452 research outputs found

    Interaction with a hand rehabilitation exoskeleton in EMG-driven bilateral therapy: Influence of visual biofeedback on the users’ performance

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    Producción CientíficaThe effectiveness of EMG biofeedback with neurorehabilitation robotic platforms has not been previously addressed. The present work evaluates the influence of an EMG-based visual biofeedback on the user performance when performing EMG-driven bilateral exercises with a robotic hand exoskeleton. Eighteen healthy subjects were asked to perform 1-min randomly generated sequences of hand gestures (rest, open and close) in four different conditions resulting from the combination of using or not (1) EMG-based visual biofeedback and (2) kinesthetic feedback from the exoskeleton movement. The user performance in each test was measured by computing similarity between the target gestures and the recognized user gestures using the L2 distance. Statistically significant differences in the subject performance were found in the type of provided feedback (p-value 0.0124). Pairwise comparisons showed that the L2 distance was statistically significantly lower when only EMG-based visual feedback was present (2.89 ± 0.71) than with the presence of the kinesthetic feedback alone (3.43 ± 0.75, p-value = 0.0412) or the combination of both (3.39 ± 0.70, p-value = 0.0497). Hence, EMG-based visual feedback enables subjects to increase their control over the movement of the robotic platform by assessing their muscle activation in real time. This type of feedback could benefit patients in learning more quickly how to activate robot functions, increasing their motivation towards rehabilitation.Ministerio de Ciencia e Innovación - (project RTC2019-007350-1)Consejería de Educación, Fondo Social Europeo, Gobierno Vasco - (BERC 2022-2025) y (project 3KIA (KK-2020/00049)Ministerio de Ciencia, Innovación y Universidades - (BCAM Severo Ochoa: SEV-2017-0718

    Deep Learning for Processing Electromyographic Signals: a Taxonomy-based Survey

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    Deep Learning (DL) has been recently employed to build smart systems that perform incredibly well in a wide range of tasks, such as image recognition, machine translation, and self-driving cars. In several fields the considerable improvement in the computing hardware and the increasing need for big data analytics has boosted DL work. In recent years physiological signal processing has strongly benefited from deep learning. In general, there is an exponential increase in the number of studies concerning the processing of electromyographic (EMG) signals using DL methods. This phenomenon is mostly explained by the current limitation of myoelectric controlled prostheses as well as the recent release of large EMG recording datasets, e.g. Ninapro. Such a growing trend has inspired us to seek and review recent papers focusing on processing EMG signals using DL methods. Referring to the Scopus database, a systematic literature search of papers published between January 2014 and March 2019 was carried out, and sixty-five papers were chosen for review after a full text analysis. The bibliometric research revealed that the reviewed papers can be grouped in four main categories according to the final application of the EMG signal analysis: Hand Gesture Classification, Speech and Emotion Classification, Sleep Stage Classification and Other Applications. The review process also confirmed the increasing trend in terms of published papers, the number of papers published in 2018 is indeed four times the amount of papers published the year before. As expected, most of the analyzed papers (≈60 %) concern the identification of hand gestures, thus supporting our hypothesis. Finally, it is worth reporting that the convolutional neural network (CNN) is the most used topology among the several involved DL architectures, in fact, the sixty percent approximately of the reviewed articles consider a CNN

