444 research outputs found

    CIRDO: Smart companion for helping elderly to live at home for longer

    No full text
    8 pagesInternational audienceCirdo project is intended to establish new healthcare systems to ensure the safety at home of seniors and people with decreasing independence. In particular, extending "e-lio" (http://www.technosens.fr/) device, Cirdo aims to develop an audio/video-based system which makes it possible for elderly to live with a sufficient degree of autonomy. To achieve this goal, generic purposes on video analysis and audio processing are discussed and implemented in the same process. Audio and video analysis algorithms are launched simultaneously and thinks to GPU implementation, the tasks are done in real time. To comply with the requirements set out in the Cirdo project namely: respect privacy and preserve personal data, the processing tasks is performed through background tasks, without any human intrusion. In order to have different types of fall for our experiences, multiple scenarios were designed and performed by several persons. Besides the technical aspect, the project also focuses on generic technology validation by potential users and their human environment (family, caregivers/care takers...). Psychological and ergonomic assessment on the use of services developed was conducted. It focused on the usefulness, usability and accessibility and acceptance of the tool. This evaluation was completed by critical investigation of knowledge acquired by professionals (geriatricians, caregivers school and associations)

    Development of the huggable social robot Probo: on the conceptual design and software architecture

    Get PDF
    This dissertation presents the development of a huggable social robot named Probo. Probo embodies a stuffed imaginary animal, providing a soft touch and a huggable appearance. Probo's purpose is to serve as a multidisciplinary research platform for human-robot interaction focused on children. In terms of a social robot, Probo is classified as a social interface supporting non-verbal communication. Probo's social skills are thereby limited to a reactive level. To close the gap with higher levels of interaction, an innovative system for shared control with a human operator is introduced. The software architecture de nes a modular structure to incorporate all systems into a single control center. This control center is accompanied with a 3D virtual model of Probo, simulating all motions of the robot and providing a visual feedback to the operator. Additionally, the model allows us to advance on user-testing and evaluation of newly designed systems. The robot reacts on basic input stimuli that it perceives during interaction. The input stimuli, that can be referred to as low-level perceptions, are derived from vision analysis, audio analysis, touch analysis and object identification. The stimuli will influence the attention and homeostatic system, used to de ne the robot's point of attention, current emotional state and corresponding facial expression. The recognition of these facial expressions has been evaluated in various user-studies. To evaluate the collaboration of the software components, a social interactive game for children, Probogotchi, has been developed. To facilitate interaction with children, Probo has an identity and corresponding history. Safety is ensured through Probo's soft embodiment and intrinsic safe actuation systems. To convey the illusion of life in a robotic creature, tools for the creation and management of motion sequences are put into the hands of the operator. All motions generated from operator triggered systems are combined with the motions originating from the autonomous reactive systems. The resulting motion is subsequently smoothened and transmitted to the actuation systems. With future applications to come, Probo is an ideal platform to create a friendly companion for hospitalised children

    Developing a person guidance module for hospital robots

    Get PDF
    This dissertation describes the design and implementation of the Person Guidance Module (PGM) that enables the IWARD (Intelligent Robot Swarm for attendance, Recognition, Cleaning and delivery) base robot to offer route guidance service to the patients or visitors inside the hospital arena. One of the common problems encountered in huge hospital buildings today is foreigners not being able to find their way around in the hospital. Although there are a variety of guide robots currently existing on the market and offering a wide range of guidance and related activities, they do not fit into the modular concept of the IWARD project. The PGM features a robust and foolproof non-hierarchical sensor fusion approach of an active RFID, stereovision and cricket mote sensor for guiding a patient to the X-ray room, or a visitor to a patient’s ward in every possible scenario in a complex, dynamic and crowded hospital environment. Moreover, the speed of the robot can be adjusted automatically according to the pace of the follower for physical comfort using this system. Furthermore, the module performs these tasks in any unconstructed environment solely from a robot’s onboard perceptual resources in order to limit the hardware installation costs and therefore the indoor setting support. Similar comprehensive solution in one single platform has remained elusive in existing literature. The finished module can be connected to any IWARD base robot using quick-change mechanical connections and standard electrical connections. The PGM module box is equipped with a Gumstix embedded computer for all module computing which is powered up automatically once the module box is inserted into the robot. In line with the general software architecture of the IWARD project, all software modules are developed as Orca2 components and cross-complied for Gumstix’s XScale processor. To support standardized communication between different software components, Internet Communications Engine (Ice) has been used as middleware. Additionally, plug-and-play capabilities have been developed and incorporated so that swarm system is aware at all times of which robot is equipped with PGM. Finally, in several field trials in hospital environments, the person guidance module has shown its suitability for a challenging real-world application as well as the necessary user acceptance

