653 research outputs found

    Pedestrian Detection using Triple Laser Range Finders

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    Pedestrian detection is one of the important features in autonomous ground vehicle (AGV). It ensures the capability for safety navigation in urban environment. Therefore, the detection accuracy became a crucial part which leads to implementation using Laser Range Finder (LRF) for better data representation. In this study, an improved laser configuration and fusion technique is introduced by implementation of triple LRFs in two layers with Pedestrian Data Analysis (PDA) to recognize multiple pedestrians. The PDA integrates various features from feature extraction process for all clusters and fusion of multiple layers for better recognition. The experiments were conducted in various occlusion scenarios such as intersection, closed-pedestrian and combine scenarios. The analysis of the laser fusion and PDA for all scenarios showed an improvement of detection where the pedestrians were represented by various detection categories which solve occlusion issues when low numberof laser data were obtained

    End-to-End Tracking and Semantic Segmentation Using Recurrent Neural Networks

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    In this work we present a novel end-to-end framework for tracking and classifying a robot's surroundings in complex, dynamic and only partially observable real-world environments. The approach deploys a recurrent neural network to filter an input stream of raw laser measurements in order to directly infer object locations, along with their identity in both visible and occluded areas. To achieve this we first train the network using unsupervised Deep Tracking, a recently proposed theoretical framework for end-to-end space occupancy prediction. We show that by learning to track on a large amount of unsupervised data, the network creates a rich internal representation of its environment which we in turn exploit through the principle of inductive transfer of knowledge to perform the task of it's semantic classification. As a result, we show that only a small amount of labelled data suffices to steer the network towards mastering this additional task. Furthermore we propose a novel recurrent neural network architecture specifically tailored to tracking and semantic classification in real-world robotics applications. We demonstrate the tracking and classification performance of the method on real-world data collected at a busy road junction. Our evaluation shows that the proposed end-to-end framework compares favourably to a state-of-the-art, model-free tracking solution and that it outperforms a conventional one-shot training scheme for semantic classification

    Obstacle Prediction for Automated Guided Vehicles Based on Point Clouds Measured by a Tilted LIDAR Sensor

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    Map-based localization for urban service mobile robotics

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    Mobile robotics research is currently interested on exporting autonomous navigation results achieved in indoor environments, to more challenging environments, such as, for instance, urban pedestrian areas. Developing mobile robots with autonomous navigation capabilities in such urban environments supposes a basic requirement for a upperlevel service set that could be provided to an users community. However, exporting indoor techniques to outdoor urban pedestrian scenarios is not evident due to the larger size of the environment, the dynamism of the scene due to pedestrians and other moving obstacles, the sunlight conditions, and the high presence of three dimensional elements such as ramps, steps, curbs or holes. Moreover, GPS-based mobile robot localization has demonstrated insufficient performance for robust long-term navigation in urban environments. One of the key modules within autonomous navigation is localization. If localization supposes an a priori map, even if it is not a complete model of the environment, localization is called map-based. This assumption is realistic since current trends of city councils are on building precise maps of their cities, specially of the most interesting places such as city downtowns. Having robots localized within a map allows for a high-level planning and monitoring, so that robots can achieve goal points expressed on the map, by following in a deliberative way a previously planned route. This thesis deals with the mobile robot map-based localization issue in urban pedestrian areas. The thesis approach uses the particle filter algorithm, a well-known and widely used probabilistic and recursive method for data fusion and state estimation. The main contributions of the thesis are divided on four aspects: (1) long-term experiments of mobile robot 2D and 3D position tracking in real urban pedestrian scenarios within a full autonomous navigation framework, (2) developing a fast and accurate technique to compute on-line range observation models in 3D environments, a basic step required by the real-time performance of the developed particle filter, (3) formulation of a particle filter that integrates asynchronous data streams and (4) a theoretical proposal to solve the global localization problem in an active and cooperative way, defining cooperation as either information sharing among the robots or planning joint actions to solve a common goal.Actualment, la recerca en robòtica mòbil té un interés creixent en exportar els resultats de navegació autònoma aconseguits en entorns interiors cap a d'altres tipus d'entorns més exigents, com, per exemple, les àrees urbanes peatonals. Desenvolupar capacitats de navegació autònoma en aquests entorns urbans és un requisit bàsic per poder proporcionar un conjunt de serveis de més alt nivell a una comunitat d'usuaris. Malgrat tot, exportar les tècniques d'interiors cap a entorns exteriors peatonals no és evident, a causa de la major dimensió de l'entorn, del dinamisme de l'escena provocada pels peatons i per altres obstacles en moviment, de la resposta de certs sensors a la il.luminació natural, i de la constant presència d'elements tridimensionals tals com rampes, escales, voreres o forats. D'altra banda, la localització de robots mòbils basada en GPS ha demostrat uns resultats insuficients de cara a una navegació robusta i de llarga durada en entorns urbans. Una de les peces clau en la navegació autònoma és la localització. En el cas que la localització consideri un mapa conegut a priori, encara que no sigui un model complet de l'entorn, parlem d'una localització basada en un mapa. Aquesta assumpció és realista ja que la tendència actual de les administracions locals és de construir mapes precisos de les ciutats, especialment dels llocs d'interés tals com les zones més cèntriques. El fet de tenir els robots localitzats en un mapa permet una planificació i una monitorització d'alt nivell, i així els robots poden arribar a destinacions indicades sobre el mapa, tot seguint de forma deliberativa una ruta prèviament planificada. Aquesta tesi tracta el tema de la localització de robots mòbils, basada en un mapa i per entorns urbans peatonals. La proposta de la tesi utilitza el filtre de partícules, un mètode probabilístic i recursiu, ben conegut i àmpliament utilitzat per la fusió de dades i l'estimació d'estats. Les principals contribucions de la tesi queden dividides en quatre aspectes: (1) experimentació de llarga durada del seguiment de la posició, tant en 2D com en 3D, d'un robot mòbil en entorns urbans reals, en el context de la navegació autònoma, (2) desenvolupament d'una tècnica ràpida i precisa per calcular en temps d'execució els models d'observació de distàncies en entorns 3D, un requisit bàsic pel rendiment del filtre de partícules a temps real, (3) formulació d'un filtre de partícules que integra conjunts de dades asíncrones i (4) proposta teòrica per solucionar la localització global d'una manera activa i cooperativa, entenent la cooperació com el fet de compartir informació, o bé com el de planificar accions conjuntes per solucionar un objectiu comú

