6,373 research outputs found

    Towards a cloud‑based automated surveillance system using wireless technologies

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    Cloud Computing can bring multiple benefits for Smart Cities. It permits the easy creation of centralized knowledge bases, thus straightforwardly enabling that multiple embedded systems (such as sensor or control devices) can have a collaborative, shared intelligence. In addition to this, thanks to its vast computing power, complex tasks can be done over low-spec devices just by offloading computation to the cloud, with the additional advantage of saving energy. In this work, cloud’s capabilities are exploited to implement and test a cloud-based surveillance system. Using a shared, 3D symbolic world model, different devices have a complete knowledge of all the elements, people and intruders in a certain open area or inside a building. The implementation of a volumetric, 3D, object-oriented, cloud-based world model (including semantic information) is novel as far as we know. Very simple devices (orange Pi) can send RGBD streams (using kinect cameras) to the cloud, where all the processing is distributed and done thanks to its inherent scalability. A proof-of-concept experiment is done in this paper in a testing lab with multiple cameras connected to the cloud with 802.11ac wireless technology. Our results show that this kind of surveillance system is possible currently, and that trends indicate that it can be improved at a short term to produce high performance vigilance system using low-speed devices. In addition, this proof-of-concept claims that many interesting opportunities and challenges arise, for example, when mobile watch robots and fixed cameras would act as a team for carrying out complex collaborative surveillance strategies.Ministerio de Economía y Competitividad TEC2016-77785-PJunta de Andalucía P12-TIC-130

    A Framework For Dynamic Updating In Component-based Software Systems

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    Setiap sistem perisian (software) perlu dikemas kini setiap masa bagi pelbagai alasan seperti penetapan pepijat (fixing bugs) Every software system needs to be updated over time for different reasons such as fixing bugs, upgrading its components, or adapting the system in response to its environment's changes

    Advanced manned space flight simulation and training: An investigation of simulation host computer system concepts

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    The findings of a preliminary investigation by Southwest Research Institute (SwRI) in simulation host computer concepts is presented. It is designed to aid NASA in evaluating simulation technologies for use in spaceflight training. The focus of the investigation is on the next generation of space simulation systems that will be utilized in training personnel for Space Station Freedom operations. SwRI concludes that NASA should pursue a distributed simulation host computer system architecture for the Space Station Training Facility (SSTF) rather than a centralized mainframe based arrangement. A distributed system offers many advantages and is seen by SwRI as the only architecture that will allow NASA to achieve established functional goals and operational objectives over the life of the Space Station Freedom program. Several distributed, parallel computing systems are available today that offer real-time capabilities for time critical, man-in-the-loop simulation. These systems are flexible in terms of connectivity and configurability, and are easily scaled to meet increasing demands for more computing power

    Building Customizable Middleware using Aspect-Oriented Programming - Master\u27s Thesis, May 2002

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    In order to support a wide range of applications, Distributed Object Computing (DOC) middleware frameworks such as ACE and TAO have grown to include a vast number of features. For any one application, though, unused functionality either contributes to code bloat, degrades performance or both. When applied to embedded and realtime systems, these issues can preclude the use of middleware altogether. Currently, to address these concerns, middleware developers continually refactor code to relegate functionality to separate libraries. This process is tedious, time-consuming, and adds complexity for both users and developers. To address the difficulties of creating subsettable middleware, we have developed a novel method for constructing middleware using Aspect-Oriented Programming (AOP) and applied it to develop a realtime CORBA Event Channel called the Framework for Aspect Composition of an EvenT channel (FACET). FACET consists of a small, essential core that represents the basic structure and functionality of any event channel. By using aspects, additional features are woven not the core so that the resulting event channel supports all of the features needed by a given embedded application

    Virtual Machine Allocation Policy in Cloud Computing Environment using CloudSim

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    Cloud computing has been widely accepted by the researchers for the web applications. During the past years, distributed computing replaced the centralized computing and finally turned towards the cloud computing. One can see lots of applications of cloud computing like online sale and purchase, social networking web pages, country wide virtual classes, digital libraries, sharing of pathological research labs, supercomputing and many more. Creating and allocating VMs to applications use virtualization concept. Resource allocates policies and load balancing polices play an important role in managing and allocating resources as per application request in a cloud computing environment. Cloud analyst is a GUI tool that simulates the cloud-computing environment. In the present work, the cloud servers are arranged through step network and a UML model for a minimization of energy consumption by processor, dynamic random access memory, hard disk, electrical components and mother board is developed. A well Unified Modeling Language is used for design of a class diagram. Response time and internet characteristics have been demonstrated and computed results are depicted in the form of tables and graphs using the cloud analyst simulation tool