    Sensing, interpreting, and anticipating human social behaviour in the real world

    Get PDF
    Low-level nonverbal social signals like glances, utterances, facial expressions and body language are central to human communicative situations and have been shown to be connected to important high-level constructs, such as emotions, turn-taking, rapport, or leadership. A prerequisite for the creation of social machines that are able to support humans in e.g. education, psychotherapy, or human resources is the ability to automatically sense, interpret, and anticipate human nonverbal behaviour. While promising results have been shown in controlled settings, automatically analysing unconstrained situations, e.g. in daily-life settings, remains challenging. Furthermore, anticipation of nonverbal behaviour in social situations is still largely unexplored. The goal of this thesis is to move closer to the vision of social machines in the real world. It makes fundamental contributions along the three dimensions of sensing, interpreting and anticipating nonverbal behaviour in social interactions. First, robust recognition of low-level nonverbal behaviour lays the groundwork for all further analysis steps. Advancing human visual behaviour sensing is especially relevant as the current state of the art is still not satisfactory in many daily-life situations. While many social interactions take place in groups, current methods for unsupervised eye contact detection can only handle dyadic interactions. We propose a novel unsupervised method for multi-person eye contact detection by exploiting the connection between gaze and speaking turns. Furthermore, we make use of mobile device engagement to address the problem of calibration drift that occurs in daily-life usage of mobile eye trackers. Second, we improve the interpretation of social signals in terms of higher level social behaviours. In particular, we propose the first dataset and method for emotion recognition from bodily expressions of freely moving, unaugmented dyads. Furthermore, we are the first to study low rapport detection in group interactions, as well as investigating a cross-dataset evaluation setting for the emergent leadership detection task. Third, human visual behaviour is special because it functions as a social signal and also determines what a person is seeing at a given moment in time. Being able to anticipate human gaze opens up the possibility for machines to more seamlessly share attention with humans, or to intervene in a timely manner if humans are about to overlook important aspects of the environment. We are the first to propose methods for the anticipation of eye contact in dyadic conversations, as well as in the context of mobile device interactions during daily life, thereby paving the way for interfaces that are able to proactively intervene and support interacting humans.Blick, Gesichtsausdrücke, Körpersprache, oder Prosodie spielen als nonverbale Signale eine zentrale Rolle in menschlicher Kommunikation. Sie wurden durch vielzählige Studien mit wichtigen Konzepten wie Emotionen, Sprecherwechsel, Führung, oder der Qualität des Verhältnisses zwischen zwei Personen in Verbindung gebracht. Damit Menschen effektiv während ihres täglichen sozialen Lebens von Maschinen unterstützt werden können, sind automatische Methoden zur Erkennung, Interpretation, und Antizipation von nonverbalem Verhalten notwendig. Obwohl die bisherige Forschung in kontrollierten Studien zu ermutigenden Ergebnissen gekommen ist, bleibt die automatische Analyse nonverbalen Verhaltens in weniger kontrollierten Situationen eine Herausforderung. Darüber hinaus existieren kaum Untersuchungen zur Antizipation von nonverbalem Verhalten in sozialen Situationen. Das Ziel dieser Arbeit ist, die Vision vom automatischen Verstehen sozialer Situationen ein Stück weit mehr Realität werden zu lassen. Diese Arbeit liefert wichtige Beiträge zur autmatischen Erkennung menschlichen Blickverhaltens in alltäglichen Situationen. Obwohl viele soziale Interaktionen in Gruppen stattfinden, existieren unüberwachte Methoden zur Augenkontakterkennung bisher lediglich für dyadische Interaktionen. Wir stellen einen neuen Ansatz zur Augenkontakterkennung in Gruppen vor, welcher ohne manuelle Annotationen auskommt, indem er sich den statistischen Zusammenhang zwischen Blick- und Sprechverhalten zu Nutze macht. Tägliche Aktivitäten sind eine Herausforderung für Geräte zur mobile Augenbewegungsmessung, da Verschiebungen dieser Geräte zur Verschlechterung ihrer Kalibrierung führen können. In dieser Arbeit verwenden wir Nutzerverhalten an mobilen Endgeräten, um den Effekt solcher Verschiebungen zu korrigieren. Neben der Erkennung verbessert diese Arbeit auch die Interpretation sozialer Signale. Wir veröffentlichen den ersten Datensatz sowie die erste Methode zur Emotionserkennung in dyadischen Interaktionen ohne den Einsatz spezialisierter Ausrüstung. Außerdem stellen wir die erste Studie zur automatischen Erkennung mangelnder Verbundenheit in Gruppeninteraktionen vor, und führen die erste datensatzübergreifende Evaluierung zur Detektion von sich entwickelndem Führungsverhalten durch. Zum Abschluss der Arbeit präsentieren wir die ersten Ansätze zur Antizipation von Blickverhalten in sozialen Interaktionen. Blickverhalten hat die besondere Eigenschaft, dass es sowohl als soziales Signal als auch der Ausrichtung der visuellen Wahrnehmung dient. Somit eröffnet die Fähigkeit zur Antizipation von Blickverhalten Maschinen die Möglichkeit, sich sowohl nahtloser in soziale Interaktionen einzufügen, als auch Menschen zu warnen, wenn diese Gefahr laufen wichtige Aspekte der Umgebung zu übersehen. Wir präsentieren Methoden zur Antizipation von Blickverhalten im Kontext der Interaktion mit mobilen Endgeräten während täglicher Aktivitäten, als auch während dyadischer Interaktionen mittels Videotelefonie

