3,731 research outputs found

    Real-time sound synthesis on a multi-processor platform

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    Real-time sound synthesis means that the calculation and output of each sound sample for a channel of audio information must be completed within a sample period. At a broadcasting standard, a sampling rate of 32,000 Hz, the maximum period available is 31.25 μsec. Such requirements demand a large amount of data processing power. An effective solution for this problem is a multi-processor platform; a parallel and distributed processing system. The suitability of the MIDI [Music Instrument Digital Interface] standard, published in 1983, as a controller for real-time applications is examined. Many musicians have expressed doubts on the decade old standard's ability for real-time performance. These have been investigated by measuring timing in various musical gestures, and by comparing these with the subjective characteristics of human perception. An implementation and its optimisation of real-time additive synthesis programs on a multi-transputer network are described. A prototype 81-polyphonic-note- organ configuration was implemented. By devising and deploying monitoring processes, the network's performance was measured and enhanced, leading to an efficient usage; the 88-note configuration. Since 88 simultaneous notes are rarely necessary in most performances, a scheduling program for dynamic note allocation was then introduced to achieve further efficiency gains. Considering calculation redundancies still further, a multi-sampling rate approach was applied as a further step to achieve an optimal performance. The theories underlining sound granulation, as a means of constructing complex sounds from grains, and the real-time implementation of this technique are outlined. The idea of sound granulation is quite similar to the quantum-wave theory, "acoustic quanta". Despite the conceptual simplicity, the signal processing requirements set tough demands, providing a challenge for this audio synthesis engine. Three issues arising from the results of the implementations above are discussed; the efficiency of the applications implemented, provisions for new processors and an optimal network architecture for sound synthesis

    On interconnecting and orchestrating components in disaggregated data centers:The dReDBox project vision

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    Computing systems servers-low-or high-end ones have been traditionally designed and built using a main-board and its hardware components as a 'hard' monolithic building block; this formed the base unit on which the system hardware and software stack design build upon. This hard deployment and management border on compute, memory, network and storage resources is either fixed or quite limited in expandability during design time and in practice remains so throughout machine lifetime as subsystem upgrades are seldomely employed. The impact of this rigidity has well known ramifications in terms of lower system resource utilization, costly upgrade cycles and degraded energy proportionality. In the dReDBox project we take on the challenge of breaking the server boundaries through materialization of the concept of disaggregation. The basic idea of the dReDBox architecture is to use a core of high-speed, low-latency opto-electronic fabric that will bring physically distant components more closely in terms of latency and bandwidth. We envision a powerful software-defined control plane that will match the flexibility of the system to the resource needs of the applications (or VMs) running in the system. Together the hardware, interconnect, and software architectures will enable the creation of a modular, vertically-integrated system that will form a datacenter-in-a-box

    Digital neural circuits : from ions to networks

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    PhD ThesisThe biological neural computational mechanism is always fascinating to human beings since it shows several state-of-the-art characteristics: strong fault tolerance, high power efficiency and self-learning capability. These behaviours lead the developing trend of designing the next-generation digital computation platform. Thus investigating and understanding how the neurons talk with each other is the key to replicating these calculation features. In this work I emphasize using tailor-designed digital circuits for exactly implementing bio-realistic neural network behaviours, which can be considered a novel approach to cognitive neural computation. The first advance is that biological real-time computing performances allow the presented circuits to be readily adapted for real-time closed-loop in vitro or in vivo experiments, and the second one is a transistor-based circuit that can be directly translated into an impalpable chip for high-level neurologic disorder rehabilitations. In terms of the methodology, first I focus on designing a heterogeneous or multiple-layer-based architecture for reproducing the finest neuron activities both in voltage-and calcium-dependent ion channels. In particular, a digital optoelectronic neuron is developed as a case study. Second, I focus on designing a network-on-chip architecture for implementing a very large-scale neural network (e.g. more than 100,000) with human cognitive functions (e.g. timing control mechanism). Finally, I present a reliable hybrid bio-silicon closed-loop system for central pattern generator prosthetics, which can be considered as a framework for digital neural circuit-based neuro-prosthesis implications. At the end, I present the general digital neural circuit design principles and the long-term social impacts of the presented work

    LEGaTO: first steps towards energy-efficient toolset for heterogeneous computing

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    LEGaTO is a three-year EU H2020 project which started in December 2017. The LEGaTO project will leverage task-based programming models to provide a software ecosystem for Made-in-Europe heterogeneous hardware composed of CPUs, GPUs, FPGAs and dataflow engines. The aim is to attain one order of magnitude energy savings from the edge to the converged cloud/HPC.Peer ReviewedPostprint (author's final draft

    The sound of 1-bit:technical constraint and musical creativity on the 48k Sinclair ZX Spectrum