    Role Playing Learning for Socially Concomitant Mobile Robot Navigation

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    In this paper, we present the Role Playing Learning (RPL) scheme for a mobile robot to navigate socially with its human companion in populated environments. Neural networks (NN) are constructed to parameterize a stochastic policy that directly maps sensory data collected by the robot to its velocity outputs, while respecting a set of social norms. An efficient simulative learning environment is built with maps and pedestrians trajectories collected from a number of real-world crowd data sets. In each learning iteration, a robot equipped with the NN policy is created virtually in the learning environment to play itself as a companied pedestrian and navigate towards a goal in a socially concomitant manner. Thus, we call this process Role Playing Learning, which is formulated under a reinforcement learning (RL) framework. The NN policy is optimized end-to-end using Trust Region Policy Optimization (TRPO), with consideration of the imperfectness of robot's sensor measurements. Simulative and experimental results are provided to demonstrate the efficacy and superiority of our method

    Environment perception based on LIDAR sensors for real road applications

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    The recent developments in applications that have been designed to increase road safety require reliable and trustworthy sensors. Keeping this in mind, the most up-to-date research in the field of automotive technologies has shown that LIDARs are a very reliable sensor family. In this paper, a new approach to road obstacle classification is proposed and tested. Two different LIDAR sensors are compared by focusing on their main characteristics with respect to road applications. The viability of these sensors in real applications has been tested, where the results of this analysis are presented.The recent developments in applications that have been designed to increase road safety require reliable and trustworthy sensors. Keeping this in mind, the most up-to-date research in the field of automotive technologies has shown that LIDARs are a very reliable sensor family. In this paper, a new approach to road obstacle classification is proposed and tested. Two different LIDAR sensors are compared by focusing on their main characteristics with respect to road applications. The viability of these sensors in real applications has been tested, where the results of this analysis are presented.The work reported in this paper has been partly funded by the Spanish Ministry of Science and Innovation (TRA2007- 67786-C02-01, TRA2007-67786-C02-02, and TRA2009- 07505) and the CAM project SEGVAUTO-II.Publicad

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    2D laser-based probabilistic motion tracking in urban-like environments

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    All over the world traffic injuries and fatality rates are increasing every year. The combination of negligent and imprudent drivers, adverse road and weather conditions produces tragic results with dramatic loss of life. In this scenario, the use of mobile robotics technology onboard vehicles could reduce casualties. Obstacle motion tracking is an essential ability for car-like mobile robots. However, this task is not trivial in urban environments where a great quantity and variety of obstacles may induce the vehicle to take erroneous decisions. Unfortunately, obstacles close to its sensors frequently cause blind zones behind them where other obstacles could be hidden. In this situation, the robot may lose vital information about these obstructed obstacles that can provoke collisions. In order to overcome this problem, an obstacle motion tracking module based only on 2D laser scan data was developed. Its main parts consist of obstacle detection, obstacle classification, and obstacle tracking algorithms. A motion detection module using scan matching was developed aiming to improve the data quality for navigation purposes; a probabilistic grid representation of the environment was also implemented. The research was initially conducted using a MatLab simulator that reproduces a simple 2D urban-like environment. Then the algorithms were validated using data samplings in real urban environments. On average, the results proved the usefulness of considering obstacle paths and velocities while navigating at reasonable computational costs. This, undoubtedly, will allow future controllers to obtain a better performance in highly dynamic environments.Coordenacao de Aperfeicoamento de Pessoal de Nivel Superior (CAPES
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