810 research outputs found

    Towards Contextual Action Recognition and Target Localization with Active Allocation of Attention

    Get PDF
    Exploratory gaze movements are fundamental for gathering the most relevant information regarding the partner during social interactions. We have designed and implemented a system for dynamic attention allocation which is able to actively control gaze movements during a visual action recognition task. During the observation of a partners reaching movement, the robot is able to contextually estimate the goal position of the partner hand and the location in space of the candidate targets, while moving its gaze around with the purpose of optimizing the gathering of information relevant for the task. Experimental results on a simulated environment show that active gaze control provides a relevant advantage with respect to typical passive observation, both in term of estimation precision and of time required for action recognition. © 2012 Springer-Verlag

    Real-Time Anisotropic Diffusion using Space-Variant Vision

    Full text link
    Many computer and robot vision applications require multi-scale image analysis. Classically, this has been accomplished through the use of a linear scale-space, which is constructed by convolution of visual input with Gaussian kernels of varying size (scale). This has been shown to be equivalent to the solution of a linear diffusion equation on an infinite domain, as the Gaussian is the Green's function of such a system (Koenderink, 1984). Recently, much work has been focused on the use of a variable conductance function resulting in anisotropic diffusion described by a nonlinear partial differential equation (PDF). The use of anisotropic diffusion with a conductance coefficient which is a decreasing function of the gradient magnitude has been shown to enhance edges, while decreasing some types of noise (Perona and Malik, 1987). Unfortunately, the solution of the anisotropic diffusion equation requires the numerical integration of a nonlinear PDF which is a costly process when carried out on a fixed mesh such as a typical image. In this paper we show that the complex log transformation, variants of which are universally used in mammalian retino-cortical systems, allows the nonlinear diffusion equation to be integrated at exponentially enhanced rates due to the non-uniform mesh spacing inherent in the log domain. The enhanced integration rates, coupled with the intrinsic compression of the complex log transformation, yields a seed increase of between two and three orders of magnitude, providing a means of performing real-time image enhancement using anisotropic diffusion.Office of Naval Research (N00014-95-I-0409

    Perception-driven approaches to real-time remote immersive visualization

    Get PDF
    In remote immersive visualization systems, real-time 3D perception through RGB-D cameras, combined with modern Virtual Reality (VR) interfaces, enhances the user’s sense of presence in a remote scene through 3D reconstruction rendered in a remote immersive visualization system. Particularly, in situations when there is a need to visualize, explore and perform tasks in inaccessible environments, too hazardous or distant. However, a remote visualization system requires the entire pipeline from 3D data acquisition to VR rendering satisfies the speed, throughput, and high visual realism. Mainly when using point-cloud, there is a fundamental quality difference between the acquired data of the physical world and the displayed data because of network latency and throughput limitations that negatively impact the sense of presence and provoke cybersickness. This thesis presents state-of-the-art research to address these problems by taking the human visual system as inspiration, from sensor data acquisition to VR rendering. The human visual system does not have a uniform vision across the field of view; It has the sharpest visual acuity at the center of the field of view. The acuity falls off towards the periphery. The peripheral vision provides lower resolution to guide the eye movements so that the central vision visits all the interesting crucial parts. As a first contribution, the thesis developed remote visualization strategies that utilize the acuity fall-off to facilitate the processing, transmission, buffering, and rendering in VR of 3D reconstructed scenes while simultaneously reducing throughput requirements and latency. As a second contribution, the thesis looked into attentional mechanisms to select and draw user engagement to specific information from the dynamic spatio-temporal environment. It proposed a strategy to analyze the remote scene concerning the 3D structure of the scene, its layout, and the spatial, functional, and semantic relationships between objects in the scene. The strategy primarily focuses on analyzing the scene with models the human visual perception uses. It sets a more significant proportion of computational resources on objects of interest and creates a more realistic visualization. As a supplementary contribution, A new volumetric point-cloud density-based Peak Signal-to-Noise Ratio (PSNR) metric is proposed to evaluate the introduced techniques. An in-depth evaluation of the presented systems, comparative examination of the proposed point cloud metric, user studies, and experiments demonstrated that the methods introduced in this thesis are visually superior while significantly reducing latency and throughput

    Detecting Biological Motion for Human-Robot Interaction: A Link between Perception and Action

    Get PDF
    One of the fundamental skills supporting safe and comfortable interaction between humans is their capability to understand intuitively each other's actions and intentions. At the basis of this ability is a special-purpose visual processing that human brain has developed to comprehend human motion. Among the first "building blocks" enabling the bootstrapping of such visual processing is the ability to detect movements performed by biological agents in the scene, a skill mastered by human babies in the first days of their life. In this paper, we present a computational model based on the assumption that such visual ability must be based on local low-level visual motion features, which are independent of shape, such as the configuration of the body and perspective. Moreover, we implement it on the humanoid robot iCub, embedding it into a software architecture that leverages the regularities of biological motion also to control robot attention and oculomotor behaviors. In essence, we put forth a model in which the regularities of biological motion link perception and action enabling a robotic agent to follow a human-inspired sensory-motor behavior. We posit that this choice facilitates mutual understanding and goal prediction during collaboration, increasing the pleasantness and safety of the interactio

    Combined object recognition approaches for mobile robotics

    Get PDF
    There are numerous solutions to simple object recognition problems when the machine is operating under strict environmental conditions (such as lighting). Object recognition in real-world environments poses greater difficulty however. Ideally mobile robots will function in real-world environments without the aid of fiduciary identifiers. More robust methods are therefore needed to perform object recognition reliably. A combined approach of multiple techniques improves recognition results. Active vision and peripheral-foveal vision—systems that are designed to improve the information gathered for the purposes of object recognition—are examined. In addition to active vision and peripheral-foveal vision, five object recognition methods that either make use of some form of active vision or could leverage active vision and/or peripheral-foveal vision systems are also investigated: affine-invariant image patches, perceptual organization, 3D morphable models (3DMMs), active viewpoint, and adaptive color segmentation. The current state-of-the-art in these areas of vision research and observations on areas of future research are presented. Examples of state-of-theart methods employed in other vision applications that have not been used for object recognition are also mentioned. Lastly, the future direction of the research field is hypothesized

    Saliency map based attention control for the RoboCup SPL

    Get PDF
    Attention mechanism can be used both for reducing the amount of perceptual information to be processed and for restricting all available actions to only those useful for a given scenario. Information reduction improves performance and action restriction allows for a more precise interaction with our environment. In this paper we present the design of an attention control mechanism based on a saliency map and its implementation in the SPL's Nao robot. The results obtained are analysed and future works derived from that analysis are presente
    • …
    corecore