16 research outputs found
Noise in and as music
One hundred years after Luigi Russoloâs âThe Art of Noises,â this book exposes a cross-section of the current motivations, activities, thoughts, and reflections of composers, performers, and artists who work with noise in all of its many forms. The bookâs focus is the practice of noise and its relationship to music, and in particular the role of noise as musical materialâas form, as sound, as notation or interface, as a medium for listening, as provocation, as data. Its contributors are first and foremost practitioners, which inevitably turns attention toward how and why noise is made and its potential role in listening and perceiving. Contributors include Peter Ablinger, Sebastian Berweck, Aaron Cassidy, Marko Ciciliani, Nick Collins, Aaron Einbond, Matthias Haenisch, Alec Hall, Martin Iddon, Bryan Jacobs, Phil Julian, Michael Maierhof, Joan Arnau PĂ mies, and James Whitehead (JLIAT).
The book also features a collection of short responses to a two-question âinterviewâââwhat is noise (music) to you?â and âwhy do you make it?ââby some of the leading musicians working with noise today. Their work spans a wide range of artistic practice, including instrumental, vocal, and electronic music; improvisation; notated composition; theater; sound installation; DIY; and software development. Interview subjects include Eryck Abecassis, Franck Bedrossian, Antoine Chessex, Ryan Jordan, Alice Kemp (Germseed), George Lewis, Lasse Marhaug, Maja Solveig Kjelstrup Ratkje, Diemo Schwarz, Ben Thigpen, Kasper Toeplitz, and Pierre Alexandre Tremblay.Publishe
Noise in and as music
One hundred years after Luigi Russoloâs âThe Art of Noises,â this book exposes a cross-section of the current motivations, activities, thoughts, and reflections of composers, performers, and artists who work with noise in all of its many forms. The bookâs focus is the practice of noise and its relationship to music, and in particular the role of noise as musical materialâas form, as sound, as notation or interface, as a medium for listening, as provocation, as data. Its contributors are first and foremost practitioners, which inevitably turns attention toward how and why noise is made and its potential role in listening and perceiving. Contributors include Peter Ablinger, Sebastian Berweck, Aaron Cassidy, Marko Ciciliani, Nick Collins, Aaron Einbond, Matthias Haenisch, Alec Hall, Martin Iddon, Bryan Jacobs, Phil Julian, Michael Maierhof, Joan Arnau PĂ mies, and James Whitehead (JLIAT).
The book also features a collection of short responses to a two-question âinterviewâââwhat is noise (music) to you?â and âwhy do you make it?ââby some of the leading musicians working with noise today. Their work spans a wide range of artistic practice, including instrumental, vocal, and electronic music; improvisation; notated composition; theater; sound installation; DIY; and software development. Interview subjects include Eryck Abecassis, Franck Bedrossian, Antoine Chessex, Ryan Jordan, Alice Kemp (Germseed), George Lewis, Lasse Marhaug, Maja Solveig Kjelstrup Ratkje, Diemo Schwarz, Ben Thigpen, Kasper Toeplitz, and Pierre Alexandre Tremblay
Collaborative interfaces for ensemble live coding performance
This research is a practice-led investigation into collaborative user interfaces within the practice of live coding; the act of writing computer code for generating improvised music live in front of an audience. It examines the impact of user interface design parameters on group creativity and explores the roles of data, text, and programming languages as media for musical communication. Utilising a multi-faceted research method that combines iterative âparticipatory designâ (Spinuzzi, 2005) with performance-led âresearch in the wildâ (Benford et al., 2013), this research couples ethnographic and autoethnographic observations to gain insight into the practice of ensemble live coding and inform software design. Three novel collaborative interfaces have been developed as part of this research that explore various facets of musical collaboration in live coding. Each interface was developed through an iterative and reflexive methodology focused on user-centred design and was employed in a cyclical process of artistic practice and refinement based on user evaluation and in-depth study. The first interface, entitled Troop, is a shared text editor that allows multiple performers to collaborate on the same single body of code together. The second, CodeBank, explores how private working in a collaborative context affects creativity and improvisation. Finally, PolyGlot, combines multiple live coding languages into a single collaborative interface that enables live coding musicians to play together, regardless of their knowledge of languages. As well as these three graphical interfaces, the functionality of an existing live coding language, FoxDot, was extended to help facilitate the sharing of musical information within an ensemble. Each interface was used in live performance by The Yorkshire Programming Ensemble and evaluated through group interview sessions that examined the themes of immediacy, trust, and risk with regards to both human-computer interaction and intra-ensemble communication as well as the experience of personal- and group-flow states
Proceedings of the 19th Sound and Music Computing Conference
Proceedings of the 19th Sound and Music Computing Conference - June 5-12, 2022 - Saint-Ătienne (France).
