190 research outputs found

    Derivation and consistency checking of models in early software product line engineering

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    Dissertação para obtenção do Grau de Doutor em Engenharia InformáticaSoftware Product Line Engineering (SPLE) should offer the ability to express the derivation of product-specific assets, while checking for their consistency. The derivation of product-specific assets is possible using general-purpose programming languages in combination with techniques such as conditional compilation and code generation. On the other hand, consistency checking can be achieved through consistency rules in the form of architectural and design guidelines, programming conventions and well-formedness rules. Current approaches present four shortcomings: (1) focus on code derivation only, (2) ignore consistency problems between the variability model and other complementary specification models used in early SPLE, (3) force developers to learn new, difficult to master, languages to encode the derivation of assets, and (4) offer no tool support. This dissertation presents solutions that contribute to tackle these four shortcomings. These solutions are integrated in the approach Derivation and Consistency Checking of models in early SPLE (DCC4SPL) and its corresponding tool support. The two main components of our approach are the Variability Modelling Language for Requirements(VML4RE), a domain-specific language and derivation infrastructure, and the Variability Consistency Checker (VCC), a verification technique and tool. We validate DCC4SPL demonstrating that it is appropriate to find inconsistencies in early SPL model-based specifications and to specify the derivation of product-specific models.European Project AMPLE, contract IST-33710; Fundação para a Ciência e Tecnologia - SFRH/BD/46194/2008

    A model-driven traceability framework for software product lines

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    International audienceSoftware product line (SPL) engineering is a recent approach to software development where a set of software products are derived for a well defined target application domain, from a common set of core assets using analogous means of production (for instance, through Model Driven Engineering). Therefore, such family of products are built from reuse, instead of developed individually from scratch. SPL promise to lower the costs of development, increase the quality of software, give clients more flexibility and reduce time to market. These benefits come with a set of new problems and turn some older problems possibly more complex. One of these problems is traceability management. In the Europe an AMPLE project we are creating a common traceability framework across the various activities of the SPL development. We identified four orthogonal traceability dimensions in SPL development, one of which is an extension of what is often considered as "traceability of variability". This constitutes one of the two contributions of this paper. The second contribution is the specification of a metamodel for a repository of traceability links in the context of SPL and the implementation of a respective traceability framework. This framework enables fundamental traceability management operations, such as trace import and export, modification, query and visualization. The power of our framework is highlighted with an example scenari

    TOWARDS AN INTEGRATED METAMODEL BASED APPROACH TO SOFTWARE REFACTORING

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    Smart contract and web dapp for tracing sustainability indicators in the textile and clothing value chain

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    Mestrado em Engenharia Informática na Escola Superior de Tecnologia e Gestão do Instituto Politécnico de Viana do CasteloNa sociedade atual, o têxtil e vestuário é um dos maiores setores de mercado do mundo. O rápido crescimento desta indústria está a ter impactos sem precedentes na sustentabilidade do planeta, respondendo por consequências negativas ambientais, sociais e de saúde. As tendências da fast-fashion, juntamente com a falta de transparência na cadeia de valor têxtil global, somam-se a cenários desfavoráveis para o mundo, à medida que os níveis crescentes de poluição e consumo de recursos dentro da cadeia de valor atingem máximos históricos a cada ano que passa. O ciclo de vida de uma peça de roupa precisa de se adaptar a um modelo económico regenerativo em vez de linear, que acaba no equivalente a um caminhão de lixo de produtos têxteis sendo descartado num aterro sanitário a cada segundo [1]. Não só as indústrias precisam de reformular os seus processos para circularizar as suas cadeias de valor e promover ações sustentáveis, mas também os consumidores precisam de participar do processo de manter os produtos no círculo da cadeia de valor, pois cabe a eles decidir o destino final de um produto vestuário aquando o seu fim da vida útil. Com estas questões em mente, esta dissertação visa desenvolver duas soluções que possam mitigar os problemas a cima mencionados e promover ações sustentáveis rumo a uma economia circular na cadeia de valor do têxtil e vestuário. Uma solução business-to-business baseada em smart contracts do Hyperledger Fabric para gerir a cadeia de valor do têxtil e vestuário com funcionalidade de rastreabilidade foi desenvolvida como prova de conceito para apoiar as reivindicações de sustentabilidade dos participantes na cadeia de valor, da fibra à peça final de vestuário. A actual funcionabilidade de rastreabilidade desenvolvida no smart contract fornece aos operadores da cadeia de valor a capacidade de rastrear um lote até à sua origem, contudo, também limita a escalabilidade devido ao aumento exponencial do tamanho do bloco, especialmente se considerarmos uma cadeia de valor circular. Para os consumidores, foi proposta uma aplicação descentralizada business-to-consumer-to-consumer com elementos de eco-gamificação para promover o envolvimento e motivação do utilizador para a realização de tarefas que contribuam para a adoção de uma economia circular na cadeia de valor do têxtil e vestuário. Após testar a usabilidade da aplicação com o questionário AttrakDiff, concluiu-se que o sistema precisa de focar a sua usabilidade em prol de um produto orientado à tarefa em vez da orientação pessoal atual da aplicação a fim de promover ações que contribuam para a economia circular da cadeia de valor do têxtil e vestuário.In today’s society, Textile and Clothing (T&C) is one of the biggest market sectors world wide.The sheer size and fast growth of this industry is having unprecedented impacts on sustainability, accounting for negative environmental, social and health consequences. The fast-fashion trends along side the lack of transparency in the global T&C value chain add up to unfavorable scenarios for the world as the increas- ing levels of pollution and resource consumption within the value chain reach historic highs with every year that passes. The lifecycle of a clothing item needs to adapt to a regenerative economic model instead of a linear one that ends up in the equivalent of a garbage truck full of textiles being disposed into a landfill every second [1]. Not only do the industries need to revamp their processes to circularize their value chains and promote sustainable actions, but the consumers also need to partake in the process of keeping the products in the value chain loop as it is up to them to make the final decision upon the end-of-life of an item of clothing. With these issues in mind,this dissertation aims to develop two solutions that can mitigate the aforementioned problems and promote sustainable actions towards a circular economy in the T&C value chain. A Proof-of-Concept (PoC) Business-to-Business (B2B) T&C value chainmanagement smart contract solution builton Hyperledger Fabric with traceability features was developed to support the sustainability claims of participants in the value chain, from fiber to garment. The current traceability feature developed into the smart contract provides value chain operators the capabilities to trace a batch back to its origin, however, it also constraints scalability due to the exponential in crease in block size specially if considering a circular value chain. For the consumers, a Business-to-Consumer-to-Consumer (B2C2C) Decentralized Application (DApp) was proposed with eco-gamification elements fo rpromoting the user’s engagement and motivation to complete tasks that contribute for the adoption of a circular economy in the T&C value chain. After testing the consumer DApp’s usability with the AttrakDiff survey, it was concluded that the system needs to focus it susability towards a task-oriented product instead of the current self-oriented results in order to promote actions that contribute to the circular economy of the T&C value chain

