191 research outputs found

    Model checking Branching-Time Properties of Multi-Pushdown Systems is Hard

    Full text link
    We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model checking problem is undecidable for this class of programs. In this paper, we investigate the decidability and the complexity of this problem under the assumption of bounded context-switching defined by Qadeer and Rehof, and of phase-boundedness proposed by La Torre et al. On the model checking of such systems against temporal logics and in particular branching time logics such as the modal μ\mu-calculus or CTL has received little attention. It is known that parity games, which are closely related to the modal μ\mu-calculus, are decidable for the class of bounded-phase systems (and hence for bounded-context switching as well), but with non-elementary complexity (Seth). A natural question is whether this high complexity is inevitable and what are the ways to get around it. This paper addresses these questions and unfortunately, and somewhat surprisingly, it shows that branching model checking for MPDSs is inherently an hard problem with no easy solution. We show that parity games on MPDS under phase-bounding restriction is non-elementary. Our main result shows that model checking a kk context bounded MPDS against a simple fragment of CTL, consisting of formulas that whose temporal operators come from the set {\EF, \EX}, has a non-elementary lower bound

    Binary Reachability of Timed Pushdown Automata via Quantifier Elimination and Cyclic Order Atoms

    Get PDF
    We study an expressive model of timed pushdown automata extended with modular and fractional clock constraints. We show that the binary reachability relation is effectively expressible in hybrid linear arithmetic with a rational and an integer sort. This subsumes analogous expressibility results previously known for finite and pushdown timed automata with untimed stack. As key technical tools, we use quantifier elimination for a fragment of hybrid linear arithmetic and for cyclic order atoms, and a reduction to register pushdown automata over cyclic order atoms

    Optimally Resilient Strategies in Pushdown Safety Games

    Get PDF
    Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This concerns events where the observed system behavior differs from the intended one prescribed by the controller. For games played on finite arenas it is known that computing optimally resilient strategies only incurs a polynomial overhead over solving classical games. This paper studies safety games with disturbances played on infinite arenas induced by pushdown systems. We show how to compute optimally resilient strategies in triply-exponential time. For the subclass of safety games played on one-counter configuration graphs, we show that determining the degree of resilience of the initial configuration is PSPACE-complete and that optimally resilient strategies can be computed in doubly-exponential time

    Visibly Linear Dynamic Logic

    Get PDF
    We introduce Visibly Linear Dynamic Logic (VLDL), which extends Linear Temporal Logic (LTL) by temporal operators that are guarded by visibly pushdown languages over finite words. In VLDL one can, e.g., express that a function resets a variable to its original value after its execution, even in the presence of an unbounded number of intermediate recursive calls. We prove that VLDL describes exactly the ω\omega-visibly pushdown languages. Thus it is strictly more expressive than LTL and able to express recursive properties of programs with unbounded call stacks. The main technical contribution of this work is a translation of VLDL into ω\omega-visibly pushdown automata of exponential size via one-way alternating jumping automata. This translation yields exponential-time algorithms for satisfiability, validity, and model checking. We also show that visibly pushdown games with VLDL winning conditions are solvable in triply-exponential time. We prove all these problems to be complete for their respective complexity classes.Comment: 25 Page

    Context-bounded Verification of Thread Pools

    Get PDF

    General Decidability Results for Asynchronous Shared-Memory Programs: Higher-Order and Beyond

    Get PDF
    The model of asynchronous programming arises in many contexts, from low-level systems software to high-level web programming. We take a language-theoretic perspective and show general decidability and undecidability results for asynchronous programs that capture all known results as well as show decidability of new and important classes. As a main consequence, we show decidability of safety, termination and boundedness verification for higher-order asynchronous programs -- such as OCaml programs using Lwt -- and undecidability of liveness verification already for order-2 asynchronous programs. We show that under mild assumptions, surprisingly, safety and termination verification of asynchronous programs with handlers from a language class are decidable iff emptiness is decidable for the underlying language class. Moreover, we show that configuration reachability and liveness (fair termination) verification are equivalent, and decidability of these problems implies decidability of the well-known "equal-letters" problem on languages. Our results close the decidability frontier for asynchronous programs

