53 research outputs found

    Exploiting the Synergy Between Gossiping and Structured Overlays

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    In this position paper we argue for exploiting the synergy between gossip-based algorithms and structured overlay networks (SON). These two strands of research have both aimed at building fault-tolerant, dynamic, self-managing, and large-scale distributed systems. Despite the common goals, the two areas have, however, been relatively isolated. We focus on three problem domains where there is an untapped potential of using gossiping combined with SONs. We argue for applying gossip-based membership for ring-based SONs---such as Chord and Bamboo---to make them handle partition mergers and loopy networks. We argue that small world SONs---such as Accordion and Mercury---are specifically well-suited for gossip-based membership management. The benefits would be better graph-theoretic properties. Finally, we argue that gossip-based algorithms could use the overlay constructed by SONs. For example, many unreliable broadcast algorithms for SONs could be augmented with anti-entropy protocols. Similarly, gossip-based aggregation could be used in SONs for network size estimation and load-balancing purposes

    Integration of Flight Simulator 2002 with an epidemic multicast protocol

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    Multi-player games are increasingly popular in the Internet. This growing interest results in the need to support a high number of participants, which raises the issue of scalability, namely in what regards the ability to offer good performance in such a large-scale setting. This paper addresses the issue of designing middleware solutions to support large-scale multi-player applications. In particular, we are interested in studying the feasibility of using epidemic multicast protocols for information dissemination in multi-player games based on a peer-to-peer architecture. We have integrated a comercial multiplayer game, the Microsoft Flight Simulator 2002, with an epidemic multicast protocol appropriate to this kind of applications, the NEEM. The paper describes how this integration was achieved and presents evaluation results of the resulting prototype

    An adaptive membership management algorithm for application layer multicast

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    Due to deployment difficulty of network layer multicast, application layer multicast is considered to be a good substitute for massive P2P video/audio streaming in large networks. However, in application layer multicast, the participating users join and leave the on-going session at will. Therefore, a scalable and reliable group membership management algorithm is necessary due to the highly dynamic nature of the overlay network, built on top of the Internet. Gossip-based algorithms seem to be a solution. However, most gossip-based membership management algorithms lack flexibility, and are unable to adapt to the everchanging network dynamics, imposing roughly the same amount of overhead on the network. A new adaptive gossip-based membership management algorithm is proposed to bridge the gap. This algorithm captures the changes of the network and adjusts the parameter settings dynamically, bringing adaptivity and reducing overhead. Simulation results indicate a maximum of 50% reduction can be achieved in terms of network overhead on core network components, such as backbone links and attached routers, without sacrificing reliability and scalabilit

    Self-Healing Protocols for Connectivity Maintenance in Unstructured Overlays

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    In this paper, we discuss on the use of self-organizing protocols to improve the reliability of dynamic Peer-to-Peer (P2P) overlay networks. Two similar approaches are studied, which are based on local knowledge of the nodes' 2nd neighborhood. The first scheme is a simple protocol requiring interactions among nodes and their direct neighbors. The second scheme adds a check on the Edge Clustering Coefficient (ECC), a local measure that allows determining edges connecting different clusters in the network. The performed simulation assessment evaluates these protocols over uniform networks, clustered networks and scale-free networks. Different failure modes are considered. Results demonstrate the effectiveness of the proposal.Comment: The paper has been accepted to the journal Peer-to-Peer Networking and Applications. The final publication is available at Springer via http://dx.doi.org/10.1007/s12083-015-0384-

    Timed Quorum System for Large-Scale and Dynamic Environments

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    This paper presents Timed Quorum System (TQS), a new quorum system especially suited for large-scale and dynamic systems. TQS requires that two quorums intersect with high probability if they are used in the same small period of time. It proposed an algorithm that implements TQS and that verifies probabilistic atomicity: a consistency criterion that requires each operation to respect atomicity with high probability. This TQS implementation has quorum of size O(\sqrt{nD}) and expected access time of O(log \sqrt{nD}) message delays, where n measures the size of the system and D is a required parameter to handle dynamism

    Closed P2P system for PVR-based file sharing

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