17 research outputs found

    Sublinearly space bounded iterative arrays

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    Iterative arrays (IAs) are a, parallel computational model with a sequential processing of the input. They are one-dimensional arrays of interacting identical deterministic finite automata. In this note, realtime-lAs with sublinear space bounds are used to accept formal languages. The existence of a proper hierarchy of space complexity classes between logarithmic anel linear space bounds is proved. Furthermore, an optimal spacc lower bound for non-regular language recognition is shown. Key words: Iterative arrays, cellular automata, space bounded computations, decidability questions, formal languages, theory of computatio

    Descriptional complexity of cellular automata and decidability questions

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    We study the descriptional complexity of cellular automata (CA), a parallel model of computation. We show that between one of the simplest cellular models, the realtime-OCA. and "classical" models like deterministic finite automata (DFA) or pushdown automata (PDA), there will be savings concerning the size of description not bounded by any recursive function, a so-called nonrecursive trade-off. Furthermore, nonrecursive trade-offs are shown between some restricted classes of cellular automata. The set of valid computations of a Turing machine can be recognized by a realtime-OCA. This implies that many decidability questions are not even semi decidable for cellular automata. There is no pumping lemma and no minimization algorithm for cellular automata

    On two-way communication in cellular automata with a fixed number of cells

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    The effect of adding two-way communication to k cells one-way cellular automata (kC-OCAs) on their size of description is studied. kC-OCAs are a parallel model for the regular languages that consists of an array of k identical deterministic finite automata (DFAs), called cells, operating in parallel. Each cell gets information from its right neighbor only. In this paper, two models with different amounts of two-way communication are investigated. Both models always achieve quadratic savings when compared to DFAs. When compared to a one-way cellular model, the result is that minimum two-way communication can achieve at most quadratic savings whereas maximum two-way communication may provide savings bounded by a polynomial of degree k

    On one-way cellular automata with a fixed number of cells

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    We investigate a restricted one-way cellular automaton (OCA) model where the number of cells is bounded by a constant number k, so-called kC-OCAs. In contrast to the general model, the generative capacity of the restricted model is reduced to the set of regular languages. A kC-OCA can be algorithmically converted to a deterministic finite automaton (DFA). The blow-up in the number of states is bounded by a polynomial of degree k. We can exhibit a family of unary languages which shows that this upper bound is tight in order of magnitude. We then study upper and lower bounds for the trade-off when converting DFAs to kC-OCAs. We show that there are regular languages where the use of kC-OCAs cannot reduce the number of states when compared to DFAs. We then investigate trade-offs between kC-OCAs with different numbers of cells and finally treat the problem of minimizing a given kC-OCA

    Minimizing finite automata is computationally hard

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    It is known that deterministic finite automata (DFAs) can be algorithmically minimized, i.e., a DFA M can be converted to an equivalent DFA M' which has a minimal number of states. The minimization can be done efficiently [6]. On the other hand, it is known that unambiguous finite automata (UFAs) and nondeterministic finite automata (NFAs) can be algorithmically minimized too, but their minimization problems turn out to be NP-complete and PSPACE-complete [8]. In this paper, the time complexity of the minimization problem for two restricted types of finite automata is investigated. These automata are nearly deterministic, since they only allow a small amount of non determinism to be used. On the one hand, NFAs with a fixed finite branching are studied, i.e., the number of nondeterministic moves within every accepting computation is bounded by a fixed finite number. On the other hand, finite automata are investigated which are essentially deterministic except that there is a fixed number of different initial states which can be chosen nondeterministically. The main result is that the minimization problems for these models are computationally hard, namely NP-complete. Hence, even the slightest extension of the deterministic model towards a nondeterministic one, e.g., allowing at most one nondeterministic move in every accepting computation or allowing two initial states instead of one, results in computationally intractable minimization problems

    Biconditional Binary Decision Diagrams: A Novel Canonical Logic Representation Form