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    This article explores constraint as a driver of creativity and innovation in early video game soundtracks. Using what was, perhaps, the most constrained platform of all, the 48k Sinclair ZX Spectrum, as a prism through which to examine the development of an early branch of video game music, the paper explores the creative approaches adopted by programmers to circumvent the Spectrum’s technical limitations so as to coax the hardware into performing feats of musicality that it had never been designed to achieve. These solutions were not without computational or aural cost, however, and their application often imparted a unique characteristic to the sound, which over time came to define the aesthetic of the 8-bit computer soundtrack, a sound which has been developed since as part of the emerging chiptune scene. By discussing pivotal moments in the development of ZX Spectrum music, this article will show how the application of binary impulse trains, granular synthesis, and pulse-width modulation came to shape the sound of 1-bit music

    Neural networks-on-chip for hybrid bio-electronic systems

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    PhD ThesisBy modelling the brains computation we can further our understanding of its function and develop novel treatments for neurological disorders. The brain is incredibly powerful and energy e cient, but its computation does not t well with the traditional computer architecture developed over the previous 70 years. Therefore, there is growing research focus in developing alternative computing technologies to enhance our neural modelling capability, with the expectation that the technology in itself will also bene t from increased awareness of neural computational paradigms. This thesis focuses upon developing a methodology to study the design of neural computing systems, with an emphasis on studying systems suitable for biomedical experiments. The methodology allows for the design to be optimized according to the application. For example, di erent case studies highlight how to reduce energy consumption, reduce silicon area, or to increase network throughput. High performance processing cores are presented for both Hodgkin-Huxley and Izhikevich neurons incorporating novel design features. Further, a complete energy/area model for a neural-network-on-chip is derived, which is used in two exemplar case-studies: a cortical neural circuit to benchmark typical system performance, illustrating how a 65,000 neuron network could be processed in real-time within a 100mW power budget; and a scalable highperformance processing platform for a cerebellar neural prosthesis. From these case-studies, the contribution of network granularity towards optimal neural-network-on-chip performance is explored

    Evaluation of Single-Chip, Real-Time Tomographic Data Processing on FPGA - SoC Devices

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    A novel approach to tomographic data processing has been developed and evaluated using the Jagiellonian PET (J-PET) scanner as an example. We propose a system in which there is no need for powerful, local to the scanner processing facility, capable to reconstruct images on the fly. Instead we introduce a Field Programmable Gate Array (FPGA) System-on-Chip (SoC) platform connected directly to data streams coming from the scanner, which can perform event building, filtering, coincidence search and Region-Of-Response (ROR) reconstruction by the programmable logic and visualization by the integrated processors. The platform significantly reduces data volume converting raw data to a list-mode representation, while generating visualization on the fly.Comment: IEEE Transactions on Medical Imaging, 17 May 201

    A High-performance, Energy-efficient Modular DMA Engine Architecture

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    Data transfers are essential in today's computing systems as latency and complex memory access patterns are increasingly challenging to manage. Direct memory access engines (DMAEs) are critically needed to transfer data independently of the processing elements, hiding latency and achieving high throughput even for complex access patterns to high-latency memory. With the prevalence of heterogeneous systems, DMAEs must operate efficiently in increasingly diverse environments. This work proposes a modular and highly configurable open-source DMAE architecture called intelligent DMA (iDMA), split into three parts that can be composed and customized independently. The front-end implements the control plane binding to the surrounding system. The mid-end accelerates complex data transfer patterns such as multi-dimensional transfers, scattering, or gathering. The back-end interfaces with the on-chip communication fabric (data plane). We assess the efficiency of iDMA in various instantiations: In high-performance systems, we achieve speedups of up to 15.8x with only 1 % additional area compared to a base system without a DMAE. We achieve an area reduction of 10 % while improving ML inference performance by 23 % in ultra-low-energy edge AI systems over an existing DMAE solution. We provide area, timing, latency, and performance characterization to guide its instantiation in various systems.Comment: 14 pages, 14 figures, accepted by an IEEE journal for publicatio

    Multilevel MPSoC Performance Evaluation: New ISSPT Model

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    To deploy the enormous hardware resources available in Multi Processor Systems-on-Chip (MPSoC) efficiently, rapidly and accurately, methods of Design Space Exploration (DSE) are needed to evaluate the different design alternatives. In this paper, we present a framework that makes fast simulation and performance evaluation of MPSoC possible early in the design flow, thus reducing the time-to-market. In this framework and within the Transaction Level Modeling (TLM) approach, we present a new definition of ISS level by introducing two complementary modeling sublevels ISST and ISSPT. This later, that we illustrate an arbiter modeling approach that allows a high performance MPSoC communication. A round-robin method is chosen because it is simple, minimizes the communication latency and has an accepted speed-up. Two applications are tested and used to validate our platform: Game of life and JPEG Encoder. The performance of the proposed approach has been analyzed in our platform MPSoC based on multi-MicroBlaze. Simulation results show with ISSPT sublevels gives a high simulation speedup factor of up to 32 with a negligible performance estimation error margin
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