Saliency map based attention control for the RoboCup SPL

Abstract

Attention mechanism can be used both for reducing the amount of perceptual information to be processed and for restricting all available actions to only those useful for a given scenario. Information reduction improves performance and action restriction allows for a more precise interaction with our environment. In this paper we present the design of an attention control mechanism based on a saliency map and its implementation in the SPL's Nao robot. The results obtained are analysed and future works derived from that analysis are presente

    Similar works