90,048 research outputs found
Cognitive visual tracking and camera control
Cognitive visual tracking is the process of observing and understanding the behaviour of a moving person. This paper presents an efficient solution to extract, in real-time, high-level information from an observed scene, and generate the most appropriate commands for a set of pan-tilt-zoom (PTZ) cameras in a surveillance scenario. Such a high-level feedback control loop, which is the main novelty of our work, will serve to reduce uncertainties in the observed scene and to maximize the amount of information extracted from it. It is implemented with a distributed camera system using SQL tables as virtual communication channels, and Situation Graph Trees for knowledge representation, inference and high-level camera control. A set of experiments in a surveillance scenario show the effectiveness of our approach and its potential for real applications of cognitive vision
Towards responsive Sensitive Artificial Listeners
This paper describes work in the recently started project SEMAINE, which aims to build a set of Sensitive Artificial Listeners – conversational agents designed to sustain an interaction with a human user despite limited verbal skills, through robust recognition and generation of non-verbal behaviour in real-time, both when the agent is speaking and listening. We report on data collection and on the design of a system architecture in view of real-time responsiveness
Machine Analysis of Facial Expressions
No abstract
Robust correlated and individual component analysis
© 1979-2012 IEEE.Recovering correlated and individual components of two, possibly temporally misaligned, sets of data is a fundamental task in disciplines such as image, vision, and behavior computing, with application to problems such as multi-modal fusion (via correlated components), predictive analysis, and clustering (via the individual ones). Here, we study the extraction of correlated and individual components under real-world conditions, namely i) the presence of gross non-Gaussian noise and ii) temporally misaligned data. In this light, we propose a method for the Robust Correlated and Individual Component Analysis (RCICA) of two sets of data in the presence of gross, sparse errors. We furthermore extend RCICA in order to handle temporal incongruities arising in the data. To this end, two suitable optimization problems are solved. The generality of the proposed methods is demonstrated by applying them onto 4 applications, namely i) heterogeneous face recognition, ii) multi-modal feature fusion for human behavior analysis (i.e., audio-visual prediction of interest and conflict), iii) face clustering, and iv) thetemporal alignment of facial expressions. Experimental results on 2 synthetic and 7 real world datasets indicate the robustness and effectiveness of the proposed methodson these application domains, outperforming other state-of-the-art methods in the field
Using data visualization to deduce faces expressions
Conferência Internacional, realizada na Turquia, de 6-8 de setembro de 2018.Collect and examine in real time multi modal sensor data of a human face, is an important problem in computer vision, with applications in medical and monitoring analysis, entertainment and security. Although its advances, there are still many open issues in terms of the identification of the facial expression. Different algorithms and approaches have been developed to find out patterns and characteristics that can help the automatic expression identification. One way to study data is through data visualizations. Data visualization turns numbers and letters into aesthetically pleasing visuals, making it easy to recognize patterns and find exceptions. In this article, we use information visualization as a tool to analyse data points and find out possible existing patterns in four different facial expressions.info:eu-repo/semantics/publishedVersio
Event-based Face Detection and Tracking in the Blink of an Eye
We present the first purely event-based method for face detection using the
high temporal resolution of an event-based camera. We will rely on a new
feature that has never been used for such a task that relies on detecting eye
blinks. Eye blinks are a unique natural dynamic signature of human faces that
is captured well by event-based sensors that rely on relative changes of
luminance. Although an eye blink can be captured with conventional cameras, we
will show that the dynamics of eye blinks combined with the fact that two eyes
act simultaneously allows to derive a robust methodology for face detection at
a low computational cost and high temporal resolution. We show that eye blinks
have a unique temporal signature over time that can be easily detected by
correlating the acquired local activity with a generic temporal model of eye
blinks that has been generated from a wide population of users. We furthermore
show that once the face is reliably detected it is possible to apply a
probabilistic framework to track the spatial position of a face for each
incoming event while updating the position of trackers. Results are shown for
several indoor and outdoor experiments. We will also release an annotated data
set that can be used for future work on the topic
Affective games:a multimodal classification system
Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation
Efficient illumination independent appearance-based face tracking
One of the major challenges that visual tracking algorithms face nowadays is being
able to cope with changes in the appearance of the target during tracking. Linear
subspace models have been extensively studied and are possibly the most popular
way of modelling target appearance. We introduce a linear subspace representation
in which the appearance of a face is represented by the addition of two approxi-
mately independent linear subspaces modelling facial expressions and illumination
respectively. This model is more compact than previous bilinear or multilinear ap-
proaches. The independence assumption notably simplifies system training. We only
require two image sequences. One facial expression is subject to all possible illumina-
tions in one sequence and the face adopts all facial expressions under one particular
illumination in the other. This simple model enables us to train the system with
no manual intervention. We also revisit the problem of efficiently fitting a linear
subspace-based model to a target image and introduce an additive procedure for
solving this problem. We prove that Matthews and Baker’s Inverse Compositional
Approach makes a smoothness assumption on the subspace basis that is equiva-
lent to Hager and Belhumeur’s, which worsens convergence. Our approach differs
from Hager and Belhumeur’s additive and Matthews and Baker’s compositional ap-
proaches in that we make no smoothness assumptions on the subspace basis. In the
experiments conducted we show that the model introduced accurately represents
the appearance variations caused by illumination changes and facial expressions.
We also verify experimentally that our fitting procedure is more accurate and has
better convergence rate than the other related approaches, albeit at the expense of
a slight increase in computational cost. Our approach can be used for tracking a
human face at standard video frame rates on an average personal computer
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