773 research outputs found

    Indoor Positioning for Monitoring Older Adults at Home: Wi-Fi and BLE Technologies in Real Scenarios

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    This paper presents our experience on a real case of applying an indoor localization system formonitoringolderadultsintheirownhomes. Sincethesystemisdesignedtobeusedbyrealusers, therearemanysituationsthatcannotbecontrolledbysystemdevelopersandcanbeasourceoferrors. This paper presents some of the problems that arise when real non-expert users use localization systems and discusses some strategies to deal with such situations. Two technologies were tested to provide indoor localization: Wi-Fi and Bluetooth Low Energy. The results shown in the paper suggest that the Bluetooth Low Energy based one is preferable in the proposed task

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    AN INDOOR BLUETOOTH-CENTRIC PROXIMITY BASED POSITIONING SYSTEM

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    In recent years, positioning and navigation become an important topic in research. The most popular positioning system is an outdoor positioning called Global Positioning System (GPS). However, due to the influence of weak signal strength, weather conditions, diverse geographical and living environments, GPS sometimes cannot support indoor positioning and, if it can, the 5-10 meters error range does not meet the indoor positioning requirement. In order to provide a better solution with higher accuracy for indoor localization, we can benefit from the proliferation of indoor communication devices. Different technologies such as WiFi, Radio Frequency Identification (RFID) and Ultra-wideband (UWB) have been commonly used in indoor positioning systems. However, WiFi has a high energy consumption for indoor localization, as it consumes 3 to 10 watts per hour in the case of using 3 routers to do the job. In addition, due to its dependency on reference tags, the overall cost of the RFID-based approaches may usually cost more than $300 which is economically prohibitive. In terms of UWB, its low area coverage brings great challenges to popularizing its acceptance as a device for indoor positioning. The Bluetooth Low Energy (BLE) based iBeacon solution primarily focuses on the proximity based detection, and its low power consumption and low price bring great potential for its popularity. In this report, assuming that the resident owns a smartphone which is powered on, we present an iBeacon based indoor positioning system and provide some strategies and algorithms to overcome the indoor noise of possibly weak indoor Bluetooth signals. In our system, the Received Signal Strength Index (RSSI) is pre-processed to eliminate noise. Then, the distance between a mobile device and a BLE signal source can be calculated by combination use of pre-processed RSSI, Kalman Filter, and machine learning. In the end, the current mobile device position can be determined by using a triangulation algorithm. Our experimental results, acquired through running experiments in a real-world scenario, show that the localization error can be as low as 0.985m in the 2D environment. We also compared our results against other works with the same research objectives

    Understanding collaborative workspaces:spatial affordances & time constraints

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    Abstract. This thesis presents a generic solution for indoor positioning and movement monitoring, positioning data collection and analysis with the aim of improving the interior design of collaborative workspaces. Since the nature of the work and the work attitude of employees varies in different workspaces, no general workspace layout can be applied to all situations. Tailoring workspaces according to the exact needs and requirements of the employees can improve collaboration and productivity. Here, an indoor positioning system based on Bluetooth Low Energy technology was designed and implemented in a pilot area (an IT company), and the position of the employees was monitored during a two months period. The pilot area consisted of an open workplace with workstations for nine employees and two sets of coffee tables, four meeting rooms, two coffee rooms and a soundproof phone booth. Thirteen remixes (BLE signal receivers) provided full coverage over the pilot area, while light durable BLE beacons, which were carried by employees acted as BLE signal broadcasters. The RSSIs of the broadcasted signals from the beacons were recorded by each remix within the range of the signal and the gathered data was stored in a database. The gathered RSSI data was normalized to decrease the effect of workspace obstacles on the signal strength. To predict the position of beacons based on the recorded RSSIs, a few approaches were tested, and the most accurate one was chosen, which provided an above 95% accuracy in predicting the position of each beacon every 3 minutes. This approach was a combination of fingerprinting with a Machine Learning-based Random Forest Classifier. The obtained position results were then used to extract various information about the usage pattern of different workspace areas to accurately access the current layout and the needs of the employees

    Improving Indoor Localization Using Bluetooth Low Energy Beacons

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    A smart phone based multi-floor indoor positioning system for occupancy detection

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    At present there is a lot of research being done simulating building environment with artificial agents and predicting energy usage and other building performance related factors that helps to promote understanding of more sustainable buildings. To understand these energy demands it is important to understand how the building spaces are being used by individuals i.e. the occupancy pattern of individuals. There are lots of other sensors and methodology being used to understand building occupancy such as PIR sensors, logging information of Wi-Fi APs or ambient sensors such as light or CO2 composition. Indoor positioning can also play an important role in understanding building occupancy pattern. Due to the growing interest and progress being made in this field it is only a matter of time before we start to see extensive application of indoor positioning in our daily lives. This research proposes an indoor positioning system that makes use of the smart phone and its built-in integrated sensors; Wi-Fi, Bluetooth, accelerometer and gyroscope. Since smart phones are easy to carry helps participants carry on with their usual daily work without any distraction but at the same time provide a reliable pedestrian positioning solution for detecting occupancy. The positioning system uses the traditional Wi-Fi and Bluetooth fingerprinting together with pedestrian dead reckoning to develop a cheap but effective multi floor positioning solution. The paper discusses the novel application of indoor positioning technology to solve a real world problem of understanding building occupancy. It discusses the positioning methodology adopted when trying to use existing positioning algorithm and fusing multiple sensor data. It also describes the novel approach taken to identify step like motion in absence of a foot mounted inertial system. Finally the paper discusses results from limited scale trials showing trajectory of motion throughout the Nottingham Geospatial Building covering multiple floors

    Integrated WiFi/PDR/Smartphone using an unscented Kalman filter algorithm for 3D indoor localization

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    Because of the high calculation cost and poor performance of a traditional planar map when dealing with complicated indoor geographic information, a WiFi fingerprint indoor positioning system cannot be widely employed on a smartphone platform. By making full use of the hardware sensors embedded in the smartphone, this study proposes an integrated approach to a three-dimensional (3D) indoor positioning system. First, an improved K-means clustering method is adopted to reduce the fingerprint database retrieval time and enhance positioning efficiency. Next, with the mobile phone’s acceleration sensor, a new step counting method based on auto-correlation analysis is proposed to achieve cell phone inertial navigation positioning. Furthermore, the integration of WiFi positioning with Pedestrian Dead Reckoning (PDR) obtains higher positional accuracy with the help of the Unscented Kalman Filter algorithm. Finally, a hybrid 3D positioning system based on Unity 3D, which can carry out real-time positioning for targets in 3D scenes, is designed for the fluent operation of mobile terminals
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