags. There has been a great deal of interest in the development of semantic-based systems to facilitate knowledge representation and extraction and content integration [1], [2]. Semantic-based approach to retrieving relevant material can be useful to address issues like trying to determine the type or the quality of the information suggested from a personalized environment. In this context, standard keyword search has a very limited effectiveness. For example, it cannot filter for the type of information, the level of information or the quality of information.
Potentially, one of the biggest application areas of content-based exploration might be personalized searching framework (e.g., [3],[4]). Whereas search engines provide nowadays largely anonymous information, new framework might highlight or recommend web pages related to key concepts. We can consider semantic information representation as an important step towards a wide efficient manipulation and retrieval of information [5], [6], [7]. In the digital library community a flat list of attribute/value pairs is often assumed to be available. In the Semantic Web community, annotations are often assumed to be an instance of an ontology. Through the ontologies the system will express key entities and relationships describing resources in a formal machine-processable representation. An ontology-based knowledge representation could be used for content analysis and object recognition, for reasoning processes and for enabling user-friendly and intelligent multimedia content search and retrieval.
Text summarization has been an interesting and active research area since the 60âs. The definition and assumption are that a small portion or several keywords of the original long document can represent the whole informatively and/or indicatively. Reading or processing this shorter version of the document would save time and other resources [8]. This property is especially true and urgently needed at present due to the vast availability of information. Concept-based approach to represent dynamic and unstructured information can be useful to address issues like trying to determine the key concepts and to summarize the information exchanged within a personalized environment.
In this context, a concept is represented with a Wikipedia article. With millions of articles and thousands of contributors, this online repository of knowledge is the largest and fastest growing encyclopedia in existence.
The problem described above can then be divided into three steps:
âą Mapping of a series of terms with the most appropriate Wikipedia article (disambiguation).
âą Assigning a score for each item identified on the basis of its importance in the given context.
âą Extraction of n items with the highest score.
Text summarization can be applied to many fields: from information retrieval to text mining processes and text display. Also in personalized searching framework text summarization could be very useful.
The chapter is organized as follows: the next Section introduces personalized searching framework as one of the possible application areas of automatic concept extraction systems. Section three describes the summarization process, providing details on system architecture, used methodology and tools. Section four provides an overview about document summarization approaches that have been recently developed. Section five summarizes a number of real-world applications which might benefit from WSD. Section six introduces Wikipedia and WordNet as used in our project. Section seven describes the logical structure of the project, describing software components and databases. Finally, Section eight provides some consideration..
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