    Translating expert system rules into Ada code with validation and verification

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    The purpose of this ongoing research and development program is to develop software tools which enable the rapid development, upgrading, and maintenance of embedded real-time artificial intelligence systems. The goals of this phase of the research were to investigate the feasibility of developing software tools which automatically translate expert system rules into Ada code and develop methods for performing validation and verification testing of the resultant expert system. A prototype system was demonstrated which automatically translated rules from an Air Force expert system was demonstrated which detected errors in the execution of the resultant system. The method and prototype tools for converting AI representations into Ada code by converting the rules into Ada code modules and then linking them with an Activation Framework based run-time environment to form an executable load module are discussed. This method is based upon the use of Evidence Flow Graphs which are a data flow representation for intelligent systems. The development of prototype test generation and evaluation software which was used to test the resultant code is discussed. This testing was performed automatically using Monte-Carlo techniques based upon a constraint based description of the required performance for the system

    Optimizing Sensor Network Reprogramming via In-situ Reconfigurable Components

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    International audienceWireless reprogramming of sensor nodes is a critical requirement in long-lived Wireless Sensor Networks (WSNs) for several concerns, such as fixing bugs, upgrading the operating system and applications, and adapting applications behavior according to the physical environment. In such resource-poor platforms, the ability to efficiently delimit and reconfigure the necessary portion of sensor software--instead of updating the full binary image--is of vital importance. However, most of existing approaches in this field have not been widely adopted to date due to the extensive use of WSN resources or lack of generality. In this article, we therefore consider WSN programming models and run-time reconfiguration models as two interrelated factors and we present an integrated approach for addressing efficient reprogramming in WSNs. The middleware solution we propose, RemoWare, is characterized by mitigating the cost of post-deployment software updates on sensor nodes via the notion of in-situ reconfigurability and providing a component-based programming abstraction to facilitate the development of dynamic WSN applications. Our evaluation results show that RemoWare imposes a very low energy overhead in code distribution and component reconfiguration, and consumes approximately 6% of the total code memory on a TelosB sensor platform

    Bio-inspired anatomy for autonomous DPWS-compliant automation components

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    Dissertação apresentada na Faculdade de Ciências e Engenharia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresThis thesis approaches the use of the DPWS technology to implement web-services on small devices, addresses its limitations, and explains an architecture to solve it. An approach to an autonomous device’s simple architecture was realized, using DPWS, and was called Simple DPWS. The objective was to implement/simplify some features in a device in a way that the device can work on its own. The designed architecture is based on that each component has its framework of modules, having always at least the skeleton modules communication and Event Router-Scheduler. The communication module controls all the communication between the devices and the ERS is the responsible for the other modules’ real-time communication. The DPWS toolkit offers no capability of interacting with run-time-appearing services. Thus there was a necessity to do enhancements over the DPWS toolkit to have a dynamic stub and skeleton. This service was called the dynamic service. An experience was done connecting a DPWS toolkit sample service with the corresponding hand-created dynamic service. It was used the lighting service that consists on turning a lamp ON or OFF and getting its status. A GUI was done for the application to be more user-friendly. The results were satisfactory, as the connection worked

    Multi-agent systems for power engineering applications - part 1 : Concepts, approaches and technical challenges

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    This is the first part of a 2-part paper that has arisen from the work of the IEEE Power Engineering Society's Multi-Agent Systems (MAS) Working Group. Part 1 of the paper examines the potential value of MAS technology to the power industry. In terms of contribution, it describes fundamental concepts and approaches within the field of multi-agent systems that are appropriate to power engineering applications. As well as presenting a comprehensive review of the meaningful power engineering applications for which MAS are being investigated, it also defines the technical issues which must be addressed in order to accelerate and facilitate the uptake of the technology within the power and energy sector. Part 2 of the paper explores the decisions inherent in engineering multi-agent systems for applications in the power and energy sector and offers guidance and recommendations on how MAS can be designed and implemented
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