    The "Federica" hand: a simple, very efficient prothesis

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    Hand prostheses partially restore hand appearance and functionalities. Not everyone can afford expensive prostheses and many low-cost prostheses have been proposed. In particular, 3D printers have provided great opportunities by simplifying the manufacturing process and reducing costs. Generally, active prostheses use multiple motors for fingers movement and are controlled by electromyographic (EMG) signals. The "Federica" hand is a single motor prosthesis, equipped with an adaptive grasp and controlled by a force-myographic signal. The "Federica" hand is 3D printed and has an anthropomorphic morphology with five fingers, each consisting of three phalanges. The movement generated by a single servomotor is transmitted to the fingers by inextensible tendons that form a closed chain; practically, no springs are used for passive hand opening. A differential mechanical system simultaneously distributes the motor force in predefined portions on each finger, regardless of their actual positions. Proportional control of hand closure is achieved by measuring the contraction of residual limb muscles by means of a force sensor, replacing the EMG. The electrical current of the servomotor is monitored to provide the user with a sensory feedback of the grip force, through a small vibration motor. A simple Arduino board was adopted as processing unit. The differential mechanism guarantees an efficient transfer of mechanical energy from the motor to the fingers and a secure grasp of any object, regardless of its shape and deformability. The force sensor, being extremely thin, can be easily embedded into the prosthesis socket and positioned on both muscles and tendons; it offers some advantages over the EMG as it does not require any electrical contact or signal processing to extract information about the muscle contraction intensity. The grip speed is high enough to allow the user to grab objects on the fly: from the muscle trigger until to the complete hand closure, "Federica" takes about half a second. The cost of the device is about 100 US$. Preliminary tests carried out on a patient with transcarpal amputation, showed high performances in controlling the prosthesis, after a very rapid training session. The "Federica" hand turned out to be a lightweight, low-cost and extremely efficient prosthesis. The project is intended to be open-source: all the information needed to produce the prosthesis (e.g. CAD files, circuit schematics, software) can be downloaded from a public repository. Thus, allowing everyone to use the "Federica" hand and customize or improve it

    Tutorial: A Versatile Bio-Inspired System for Processing and Transmission of Muscular Information

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    Device wearability and operating time are trending topics in recent state-of-art works on surface ElectroMyoGraphic (sEMG) muscle monitoring. No optimal trade-off, able to concurrently address several problems of the acquisition system like robustness, miniaturization, versatility, and power efficiency, has yet been found. In this tutorial we present a solution to most of these issues, embedding in a single device both an sEMG acquisition channel, with our custom event-driven hardware feature extraction technique (named Average Threshold Crossing), and a digital part, which includes a microcontroller unit, for (optionally) sEMG sampling and processing, and a Bluetooth communication, for wireless data transmission. The knowledge acquired by the research group brought to an accurate selection of each single component, resulting in a very efficient prototype, with a comfortable final size (57.8mm x 25.2mm x 22.1mm) and a consistent signal-to-noise ratio of the acquired sEMG (higher than 15 dB). Furthermore, a precise design of the firmware has been performed, handling both signal acquisition and Bluetooth transmission concurrently, thanks to a FreeRTOS custom implementation. In particular, the system adapts to both sEMG and ATC transmission, with an application throughput up to 2 kB s-1 and an average operating time of 80 h (for high resolution sEMG sampling), relaxable to 8Bs-1 throughput and about 230 h operating time (considering a 110mAh battery), in case of ATC acquisition only. Here we share our experience over the years in designing wearable systems for the sEMG detection, specifying in detail how our event-driven approach could benefit the device development phases. Some previous basic knowledge about biosignal acquisition, electronic circuits and programming would certainly ease the repeatability of this tutorial

    Support vector machines to detect physiological patterns for EEG and EMG-based human-computer interaction:a review

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    Support vector machines (SVMs) are widely used classifiers for detecting physiological patterns in human-computer interaction (HCI). Their success is due to their versatility, robustness and large availability of free dedicated toolboxes. Frequently in the literature, insufficient details about the SVM implementation and/or parameters selection are reported, making it impossible to reproduce study analysis and results. In order to perform an optimized classification and report a proper description of the results, it is necessary to have a comprehensive critical overview of the applications of SVM. The aim of this paper is to provide a review of the usage of SVM in the determination of brain and muscle patterns for HCI, by focusing on electroencephalography (EEG) and electromyography (EMG) techniques. In particular, an overview of the basic principles of SVM theory is outlined, together with a description of several relevant literature implementations. Furthermore, details concerning reviewed papers are listed in tables and statistics of SVM use in the literature are presented. Suitability of SVM for HCI is discussed and critical comparisons with other classifiers are reported

    Recent Advances in Motion Analysis

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    The advances in the technology and methodology for human movement capture and analysis over the last decade have been remarkable. Besides acknowledged approaches for kinematic, dynamic, and electromyographic (EMG) analysis carried out in the laboratory, more recently developed devices, such as wearables, inertial measurement units, ambient sensors, and cameras or depth sensors, have been adopted on a wide scale. Furthermore, computational intelligence (CI) methods, such as artificial neural networks, have recently emerged as promising tools for the development and application of intelligent systems in motion analysis. Thus, the synergy of classic instrumentation and novel smart devices and techniques has created unique capabilities in the continuous monitoring of motor behaviors in different fields, such as clinics, sports, and ergonomics. However, real-time sensing, signal processing, human activity recognition, and characterization and interpretation of motion metrics and behaviors from sensor data still representing a challenging problem not only in laboratories but also at home and in the community. This book addresses open research issues related to the improvement of classic approaches and the development of novel technologies and techniques in the domain of motion analysis in all the various fields of application

