117 research outputs found
A multi-agent knowledge model for SMEs mechatronic supply chains.
19International audienceThe main concern of this research work is to analyse and model supply chains (SCs) in a particular context which is that of small and medium enterprises (SMEs) in the field of mechatronic. The study is based on the analysis of the organisational features, the actors' behaviour, and performance considerations. The development of the model relies on an iterative framework that progressively integrates different aspects into the model. This framework is the ArchMDE process, which is based on MDE (Model Driven Engineering). A major feature of this work lies in its contribution to two different areas of research. The first contribution of the work is to propose a generic metamodel for SCs. Based on a literature review, an incremental framework is proposed for the modelling of SCs in terms of concepts, structure and relationships. The application of the framework to the studied context is described and its result is a domain-metamodel for SCs. The second contribution of this work lies in the formalisation of the dynamic behaviour of the concepts in the metamodel. This formalisation is based on the multi-agent approach. An agentification of the metamodel is thus drawn, thanks to the natural links between multiagent theory and SC reality. This step leads to an agentified-domain-metamodel which also includes the monitoring of the SC and synchronisation protocols. By adding relationships and dynamic behavior aspects, we obtain a metamodel of the domain that can be implemented, with its static and dynamic aspects. To validate this model, an industrial case study is detailed and has been instantiated and encoded in JAVA
The use of Game Theory to solve conflicts in the project management and construction industry
A typical construction project involves a wide range of disparate professionals, in many cases geographically distributed, working together for a relatively short period of time on the design and construction of a facility. Since organizations are becoming flatter, culturally rich, geographically diverse and intensely competitive, the possibilities for conflict in such environments are greater. Negotiation is an important aspect of a project and plays an important role in resolving claims, preventing disputes, and keeping a harmonious relationship between project participants. Part of any project manager’s role as a leader is to recognize conflict, understand the sources of conflict and manage it, and to do this a project manager must be able to understand the basics of negotiation theory and have sufficient competencies to lead in such situations. To address the complex technical and human issues in negotiation, different negotiation theories and models are available which mainly include game theory, economic theory, and behavior theory. Since Game Theory provides, by its very nature, the appropriate tools for the analysis and eventual solution of conflicts of any kind, this paper uses a model based on Game Theory in order to identify the activities that are responsible for the delays in a project and divide the costs among them
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Automating CapCom Using Mobile Agents and Robotic Assistants
Mobile Agents (MA) is an advanced Extra-Vehicular Activity (EVA) communications and computing system to increase astronaut self-reliance and safety, reducing dependence on continuous monitoring and advising from mission control on Earth. MA is voice controlled and provides information verbally to the astronauts through programs called “personal agents.” The system partly automates the role of CapCom in Apollo-including monitoring and managing navigation, scheduling, equipment deployment, telemetry, health tracking, and scientific data collection. Data are stored automatically in a shared database in the habitat/vehicle and mirrored to a site accessible by a remote science team. The program has been developed iteratively in authentic work contexts, including six years of ethnographic observation of field geology. Analog field experiments in Utah enabled empirically discovering requirements and testing alternative technologies and protocols. We report on the 2004 system configuration, experiments, and results, in which an EVA robotic assistant (ERA) followed geologists approximately 150 m through a winding, narrow canyon. On voice command, the ERA took photographs and panoramas and was directed to serve as a relay on the wireless network
An axiomatic design framework to design interoperable buyer–supplier dyads
Cooperation arrangements in the form of buyer–supplier dyads are a way that companies have found to deal with the current competitive environment. Despite the contributions in the interoperability literature, a cohesive framework is lacking that would allow the systematization of solutions for interoperable problems in such cooperation. Therefore, we propose a framework for systematically detail interoperability issues and to provide solutions that fit business conditions.Through a case study conducted on an automotive dyad, it is possible to achieve a better interoperable scenario, by systematically addressing the issues and providing solutions that comply with the AD independence axiom.authorsversionpublishe
A Study of V2V Communication on VANET: Characteristic, Challenges and Research Trends
Vehicle to Vehicle (V2V) communication is a specific type of communication on Vehicular Ad Hoc Network (VANET) that attracts the great interest of researchers, industries, and government attention in due to its essential application to improve safety driving purposes for the next generation of vehicles. Our paper is a systematic study of V2V communication in VANET that cover the particular research issue, and trends from the recent works of literature. We begin the article with a brief V2V communication concept and the V2V application to safety purposes and non-safety purposes; then, we analyze several problems of V2V communication for VANET related to safety issues and non-safety issues. Next, we provide the trends of the V2V communication application for VANET. Finally, provide SWOT analysis as a discussion to identify opportunities and challenges of V2V communication for VANET in the future. The paper does not include a technical explanation. Still, the article describes the general perspective of VANET to the reader, especially for the beginner reader, who intends to learn about the topic
The use of Game Theory to solve conflicts in the project management and construction industry
A typical construction project involves a wide range of disparate professionals, in many cases geographically distributed, working together for a relatively short period of time on the design and construction of a facility. Since organizations are becoming flatter, culturally rich, geographically diverse and intensely competitive, the possibilities for conflict in such environments are greater. Negotiation is an important aspect of a project and plays an important role in resolving claims, preventing disputes, and keeping a harmonious relationship between project participants. Part of any project manager?s role as a leader is to recognize conflict, understand the sources of conflict and manage it, and to do this a project manager must be able to understand the basics of negotiation theory and have sufficient competencies to lead in such situations. To address the complex technical and human issues in negotiation, different negotiation theories and models are available which mainly include game theory, economic theory, and behavior theory. Since Game Theory provides, by its very nature, the appropriate tools for the analysis and eventual solution of conflicts of any kind, this paper uses a model based on Game Theory in order to identify the activities that are responsible for the delays in a project and divide the costs among them
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