11,877 research outputs found

    Soundless Revolution: Comparative Analysis On How To Propel The Global Ubiquitous IT Business Market According To Changes In The World Information Technology Market Environment

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    National policy and paradigm in enterprise management are also changing from "make & sell" to "sense & respond." A country or enterprise that makes and sells with no particular plan should fail. Countries and enterprises should sense what consumers and market demand and should respond to it quickly. Only when countries and enterprises catch the latest information and process it for application, they can expect to succeed. In this research, the researcher analyzed the research and industry trend of leading enterprises and countries such as Japan, among the United States, the European Union (EU) and the Far East Asia. Also the researcher examined trend in policy and propulsion status of enterprises in the United States. Comparative analysis on how to propel Ubiquitous Business Market in advanced enterprises in EU and Japan can be done too

    mLearning, development and delivery : creating opportunity and enterprise within the HE in FE context

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    This research project was funded by ESCalate in 2006-7 to support Somerset College in developing the curriculum, as well as widening participation via the use of mobile communications technologies such as mp3 players and mobile phones. The Project represents a highly topical and timely engagement with the opportunities for learning provided by the burgeoning use of mobile computing/ communications devices. Activities bring together colleagues from Teacher Education and Multimedia Computing in an innovative approach to designing for and delivering the curriculum. The Project addresses pedagogic issues and also vitally involves current and future learners, providing them with a new context for skills development and entrepreneurship. Anticipated outcomes include informed development of new HE modules and professional CPD activities which address the skills and context of this emerging approach to delivering the curriculum. The Project also intends to trial and evaluate the use of mobile technologies to support a blended learning approach to programme delivery and the development of a FD module which could be delivered via a mobile computing device. An interim report and a final project report are available as Word and PDF file

    Review and analysis of networking challenges in cloud computing

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    Cloud Computing offers virtualized computing, storage, and networking resources, over the Internet, to organizations and individual users in a completely dynamic way. These cloud resources are cheaper, easier to manage, and more elastic than sets of local, physical, ones. This encourages customers to outsource their applications and services to the cloud. The migration of both data and applications outside the administrative domain of customers into a shared environment imposes transversal, functional problems across distinct platforms and technologies. This article provides a contemporary discussion of the most relevant functional problems associated with the current evolution of Cloud Computing, mainly from the network perspective. The paper also gives a concise description of Cloud Computing concepts and technologies. It starts with a brief history about cloud computing, tracing its roots. Then, architectural models of cloud services are described, and the most relevant products for Cloud Computing are briefly discussed along with a comprehensive literature review. The paper highlights and analyzes the most pertinent and practical network issues of relevance to the provision of high-assurance cloud services through the Internet, including security. Finally, trends and future research directions are also presented

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Forth Industrial Revolution (4 IR) : digital disruption of cyber-physical systems

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    Article focus of the disruptive character of technological innovations brought by Fourth Industrial Revolution (4IR), withits unprecedented scale and scope, and exponential speed of incoming innovations, described from the point view of 'unintended consequences' (cross cutting impact of disruptive technologies across many sectors and aspects of human life). With integration of technology innovations emerging in number of fields including advanced robotics, pervasive computing, artificial intelligence, nano-and bio-technologies, additive and smart manufacturing, Forth Industrial Revolution introduce new ways in which technology becomes embedded not only within the society, economy and culture, but also within human body and mind (described by integration of technologies, collectively referred to as cyber-physical systems). At the forefront of digital transformation, based on cyber physical systems, stands Industry 4.0, referring to recent technological advances, where internet and supporting technologies (embedded systems) are serving as framework to integrate physical objects, human actors, intelligent machines, production lines and processes across organizational boundaries to form new kind of intelligent, networked value chain, called smart factory. Article presents broader context of 'disruptive changes (innovations)' accompanying 4IR, that embrace both economical perspective of 'broaderrestructuring' of modern economy and society (described in second part of the article as transition from second to third and forth industrial revolution), and technological perspective of computer and informational science with advances in pervasive computing, algorithms and artificial intelligence (described in third part of article with different stages of web development : web 1.0, web 2.0, web 3.0, web 4.0). What's more important, article presents hardly ever described in literature, psychological and philosophical perspective, more or less subtle reconfiguration made under the influence of these technologies, determining physical (body), psychological (mind) and philosophical aspect of human existence (the very idea of what it means to be the human), fully depicted in the conclusion of the article. The core element (novelty) is the attempt to bring full understanding and acknowledgment of disruptive innovations', that "change not only of the what and the how things are done, but also the who we are", moving beyond economical or technological perspective, to embrace also psychological and philosophical one

    Service architecting and dynamic composition in pervasive smart ecosystems for the Internet of things based on sensor network technology