    Implementation of a neural network-based electromyographic control system for a printed robotic hand

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    3D printing has revolutionized the manufacturing process reducing costs and time, but only when combined with robotics and electronics, this structures could develop their full potential. In order to improve the available printable hand designs, a control system based on electromyographic (EMG) signals has been implemented, so that different movement patterns can be recognized and replicated in the bionic hand in real time. This control system has been developed in Matlab/ Simulink comprising EMG signal acquisition, feature extraction, dimensionality reduction and pattern recognition through a trained neural-network. Pattern recognition depends on the features used, their dimensions and the time spent in signal processing. Finding balance between this execution time and the input features of the neural network is a crucial step for an optimal classification.Ingeniería Biomédic

    Computational Intelligence in Electromyography Analysis

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    Electromyography (EMG) is a technique for evaluating and recording the electrical activity produced by skeletal muscles. EMG may be used clinically for the diagnosis of neuromuscular problems and for assessing biomechanical and motor control deficits and other functional disorders. Furthermore, it can be used as a control signal for interfacing with orthotic and/or prosthetic devices or other rehabilitation assists. This book presents an updated overview of signal processing applications and recent developments in EMG from a number of diverse aspects and various applications in clinical and experimental research. It will provide readers with a detailed introduction to EMG signal processing techniques and applications, while presenting several new results and explanation of existing algorithms. This book is organized into 18 chapters, covering the current theoretical and practical approaches of EMG research

    Hand Gestures Recognition for Human-Machine Interfaces: A Low-Power Bio-Inspired Armband

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    Hand gesture recognition has recently increased its popularity as Human-Machine Interface (HMI) in the biomedical field. Indeed, it can be performed involving many different non-invasive techniques, e.g., surface ElectroMyoGraphy (sEMG) or PhotoPlethysmoGraphy (PPG). In the last few years, the interest demonstrated by both academia and industry brought to a continuous spawning of commercial and custom wearable devices, which tried to address different challenges in many application fields, from tele-rehabilitation to sign language recognition. In this work, we propose a novel 7-channel sEMG armband, which can be employed as HMI for both serious gaming control and rehabilitation support. In particular, we designed the prototype focusing on the capability of our device to compute the Average Threshold Crossing (ATC) parameter, which is evaluated by counting how many times the sEMG signal crosses a threshold during a fixed time duration (i.e., 130 ms), directly on the wearable device. Exploiting the event-driven characteristic of the ATC, our armband is able to accomplish the on-board prediction of common hand gestures requiring less power w.r.t. state of the art devices. At the end of an acquisition campaign that involved the participation of 26 people, we obtained an average classifier accuracy of 91.9% when aiming to recognize in real time 8 active hand gestures plus the idle state. Furthermore, with 2.92mA of current absorption during active functioning and 1.34mA prediction latency, this prototype confirmed our expectations and can be an appealing solution for long-term (up to 60 h) medical and consumer applications

    Guidage non-intrusif d'un bras robotique à l'aide d'un bracelet myoélectrique à électrode sèche

