9 research outputs found

    Brief Announcement: Energy Constrained Depth First Search

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    Depth first search is a natural algorithmic technique for constructing a closed route that visits all vertices of a graph. The length of such route equals, in an edge-weighted tree, twice the total weight of all edges of the tree and this is asymptotically optimal over all exploration strategies. This paper considers a variant of such search strategies where the length of each route is bounded by a positive integer B (e.g. due to limited energy resources of the searcher). The objective is to cover all the edges of a tree T using the minimum number of routes, each starting and ending at the root and each being of length at most B. To this end, we analyze the following natural greedy tree traversal process that is based on decomposing a depth first search traversal into a sequence of limited length routes. Given any arbitrary depth first search traversal R of the tree T, we cover R with routes R_1,...,R_l, each of length at most B such that: R_i starts at the root, reaches directly the farthest point of R visited by R_{i-1}, then R_i continues along the path R as far as possible, and finally R_i returns to the root. We call the above algorithm piecemeal-DFS and we prove that it achieves the asymptotically minimal number of routes l, regardless of the choice of R. Our analysis also shows that the total length of the traversal (and thus the traversal time) of piecemeal-DFS is asymptotically minimum over all energy-constrained exploration strategies. The fact that R can be chosen arbitrarily means that the exploration strategy can be constructed in an online fashion when the input tree T is not known in advance. Each route R_i can be constructed without any knowledge of the yet unvisited part of T. Surprisingly, our results show that depth first search is efficient for energy constrained exploration of trees, even though it is known that the same does not hold for energy constrained exploration of arbitrary graphs

    Traversals of Infinite Graphs with Random Local Orientations

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    We introduce the notion of a "random basic walk" on an infinite graph, give numerous examples, list potential applications, and provide detailed comparisons between the random basic walk and existing generalizations of simple random walks. We define analogues in the setting of random basic walks of the notions of recurrence and transience in the theory of simple random walks, and we study the question of which graphs have a cycling random basic walk and which a transient random basic walk. We prove that cycles of arbitrary length are possible in any regular graph, but that they are unlikely. We give upper bounds on the expected number of vertices a random basic walk will visit on the infinite graphs studied and on their finite analogues of sufficiently large size. We then study random basic walks on complete graphs, and prove that the class of complete graphs has random basic walks asymptotically visit a constant fraction of the nodes. We end with numerous conjectures and problems for future study, as well as ideas for how to approach these problems.Comment: This is my masters thesis from Wesleyan University. Currently my advisor and I are selecting a journal where we will submit a shorter version. We plan to split this work into two papers: one for the case of infinite graphs and one for the finite case (which is not fully treated here

    Fifth Biennial Report : June 1999 - August 2001

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    27th Annual European Symposium on Algorithms: ESA 2019, September 9-11, 2019, Munich/Garching, Germany

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    Polylogarithmic-Overhead Piecemeal Graph Exploration

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    We introduce a new traversal technique in the context of piecemeal exploration of unknown graphs. The problem of learning a graph via piecemeal exploration requires a robot to create a complete map of its environment, subject to two constraints. First, it cannot jump between non-adjacent vertices in one time step and second, it must return to a fixed starting point every so often. This paper presents the recursive piecemeal search (RPS) strategy together with an algorithm for the above problem. We are able to achieve O(log 2 n) overhead (where n is the number of vertices), improving on previous results of Awerbuch, Betke, Rivest, and Singh which require O(n ffl ) overhead. The graph is discovered via the recursive piecemeal search, which can be viewed as a combination of breadth-first and depth-first passes. The construction of RPS trees relies on the concept of sparse neighborhood covers and captures nicely the nature of the graph exploration problem. This paper is eligible for ..

    Modified Mclaren-marsaglia Pseudo-random Number Generator and Stochastic Key Agreement

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    A discussion of problems in cryptographic applications, with a brief survey of pseudo-random number generators (PRNG) used as synchronous stream ciphers, leads to a discussion of the McClaren-Marsaglia shuffling PRNG, and some means of altering its structure to both provide a more secure PRNG and to provide effective means by which to inject aperiodicity into a modified form of McClaren-Marsaglia. A discussion of two closely related protocols using this modified form of McClaren-Marsaglia as means by which correspondents may agree upon a set of random bits in a manner suitable for use in cryptographic applications is then presented, with implementation in the C programming language of the second protocol. Analysis of the protocols concludes that a reasonable expectation of confidentiality and cryptographic strength in the agreed bit-sequence is obtained.Computer Science Departmen
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