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    Why pervasive awareness and Ambient Intelligence are perceived by a great part of the academia and industry as a massive revolution in the short-term? In our best knowledge, a cornerstone of this thought is based on the fact that the ultimate nature of the smart environment paradigm is not in the technology itself, but on a people-centered approach. Perhaps, is in this apparently simple conception where precisely lies the boldness of this promising vision, which has been consolidated in recent years with the emerging proliferation of mobile, personal, portable, wearable and sensory computing: to reach everyone and everywhere. On the one hand, it touches our daily lives in a close manner, minimizing the required attention from the users, anticipating to their needs with the main intention of redefining our idea of Quality of Experience. On the other hand, this new wave impacts everywhere at both global and personal scales allowing expanded connectivity between devices and smart objects, in a dynamic and ubiquitous manner, as a natural extension of the physical world around us. According to the above, this doctoral dissertation focuses on contributing to the integration of software and networking engineering advances in the field of pervasive smart spaces and environment using sensor networks. This is founded on the convergence of some information technology and computer science paradigms, such as service and agent orientation, semantic technologies and knowledge management in the framework of pervasive computing and the Internet of Things. To this end, the nSOM (nano Service-Oriented Middleware) and nSOL (nano Semantics-Oriented Language) approaches are presented. Firstly, the nSOM proposal defines a service-oriented platform for the implementation, deployment and exposure of agent-based in-network services to the Internet cloud on heterogeneous sensor devices. Secondly, the nSOL solution enables an abstraction for supporting ubiquitous service composition based on semantic knowledge management. The integration of both contributions leads to the formal modelling and practical development of adaptive virtual sensor services for pervasive Ambient Intelligence ecosystems. This work includes also the related performance characterization of the resulting prototype according to several metrics such as code size, volatile memory footprint, CPU overhead, service time delay and battery lifetime. Main foundations and outcomes presented in this essay are contextualized in the following European Research Projects: μSWN (FP6 code: IST-034642), DiYSE (ITEA2 code: 08005) and LifeWear (ITEA2 code: 09026). --------------------¿Por qué la sensibilidad ubicua y la inteligencia ambiental son percibidas por una gran parte de las comunidades académica e industrial como una revolución masiva en el corto plazo? En nuestra opinión, una piedra angular de este pensamiento es el hecho de que la naturaleza última del paradigma de entornos inteligentes no reside en la tecnología en sí misma, sino en una aproximación centrada en las personas. Y es quizá en esta aparente simple concepción donde se halla precisamente el atrevimiento de esta prometedora visión, consolidada en los últimos años con la emergente proliferación de la computación móvil, personal, portable, llevable y sensorial: llegar a todos y a todas partes. Por un lado, esta alcanza nuestras vidas de una manera cercana, minimizando la atención requerida por los usuarios, anticipándose a sus necesidades con el objetivo de redefinir nuestra idea de calidad de experiencia. Por otro lado, esta impacta en todas partes tanto a escala global como personal, con una conectividad expandida entre dispositivos y objetos inteligentes, de un modo ubicuo y dinámico, como una extensión natural del mundo que nos rodea. Conforme a lo anterior, esta tesis doctoral se centra en contribuir en la integración de los avances de ingeniería de redes y software en el ámbito de los espacios y entornos inteligentes ubicuos basados en redes de sensores. Esto se fundamenta en la convergencia de diversos paradigmas de las tecnologías de la información y ciencia de la computación, tales como orientación a servicios y agentes, tecnologías semánticas y de gestión del conocimiento en el contento de la computación ubicua en la Internet de las Cosas. Para este fin, se presentan las aproximaciones nSOM (nano Service-Oriented Middleware) y nSOL (nano Semantics-Oriented Language). En primer lugar, nSOM define una plataforma orientada a servicios para la implementación, despliegue y exposición a la nube de servicios basados en agentes e implementados en red sobre dispositivos heterogéneos de sensores. En segundo lugar, nSOL habilita una abstracción para proporcionar composición ubicua de servicios basada en gestión semántica del conocimiento. La integración de ambas contribuciones conduce a un modelado formal y de implementación práctica de servicios de sensor virtual adaptativos para ecosistemas de inteligencia ambiental. Este trabajo incluye la caracterización del rendimiento del prototipo resultante, basándonos para ello en métricas tales como tamaño de código, tamaño de memoria volátil, sobrecarga de procesamiento, retardo en tiempo de servicio y autonomía de baterías. Los principales fundamentos y resultados discutidos en este ensayo están contextualizados en los siguientes Proyectos de Investigación Europeos: μSWN (FP6 código: IST-034642), DiYSE (ITEA2 código: 08005) y LifeWear (ITEA2 código: 09026).Presidente: Juan Ramón Velasco Pérez; Vocal: Juan Carlos Dueñas; Secretario: Mario Muñoz Organer
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