41,522 research outputs found
Integration of geometric modeling and advanced finite element preprocessing
The structure to a geometry based finite element preprocessing system is presented. The key features of the system are the use of geometric operators to support all geometric calculations required for analysis model generation, and the use of a hierarchic boundary based data structure for the major data sets within the system. The approach presented can support the finite element modeling procedures used today as well as the fully automated procedures under development
An Overview of Rendering from Volume Data --- including Surface and Volume Rendering
Volume rendering is a title often ambiguously used in science. One meaning often quoted is: `to render any three volume dimensional data set'; however, within this categorisation `surface rendering'' is contained. Surface rendering is a technique for visualising a geometric representation of a surface from a three dimensional volume data set. A more correct definition of Volume Rendering would only incorporate the direct visualisation of volumes, without the use of intermediate surface geometry representations. Hence we state: `Volume Rendering is the Direct Visualisation of any three dimensional Volume data set; without the use of an intermediate geometric representation for isosurfaces'; `Surface Rendering is the Visualisation of a surface, from a geometric approximation of an isosurface, within a Volume data set'; where an isosurface is a surface formed from a cross connection of data points, within a volume, of equal value or density. This paper is an overview of both Surface Rendering and Volume Rendering techniques. Surface Rendering mainly consists of contouring lines over data points and triangulations between contours. Volume rendering methods consist of ray casting techniques that allow the ray to be cast from the viewing plane into the object and the transparency, opacity and colour calculated for each cell; the rays are often cast until an opaque object is `hit' or the ray exits the volume
Surface networks
© Copyright CASA, UCL. The desire to understand and exploit the structure of continuous surfaces is common to researchers in a range of disciplines. Few examples of the varied surfaces forming an integral part of modern subjects include terrain, population density, surface atmospheric pressure, physico-chemical surfaces, computer graphics, and metrological surfaces. The focus of the work here is a group of data structures called Surface Networks, which abstract 2-dimensional surfaces by storing only the most important (also called fundamental, critical or surface-specific) points and lines in the surfaces. Surface networks are intelligent and ânatural â data structures because they store a surface as a framework of âsurface â elements unlike the DEM or TIN data structures. This report presents an overview of the previous works and the ideas being developed by the authors of this report. The research on surface networks has fou
Aspherical gravitational monopoles
We show how to construct non-spherically-symmetric extended bodies of uniform
density behaving exactly as pointlike masses. These ``gravitational monopoles''
have the following equivalent properties: (i) they generate, outside them, a
spherically-symmetric gravitational potential ; (ii) their
interaction energy with an external gravitational potential is ; and (iii) all their multipole moments (of order ) with
respect to their center of mass vanish identically. The method applies for
any number of space dimensions. The free parameters entering the construction
are: (1) an arbitrary surface bounding a connected open subset
of ; (2) the arbitrary choice of the center of mass within
; and (3) the total volume of the body. An extension of the method
allows one to construct homogeneous bodies which are gravitationally equivalent
(in the sense of having exactly the same multipole moments) to any given body.Comment: 55 pages, Latex , submitted to Nucl.Phys.
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