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    In this paper, we present biconditional binary deci- sion diagrams (BBDDs), a novel canonical representation form for Boolean functions. BBDDs are binary decision diagrams where the branching condition, and its associated logic expansion, is biconditional on two variables. Empowered by reduction and ordering rules, BBDDs are remarkably compact and unique for a Boolean function. The interest of such representation form in modern electronic design automation (EDA) is twofold. On the one hand, BBDDs improve the efficiency of traditional EDA tasks based on decision diagrams, especially for arithmetic intensive designs. On the other hand, BBDDs represent the natural and native design abstraction for emerging technologies where the circuit primitive is a comparator, rather than a simple switch. We provide, in this paper, a solid ground for BBDDs by studying their underlying theory and manipulation properties. Thanks to an efficient BBDD software package implementation, we validate 1) speed-up in traditional decision diagrams applications with up to 4.4 gain with respect to other DDs, and 2) improved synthesis of circuits in emerging technologies, with about 32% shorter critical path than state-of-art synthesis techniques

    Probabilistic Inference in Piecewise Graphical Models

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    In many applications of probabilistic inference the models contain piecewise densities that are differentiable except at partition boundaries. For instance, (1) some models may intrinsically have finite support, being constrained to some regions; (2) arbitrary density functions may be approximated by mixtures of piecewise functions such as piecewise polynomials or piecewise exponentials; (3) distributions derived from other distributions (via random variable transformations) may be highly piecewise; (4) in applications of Bayesian inference such as Bayesian discrete classification and preference learning, the likelihood functions may be piecewise; (5) context-specific conditional probability density functions (tree-CPDs) are intrinsically piecewise; (6) influence diagrams (generalizations of Bayesian networks in which along with probabilistic inference, decision making problems are modeled) are in many applications piecewise; (7) in probabilistic programming, conditional statements lead to piecewise models. As we will show, exact inference on piecewise models is not often scalable (if applicable) and the performance of the existing approximate inference techniques on such models is usually quite poor. This thesis fills this gap by presenting scalable and accurate algorithms for inference in piecewise probabilistic graphical models. Our first contribution is to present a variation of Gibbs sampling algorithm that achieves an exponential sampling speedup on a large class of models (including Bayesian models with piecewise likelihood functions). As a second contribution, we show that for a large range of models, the time-consuming Gibbs sampling computations that are traditionally carried out per sample, can be computed symbolically, once and prior to the sampling process. Among many potential applications, the resulting symbolic Gibbs sampler can be used for fully automated reasoning in the presence of deterministic constraints among random variables. As a third contribution, we are motivated by the behavior of Hamiltonian dynamics in optics —in particular, the reflection and refraction of light on the refractive surfaces— to present a new Hamiltonian Monte Carlo method that demonstrates a significantly improved performance on piecewise models. Hopefully, the present work represents a step towards scalable and accurate inference in an important class of probabilistic models that has largely been overlooked in the literature