    Redesign of the Quizzito administration console

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    In the context of the competitive online educational landscape, we sought to deliver a platform that would not only meet but surpass the evolving expectations of users, providing them with a seamless and rewarding learning experience. Our project showcases how innovative design, effective user testing, and the deployment of modern development technologies can transform an educational platform to better serve the needs of its users and facilitate their growth and learning journeys. Our project aimed to address the challenges faced by the existing educational platform, Quizzito, which seeks to make learning an engaging and rewarding experience. By redesigning the user interface and enhancing the overall user experience, we aspired to not only retain current users but also attract new ones. The development process was carefully guided by the feedback collected during the mock-up phase, ensuring that user expectations were met and exceeded. Using modern technologies like Vue.js for the front end and Laravel for the back end, we streamlined the platform’s functionality while also optimizing performance and responsiveness. Data storage, a critical component of any educational platform, was handled efficiently through SQL.No contexto do competitivo cenário educacional on-line, procuramos fornecer uma plataforma que não apenas atendesse, mas superasse as expectativas em evolução dos usuários, proporcionando-lhes uma experiência de aprendizagem contínua e gratificante. Nosso projeto mostra como o design inovador, os testes de usuário eficazes e a implantação de tecnologias modernas de desenvolvimento podem transformar uma plataforma educacional para melhor atender às necessidades de seus usuários e facilitar seu crescimento e jornadas de aprendizagem. Nosso projeto teve como objetivo enfrentar os desafios enfrentados pela plataforma educacional existente, Quizzito, que busca tornar o aprendizado uma experiência envolvente e gratificante. Ao redesenhar a interface do usuário e melhorar a experiência geral do usuário, aspiramos não apenas reter os usuários atuais, mas também atrair novos. O processo de desenvolvimento foi cuidadosamente orientado pelo feedback recolhido durante a fase de maquete, garantindo que as expectativas dos utilizadores fossem satisfeitas e superadas. Usando tecnologias modernas como Vue.js para front-end e Laravel para back-end, simplificamos a funcionalidade da plataforma e ao mesmo tempo otimizamos o desempenho e a capacidade de resposta. O armazenamento de dados, um componente crítico de qualquer plataforma educacional, foi gerenciado de forma eficiente por meio de SQL

    A Trust-by-Design Framework for the Internet of Things

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    The Internet of Things (IoT) is an environment where interconnected entities can interact and can be identifiable, usable, and controllable via the Internet. However, in order to interact among them, such IoT entities must trust each other. Trust is difficult to define because it concerns different aspects and is strongly dependent on the context. For this reason, a holistic approach allowing developers to consider and implement trust in the IoT is highly desirable. Nevertheless, trust is usually considered among different IoT entities only when they have to interact among them. In fact, without considering it during the whole System Developmente Life Cycle (SDLC) there is the possibility that security issues will be raised. In fact, without a clear conception of the possible threats during the development of the IoT entity, the lack of planning can be insufficient in order to protect the IoT entity. For this reason, we believe that it is fundamental to consider trust during the whole SDLC in order to carefully plan how an IoT entity will perform trust decisions and interact with the other IoT entities. To fulfill this goal, in this thesis work, we propose a trust-by-design framework for the IoT that is composed of a K-Model and several transversal activities. On the one hand, the K-Model covers the SDLC from the need phase to the utilization phase. On the other hand, the transversal activities will be implemented differently depending on the phases. A fundamental aspect that we implement in this framework is the relationship that trust has with other related domains such as security and privacy. Thus we will also consider such domains and their characteristics in order to develop a trusted IoT entity

    Model Manipulation for End-User Modelers

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