2,291 research outputs found

    Robust Estimation of Motion Parameters and Scene Geometry : Minimal Solvers and Convexification of Regularisers for Low-Rank Approximation

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    In the dawning age of autonomous driving, accurate and robust tracking of vehicles is a quintessential part. This is inextricably linked with the problem of Simultaneous Localisation and Mapping (SLAM), in which one tries to determine the position of a vehicle relative to its surroundings without prior knowledge of them. The more you know about the object you wish to track—through sensors or mechanical construction—the more likely you are to get good positioning estimates. In the first part of this thesis, we explore new ways of improving positioning for vehicles travelling on a planar surface. This is done in several different ways: first, we generalise the work done for monocular vision to include two cameras, we propose ways of speeding up the estimation time with polynomial solvers, and we develop an auto-calibration method to cope with radially distorted images, without enforcing pre-calibration procedures.We continue to investigate the case of constrained motion—this time using auxiliary data from inertial measurement units (IMUs) to improve positioning of unmanned aerial vehicles (UAVs). The proposed methods improve the state-of-the-art for partially calibrated cases (with unknown focal length) for indoor navigation. Furthermore, we propose the first-ever real-time compatible minimal solver for simultaneous estimation of radial distortion profile, focal length, and motion parameters while utilising the IMU data.In the third and final part of this thesis, we develop a bilinear framework for low-rank regularisation, with global optimality guarantees under certain conditions. We also show equivalence between the linear and the bilinear framework, in the sense that the objectives are equal. This enables users of alternating direction method of multipliers (ADMM)—or other subgradient or splitting methods—to transition to the new framework, while being able to enjoy the benefits of second order methods. Furthermore, we propose a novel regulariser fusing two popular methods. This way we are able to combine the best of two worlds by encouraging bias reduction while enforcing low-rank solutions

    Reproducibility of two calibration procedures for phase-measuring deflectometry

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    Phase-measuring deflectometry is an optical inspection technique for reflective surfaces. It enables absolute, quantitative surface measurements, given a calibrated measurement setup. Two general calibration approaches can be found in literature: First, the stepwise approach uses a calibration pattern and determines internal camera parameters and external geometrical parameters in separate, consecutive steps. Second, the holistic approach optimizes all parameters collectively, based on deflectometric measurements of a calibration mirror. Whereas both approaches have been compared regarding the accuracy of subsequent surface measurements, the present contribution focuses on experimental examination of their reproducibility. In experiment E1, we assess the parameter variability by repeating both calibration procedures ten times. In an additional experiment E2, we repeat all calibration measurements related to a mirror/pattern position ten times in a row before rearranging the mirror/pattern, in order to examine the purely noise-related parameter variability. Finally, we calculate the coordinate variability of a set of world points projected onto the image planes of the calibrated cameras. The measured variability is consistently higher in E1 than in E2 (average ratio: 3.2). Unexpectedly, in both experiments, the external parameter variability also turns out to be higher for the holistic approach compared to stepwise calibration (average ratio: 2.3). This is of importance, since the holistic approach is known from literature to be more accurate than the stepwise approach, regarding their respective application to surface measurements. The image coordinate variability is comparable for both calibration approaches with an average of 0.84 and 0.21 camera pixels for E1 and E2, respectively

    3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures

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    Tese de doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201

    Development of a calibration pipeline for a monocular-view structured illumination 3D sensor utilizing an array projector

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    Commercial off-the-shelf digital projection systems are commonly used in active structured illumination photogrammetry of macro-scale surfaces due to their relatively low cost, accessibility, and ease of use. They can be described as inverse pinhole modelled. The calibration pipeline of a 3D sensor utilizing pinhole devices in a projector-camera setup configuration is already well-established. Recently, there have been advances in creating projection systems offering projection speeds greater than that available from conventional off-the-shelf digital projectors. However, they cannot be calibrated using well established techniques based on the pinole assumption. They are chip-less and without projection lens. This work is based on the utilization of unconventional projection systems known as array projectors which contain not one but multiple projection channels that project a temporal sequence of illumination patterns. None of the channels implement a digital projection chip or a projection lens. To workaround the calibration problem, previous realizations of a 3D sensor based on an array projector required a stereo-camera setup. Triangulation took place between the two pinhole modelled cameras instead. However, a monocular setup is desired as a single camera configuration results in decreased cost, weight, and form-factor. This study presents a novel calibration pipeline that realizes a single camera setup. A generalized intrinsic calibration process without model assumptions was developed that directly samples the illumination frustum of each array projection channel. An extrinsic calibration process was then created that determines the pose of the single camera through a downhill simplex optimization initialized by particle swarm. Lastly, a method to store the intrinsic calibration with the aid of an easily realizable calibration jig was developed for re-use in arbitrary measurement camera positions so that intrinsic calibration does not have to be repeated