https://smc22.grame.f
Designing sound : procedural audio research based on the book by Andy Farnell
In
procedural
media,
data
normally
acquired
by
measuring
something,
commonly
described
as
sampling,
is
replaced
by
a
set
of
computational
rules
(procedure)
that
defines
the
typical
structure
and/or
behaviour
of
that
thing.
Here,
a
general
approach
to
sound
as
a
definable
process,
rather
than
a
recording,
is
developed.
By
analysis
of
their
physical
and
perceptual
qualities,
natural
objects
or
processes
that
produce
sound
are
modelled
by
digital
Sounding
Objects
for
use
in
arts
and
entertainments.
This
Thesis
discusses
different
aspects
of
Procedural
Audio
introducing
several
new
approaches
and
solutions
to
this
emerging
field
of
Sound
Design.Em
Media
Procedimental,
os
dados
os
dados
normalmente
adquiridos
através
da
medição
de
algo
habitualmente
designado
como
amostragem,
sĂŁo
substituĂdos
por
um
conjunto
de
regras
computacionais
(procedimento)
que
definem
a
estrutura
tĂpica,
ou
comportamento,
desse
elemento.
Neste
caso
Ă©
desenvolvida
uma
abordagem
ao
som
definĂvel
como
um
procedimento
em
vez
de
uma
gravação.
Através
da
anĂĄlise
das
suas
caracterĂsticas
fĂsicas
e
perceptuais
,
objetos
naturais
ou
processos
que
produzem
som,
sĂŁo
modelados
como
objetos
sonoros
digitais
para
utilização
nas
Artes
e
Entretenimento.
Nesta
Tese
sĂŁo
discutidos
diferentes
aspectos
de
Ăudio
Procedimental,
sendo
introduzidas
vĂĄrias
novas
abordagens
e
soluçÔes
para
o
campo
emergente
do
Design
Sonoro
Recommended from our members
Idea and community : the growth of David Tudor's Rainforest, 1965-2006
David Tudor's sound work Rainforest was created in four distinct versions between 1968 and 1973. The work's central concept is the use of various resonant objects as loudspeakers, or "acoustic filters", to modify sounds from numerous sources which are played through the objects. The author traces Tudor's exploration of the "loudspeaker-object" idea, which Tudor dates back to 1965, and considers the significance of the community of artists, engineers, composers and choreographers surrounding Tudor, for the development of each version of Rainforest. In particular this thesis is concerned with Composers Inside Electronics (CIE), the "family" of younger composer-performers which developed Rainforest 4 with Tudor in 1973, and regularly presented it with him until 1982 as a large-scale "performed installation". During that time CIE also functioned as a collaborative ensemble performing other works by Tudor and the group's members, employing new technologies with an emphasis on "hand-built" electronic devices. A number of CIE works can be shown to be related to the Rainforest series. Following a hiatus between 1982 and Tudor's death in 1996, CIE has again performed Rainforest 4 in several major installations, and has made efforts to bring a new'generation of performers into the group. The author considers the dynamics of this process in the continuation of Rainforest 4 up to 2006, and examines the group's discussions concerning possible future directions for Rainforest