    Verification of Automata with Storage Mechanisms

    Get PDF
    An important question in computer science is to ask, whether a given system conforms to a specification. Often this question is equivalent to ask whether a finite automaton with certain memory like a stack or queue can reach some given state. In this thesis we focus this reachability problem of automata having one or more lossy or reliable stacks or queues as their memory. Unfortunately, the reachability problem is undecidable or of high complexity in most of these cases. We circumvent this by several approximation methods. So we extend the exploration algorithm by Boigelot and Godefroid under-approximating the reachability problem of queue automata. We also study some automata having multiple stacks with a restricted behavior. These “asynchronous pushdown systems” have an efficiently decidable reachability problem. To show our results we first have to gain knowledge of several algebraic properties of the so-called transformation monoid of the studied storage mechanisms.An important research topic in computer science is the verification, i.e., the analysis of systems towards their correctness. This analysis consists of two parts: first we have to formalize the system and the desired properties. Afterwards we have to find algorithms to check whether the properties hold in the system. In many cases we can model the system as a finite automaton with a suitable storage mechanism, e.g., functional programs with recursive calls can be modeled as automata with a stack (or pushdown). Here, we consider automata with two variations of stacks and queues: 1. Partially lossy queues and stacks, which are allowed to forget some specified parts of their contents at any time. We are able to model unreliable systems with such memories. 2. Distributed queues and stacks, i.e., multiple such memories with a special synchronization in between. Often we can check the properties of our models by solving the reachability and recurrent reachability problems in our automata models. It is well-known that the decidability of these problems highly depends on the concrete data type of our automata’s memory. Both problems can be solved in polynomial time for automata with one stack. In contrast, these problems are undecidable if we attach a queue or at least two stacks to our automata. In some special cases we are still able to verify such systems. So, we will consider only special automata with multiple stacks - so-called asynchronous pushdown automata. These are multiple (local) automata each having one stack. Whenever these automata try to write something into at least one stack, we require a read action on these stacks right before these actions. We will see that the (recurrent) reachability problem is decidable for such asynchronous pushdown automata in polynomial time. We can also semi-decide the reachability problem of our queue automata by exploration of the configration space. To this end, we can join multiple consecutive transitions to so-called meta-transformations and simulate them at once. Here, we study meta-transformations alternating between writing words from a given regular language into the queues and reading words from another regular language from the queues. We will see that such metatransformations can be applied in polynomial time. To show this result we first study some algebraic properties of our stacks and queues.Ein wichtiges Forschungsthema in der Informatik ist die Verifikation, d.h., die Analyse von Systemen bezüglich ihrer Korrektheit. Diese Analyse erfolgt in zwei Schritten: Zuerst müssen wir das System und die gewünschten Eigenschaften formalisieren. Anschließend benötigen wir Algorithmen zum Testen, ob das System die Eigenschaften erfüllt. Oftmals können wir das Systemals endlichen Automaten mit geeignetem Speichermechanismus modellieren, z.B. rekursive Programme sind im Wesentlichen Automaten mit einem Stack. Hier betrachten wir Automaten mit zwei Varianten von Stacks und Queues: 1. Partiell vergessliche Stacks und Queues, welche bestimmte Teile ihrer Inhalte jederzeit vergessen können. Diese können für unzuverlässige Systeme verwendet werden. 2. Verteilte Stacks und Queues, d.h., mehrere Stacks und Queues mit vordefinierter Synchronisierung. Häufig lassen sich die Eigenschaften unserer Modelle mithilfe des (wiederholten) Erreichbarkeitsproblems in unseren Automaten lösen. Dabei ist bekannt, dass die Entscheidbarkeit dieser Probleme oftmals stark vom konkreten Datentyp des Speichers abhängt. Beide Probleme können für Automaten mit einem Stack in Polynomialzeit gelöst werden. Sie sind jedoch unentscheidbar, wenn wir Automaten mit einer Queue oder zwei Stacks betrachten. In bestimmten Spezialfällen sind aber dennoch in der Lage diese Systeme zu verifizieren. So können wir beispielsweise bestimmte Automaten mit mehreren Stacks betrachten - so genannte Asynchrone Kellerautomaten. Diese bestehen aus mehreren (lokalen) Automaten mit jeweils einem Stack. Wann immer diese Automaten etwas in mind. einen Stack schreiben, müssen sie unmittelbar zuvor von diesen Stacks etwas lesen. Das (wiederholte) Erreichbarkeitsproblem ist in asynchronen Kellerautomaten in Polynomialzeit entscheidbar. Wir können zudem das Erreichbarkeitsproblem von Queueautomaten durch Exploration des Konfigurationsraums semi-entscheiden. Hierzu können wir mehrere aufeinanderfolgende Transitionen zu so genannten Meta-Transformationen zusammenfassen und diese in einem Schritt simulieren. Hier betrachten wir Meta-Transformationen, die zwischen dem Lesen und Schreiben von Wörtern aus zwei gegebenen regulären Sprachen alternieren. Diese Meta-Transformationen können in Polynomialzeit ausgeführt werden. Für dieses Ergebnis müssen wir jedoch zunächst verschiedene algebraische Eigenschaften der Queues betrachten

    Unboundedness and downward closures of higher-order pushdown automata

    Get PDF
    We show the diagonal problem for higher-order pushdown automata (HOPDA), and hence the simultaneous unboundedness problem, is decidable. From recent work by Zetzsche this means that we can construct the downward closure of the set of words accepted by a given HOPDA. This also means we can construct the downward closure of the Parikh image of a HOPDA. Both of these consequences play an important role in verifying concurrent higher-order programs expressed as HOPDA or safe higher-order recursion schemes
    corecore