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    Depuis plusieurs années la robotique est vue comme une solution clef pour améliorer la qualité de vie des personnes ayant subi une amputation. Pour créer de nouvelles prothèses intelligentes qui peuvent être facilement intégrées à la vie quotidienne et acceptée par ces personnes, celles-ci doivent être non-intrusives, fiables et peu coûteuses. L’électromyographie de surface fournit une interface intuitive et non intrusive basée sur l’activité musculaire de l’utilisateur permettant d’interagir avec des robots. Cependant, malgré des recherches approfondies dans le domaine de la classification des signaux sEMG, les classificateurs actuels manquent toujours de fiabilité, car ils ne sont pas robustes face au bruit à court terme (par exemple, petit déplacement des électrodes, fatigue musculaire) ou à long terme (par exemple, changement de la masse musculaire et des tissus adipeux) et requiert donc de recalibrer le classifieur de façon périodique. L’objectif de mon projet de recherche est de proposer une interface myoélectrique humain-robot basé sur des algorithmes d’apprentissage par transfert et d’adaptation de domaine afin d’augmenter la fiabilité du système à long-terme, tout en minimisant l’intrusivité (au niveau du temps de préparation) de ce genre de système. L’aspect non intrusif est obtenu en utilisant un bracelet à électrode sèche possédant dix canaux. Ce bracelet (3DC Armband) est de notre (Docteur Gabriel Gagnon-Turcotte, mes co-directeurs et moi-même) conception et a été réalisé durant mon doctorat. À l’heure d’écrire ces lignes, le 3DC Armband est le bracelet sans fil pour l’enregistrement de signaux sEMG le plus performant disponible. Contrairement aux dispositifs utilisant des électrodes à base de gel qui nécessitent un rasage de l’avant-bras, un nettoyage de la zone de placement et l’application d’un gel conducteur avant l’utilisation, le brassard du 3DC peut simplement être placé sur l’avant-bras sans aucune préparation. Cependant, cette facilité d’utilisation entraîne une diminution de la qualité de l’information du signal. Cette diminution provient du fait que les électrodes sèches obtiennent un signal plus bruité que celle à base de gel. En outre, des méthodes invasives peuvent réduire les déplacements d’électrodes lors de l’utilisation, contrairement au brassard. Pour remédier à cette dégradation de l’information, le projet de recherche s’appuiera sur l’apprentissage profond, et plus précisément sur les réseaux convolutionels. Le projet de recherche a été divisé en trois phases. La première porte sur la conception d’un classifieur permettant la reconnaissance de gestes de la main en temps réel. La deuxième porte sur l’implémentation d’un algorithme d’apprentissage par transfert afin de pouvoir profiter des données provenant d’autres personnes, permettant ainsi d’améliorer la classification des mouvements de la main pour un nouvel individu tout en diminuant le temps de préparation nécessaire pour utiliser le système. La troisième phase consiste en l’élaboration et l’implémentation des algorithmes d’adaptation de domaine et d’apprentissage faiblement supervisé afin de créer un classifieur qui soit robuste au changement à long terme.For several years, robotics has been seen as a key solution to improve the quality of life of people living with upper-limb disabilities. To create new, smart prostheses that can easily be integrated into everyday life, they must be non-intrusive, reliable and inexpensive. Surface electromyography provides an intuitive interface based on a user’s muscle activity to interact with robots. However, despite extensive research in the field of sEMG signal classification, current classifiers still lack reliability due to their lack of robustness to short-term (e.g. small electrode displacement, muscle fatigue) or long-term (e.g. change in muscle mass and adipose tissue) noise. In practice, this mean that to be useful, classifier needs to be periodically re-calibrated, a time consuming process. The goal of my research project is to proposes a human-robot myoelectric interface based on transfer learning and domain adaptation algorithms to increase the reliability of the system in the long term, while at the same time reducing the intrusiveness (in terms of hardware and preparation time) of this kind of systems. The non-intrusive aspect is achieved from a dry-electrode armband featuring ten channels. This armband, named the 3DC Armband is from our (Dr. Gabriel Gagnon-Turcotte, my co-directors and myself) conception and was realized during my doctorate. At the time of writing, the 3DC Armband offers the best performance for currently available dry-electrodes, surface electromyographic armbands. Unlike gel-based electrodes which require intrusive skin preparation (i.e. shaving, cleaning the skin and applying conductive gel), the 3DC Armband can simply be placed on the forearm without any preparation. However, this ease of use results in a decrease in the quality of information. This decrease is due to the fact that the signal recorded by dry electrodes is inherently noisier than gel-based ones. In addition, other systems use invasive methods (intramuscular electromyography) to capture a cleaner signal and reduce the source of noises (e.g. electrode shift). To remedy this degradation of information resulting from the non-intrusiveness of the armband, this research project will rely on deep learning, and more specifically on convolutional networks. The research project was divided into three phases. The first is the design of a classifier allowing the recognition of hand gestures in real-time. The second is the implementation of a transfer learning algorithm to take advantage of the data recorded across multiple users, thereby improving the system’s accuracy, while decreasing the time required to use the system. The third phase is the development and implementation of a domain adaptation and self-supervised learning to enhance the classifier’s robustness to long-term changes
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