    Detecting Abnormal Social Robot Behavior through Emotion Recognition

    Get PDF
    Sharing characteristics with both the Internet of Things and the Cyber Physical Systems categories, a new type of device has arrived to claim a third category and raise its very own privacy concerns. Social robots are in the market asking consumers to become part of their daily routine and interactions. Ranging in the level and method of communication with the users, all social robots are able to collect, share and analyze a great variety and large volume of personal data.In this thesis, we focus the community’s attention to this emerging area of interest for privacy and security research. We discuss the likely privacy issues, comment on current defense mechanisms that are applicable to this new category of devices, outline new forms of attack that are made possible through social robots, highlight paths that research on consumer perceptions could follow, and propose a system for detecting abnormal social robot behavior based on emotion detection

    On Analyzing User Location Discovery Methods in Smart Homes: A Taxonomy and Survey

    Get PDF
    User Location Discovery (ULD) is a key issue in smart home ecosystems, as it plays a critical role in many applications. If a smart home management system cannot detect the actual location of the users, the desired applications may not be able to work successfully. This article proposes a new taxonomy with a broad coverage of ULD methods in terms of user satisfaction and technical features. In addition, we provide a state-of-the-art survey of ULD methods and apply our taxonomy to map these methods. Mapping contributes to gap analysis for existing ULDs and also validates the applicability and accuracy of the taxonomy. Using this systematic approach, the features and characteristics of the current ULD methods are identified (i.e., equipment and algorithms). Next, the weaknesses and advantages of these methods are analyzed utilizing ten important evaluation metrics. Although we mainly focus on smart homes, the results of this article can be generalized to other spaces such as smart offices and eHealth environments

    Computational Audiovisual Scene Analysis

    Get PDF
    Yan R. Computational Audiovisual Scene Analysis. Bielefeld: Universitätsbibliothek Bielefeld; 2014.In most real-world situations, a robot is interacting with multiple people. In this case, understanding of the dialogs is essential. However, dialog scene analysis is missing in most existing systems of human-robot interaction. In such systems, only one speaker can talk with the robot or each speaker wears an attached microphone or a headset. The target of Computational AudioVisual Scene Analysis (CAVSA) is therefore making dialogs between humans and robots more natural and flexible. The CAVSA system is able to learn how many speakers are in the scenario, where the speakers are and who is currently speaking. CAVSA is a challenging task due to the complexity of dialogue scenarios. First, speakers are unknown in advance, thus a database for training high-level features beforehand to recognize faces or voices is not available. Second, people can dynamically come into and leave the scene, may move all the time and even change their locations outside the camera field of view. Third, the robot can not see all the people at the same time due to limited camera field of view and head movements. Moreover, a sound could be related to a person who stands outside the camera field of view and has never been seen. I will show that the CAVSA system is able to assign words to corresponding speakers. A speaker is recognized again when he leaves and enters the scene, or changes his position even with a newly appearing person

    Sensory Communication

    Get PDF
    Contains table of contents for Section 2 and reports on five research projects.National Institutes of Health Contract 2 R01 DC00117National Institutes of Health Contract 1 R01 DC02032National Institutes of Health Contract 2 P01 DC00361National Institutes of Health Contract N01 DC22402National Institutes of Health Grant R01-DC001001National Institutes of Health Grant R01-DC00270National Institutes of Health Grant 5 R01 DC00126National Institutes of Health Grant R29-DC00625U.S. Navy - Office of Naval Research Grant N00014-88-K-0604U.S. Navy - Office of Naval Research Grant N00014-91-J-1454U.S. Navy - Office of Naval Research Grant N00014-92-J-1814U.S. Navy - Naval Air Warfare Center Training Systems Division Contract N61339-94-C-0087U.S. Navy - Naval Air Warfare Center Training System Division Contract N61339-93-C-0055U.S. Navy - Office of Naval Research Grant N00014-93-1-1198National Aeronautics and Space Administration/Ames Research Center Grant NCC 2-77

    Sensory Communication

    Get PDF
    Contains table of contents on Section 2, an introduction, reports on eleven research projects and a list of publications.National Institutes of Health Grant 5 R01 DC00117National Institutes of Health Grant 5 R01 DC00270National Institutes of Health Contract 2 P01 DC00361National Institutes of Health Grant 5 R01 DC00100National Institutes of Health Contract 7 R29 DC00428National Institutes of Health Grant 2 R01 DC00126U.S. Air Force - Office of Scientific Research Grant AFOSR 90-0200U.S. Navy - Office of Naval Research Grant N00014-90-J-1935National Institutes of Health Grant 5 R29 DC00625U.S. Navy - Office of Naval Research Grant N00014-91-J-1454U.S. Navy - Office of Naval Research Grant N00014-92-J-181
    corecore