    Computational Methods for Computer Vision : Minimal Solvers and Convex Relaxations

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    Robust fitting of geometric models is a core problem in computer vision. The most common approach is to use a hypothesize-and-test framework, such as RANSAC. In these frameworks the model is estimated from as few measurements as possible, which minimizes the risk of selecting corrupted measurements. These estimation problems are called minimal problems, and they can often be formulated as systems of polynomial equations. In this thesis we present new methods for building so-called minimal solvers or polynomial solvers, which are specialized code for solving such systems. On several minimal problems we improve on the state-of-the-art both with respect to numerical stability and execution time.In many computer vision problems low rank matrices naturally occur. The rank can serve as a measure of model complexity and typically a low rank is desired. Optimization problems containing rank penalties or constraints are in general difficult. Recently convex relaxations, such as the nuclear norm, have been used to make these problems tractable. In this thesis we present new convex relaxations for rank-based optimization which avoid drawbacks of previous approaches and provide tighter relaxations. We evaluate our methods on a number of real and synthetic datasets and show state-of-the-art results

    A System for 3D Shape Estimation and Texture Extraction via Structured Light

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    Shape estimation is a crucial problem in the fields of computer vision, robotics and engineering. This thesis explores a shape from structured light (SFSL) approach using a pyramidal laser projector, and the application of texture extraction. The specific SFSL system is chosen for its hardware simplicity, and efficient software. The shape estimation system is capable of estimating the 3D shape of both static and dynamic objects by relying on a fixed pattern. In order to eliminate the need for precision hardware alignment and to remove human error, novel calibration schemes were developed. In addition, selecting appropriate system geometry reduces the typical correspondence problem to that of a labeling problem. Simulations and experiments verify the effectiveness of the built system. Finally, we perform texture extraction by interpolating and resampling sparse range estimates, and subsequently flattening the 3D triangulated graph into a 2D triangulated graph via graph and manifold methods

    A Virtual Testbed for Fish-Tank Virtual Reality: Improving Calibration with a Virtual-in-Virtual Display

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    With the development of novel calibration techniques for multimedia projectors and curved projection surfaces, volumetric 3D displays are becoming easier and more affordable to build. The basic requirements include a display shape that defines the volume (e.g. a sphere, cylinder, or cuboid) and a tracking system to provide each user's location for the perspective corrected rendering. When coupled with modern graphics cards, these displays are capable of high resolution, low latency, high frame rate, and even stereoscopic rendering; however, like many previous studies have shown, every component must be precisely calibrated for a compelling 3D effect. While human perceptual requirements have been extensively studied for head-tracked displays, most studies featured seated users in front of a flat display. It remains unclear if results from these flat display studies are applicable to newer, walk-around displays with enclosed or curved shapes. To investigate these issues, we developed a virtual testbed for volumetric head-tracked displays that can measure calibration accuracy of the entire system in real-time. We used this testbed to investigate visual distortions of prototype curved displays, improve existing calibration techniques, study the importance of stereo to performance and perception, and validate perceptual calibration with novice users. Our experiments show that stereo is important for task performance, but requires more accurate calibration, and that novice users can make effective use of perceptual calibration tools. We also propose a novel, real-time calibration method that can be used to fine-tune an existing calibration using perceptual feedback. The findings from this work can be used to build better head-tracked volumetric displays with an unprecedented amount of 3D realism and intuitive calibration tools for novice users

    Optical Design of the Atacama Cosmology Telescope and the Millimeter Bolometric Array Camera

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    The Atacama Cosmology Telescope is a 6-meter telescope designed to map the Cosmic Microwave Background simultaneously at 145 GHz, 215 GHz, and 280 GHz with arcminute resolution. Each frequency will have a 32 by 32 element focal plane array of TES bolometers. This paper describes the design of the telescope and the cold reimaging optics, which is optimized for millimeter-wave observations with these sensitive detectors.Comment: 23 pages. Accepted for publication in Applied Optics. Several minor clarifications added after peer revie
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