    Reasoning about LTL Synthesis over finite and infinite games

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    In the last few years, research formal methods for the analysis and the verification of properties of systems has increased greatly. A meaningful contribution in this area has been given by algorithmic methods developed in the context of synthesis. The basic idea is simple and appealing: instead of developing a system and verifying that it satisfies its specification, we look for an automated procedure that, given the specification returns a system that is correct by construction. Synthesis of reactive systems is one of the most popular variants of this problem, in which we want to synthesize a system characterized by an ongoing interaction with the environment. In this setting, large effort has been devoted to analyze specifications given as formulas of linear temporal logic, i.e., LTL synthesis. Traditional approaches to LTL synthesis rely on transforming the LTL specification into parity deterministic automata, and then to parity games, for which a so-called winning region is computed. Computing such an automaton is, in the worst-case, double-exponential in the size of the LTL formula, and this becomes a computational bottleneck in using the synthesis process in practice. The first part of this thesis is devoted to improve the solution of parity games as they are used in solving LTL synthesis, trying to give efficient techniques, in terms of running time and space consumption, for solving parity games. We start with the study and the implementation of an automata-theoretic technique to solve parity games. More precisely, we consider an algorithm introduced by Kupferman and Vardi that solves a parity game by solving the emptiness problem of a corresponding alternating parity automaton. Our empirical evaluation demonstrates that this algorithm outperforms other algorithms when the game has a small number of priorities relative to the size of the game. In many concrete applications, we do indeed end up with parity games where the number of priorities is relatively small. This makes the new algorithm quite useful in practice. We then provide a broad investigation of the symbolic approach for solving parity games. Specifically, we implement in a fresh tool, called SPGSolver, four symbolic algorithms to solve parity games and compare their performances to the corresponding explicit versions for different classes of games. By means of benchmarks, we show that for random games, even for constrained random games, explicit algorithms actually perform better than symbolic algorithms. The situation changes, however, for structured games, where symbolic algorithms seem to have the advantage. This suggests that when evaluating algorithms for parity-game solving, it would be useful to have real benchmarks and not only random benchmarks, as the common practice has been. LTL synthesis has been largely investigated also in artificial intelligence, and specifically in automated planning. Indeed, LTL synthesis corresponds to fully observable nondeterministic planning in which the domain is given compactly and the goal is an LTL formula, that in turn is related to two-player games with LTL goals. Finding a strategy for these games means to synthesize a plan for the planning problem. The last part of this thesis is then dedicated to investigate LTL synthesis under this different view. In particular, we study a generalized form of planning under partial observability, in which we have multiple, possibly infinitely many, planning domains with the same actions and observations, and goals expressed over observations, which are possibly temporally extended. By building on work on two-player games with imperfect information in the Formal Methods literature, we devise a general technique, generalizing the belief-state construction, to remove partial observability. This reduces the planning problem to a game of perfect information with a tight correspondence between plans and strategies. Then we instantiate the technique and solve some generalized planning problems

    Logic synthesis and optimisation using Reed-Muller expansions

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    This thesis presents techniques and algorithms which may be employed to represent, generate and optimise particular categories of Exclusive-OR SumOf-Products (ESOP) forms. The work documented herein concentrates on two types of Reed-Muller (RM) expressions, namely, Fixed Polarity Reed-Muller (FPRM) expansions and KROnecker (KRO) expansions (a category of mixed polarity RM expansions). Initially, the theory of switching functions is comprehensively reviewed. This includes descriptions of various types of RM expansion and ESOP forms. The structure of Binary Decision Diagrams (BDDs) and Reed-Muller Universal Logic Module (RM-ULM) networks are also examined. Heuristic algorithms for deriving optimal (sub-optimal) FPRM expansions of Boolean functions are described. These algorithms are improved forms of an existing tabular technique [1]. Results are presented which illustrate the performance of these new minimisation methods when evaluated against selected existing techniques. An algorithm which may be employed to generate FPRM expansions from incompletely specified Boolean functions is also described. This technique introduces a means of determining the optimum allocation of the Boolean 'don't care' terms so as to derive equivalent minimal FPRM expansions. The tabular technique [1] is extended to allow the representation of KRO expansions. This new method may be employed to generate KRO expansions from either an initial incompletely specified Boolean function or a KRO expansion of different polarity. Additionally, it may be necessary to derive KRO expressions from Boolean Sum-Of-Products (SOP) forms where the product terms are not minterms. A technique is described which forms KRO expansions from disjoint SOP forms without first expanding the SOP expressions to minterm forms. Reed-Muller Binary Decision Diagrams (RMBDDs) are introduced as a graphical means of representing FPRM expansions. RMBDDs are analogous to the BDDs used to represent Boolean functions. Rules are detailed which allow the efficient representation of the initial FPRM expansions and an algorithm is presented which may be employed to determine an optimum (sub-optimum) variable ordering for the RMBDDs. The implementation of RMBDDs as RM-ULM networks is also examined. This thesis is concluded with a review of the algorithms and techniques developed during this research project. The value of these methods are discussed and suggestions are made as to how improved results could have been obtained. Additionally, areas for future work are proposed
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