871 research outputs found

    Novel Hyper-heuristics Applied to the Domain of Bin Packing

    Get PDF
    Principal to the ideology behind hyper-heuristic research is the desire to increase the level of generality of heuristic procedures so that they can be easily applied to a wide variety of problems to produce solutions of adequate quality within practical timescales.This thesis examines hyper-heuristics within a single problem domain, that of Bin Packing where the benefits to be gained from selecting or generating heuristics for large problem sets with widely differing characteristics is considered. Novel implementations of both selective and generative hyper-heuristics are proposed. The former approach attempts to map the characteristics of a problem to the heuristic that best solves it while the latter uses Genetic Programming techniques to automate the heuristic design process. Results obtained using the selective approach show that solution quality was improved significantly when contrasted to the performance of the best single heuristic when applied to large sets of diverse problem instances. Although enforcing the benefits to be gained by selecting from a range of heuristics the study also highlighted the lack of diversity in human designed algorithms. Using Genetic Programming techniques to automate the heuristic design process allowed both single heuristics and collectives of heuristics to be generated that were shown to perform significantly better than their human designed counterparts. The thesis concludes by combining both selective and generative hyper-heuristic approaches into a novel immune inspired system where heuristics that cover distinct areas of the problem space are generated. The system is shown to have a number of advantages over similar cooperative approaches in terms of its plasticity, efficiency and long term memory. Extensive testing of all of the hyper-heuristics developed on large sets of both benchmark and newly generated problem instances enforces the utility of hyper-heuristics in their goal of producing fast understandable procedures that give good quality solutions for a range of problems with widely varying characteristics

    Towards the Design of Heuristics by Means of Self-Assembly

    Get PDF
    The current investigations on hyper-heuristics design have sprung up in two different flavours: heuristics that choose heuristics and heuristics that generate heuristics. In the latter, the goal is to develop a problem-domain independent strategy to automatically generate a good performing heuristic for the problem at hand. This can be done, for example, by automatically selecting and combining different low-level heuristics into a problem specific and effective strategy. Hyper-heuristics raise the level of generality on automated problem solving by attempting to select and/or generate tailored heuristics for the problem at hand. Some approaches like genetic programming have been proposed for this. In this paper, we explore an elegant nature-inspired alternative based on self-assembly construction processes, in which structures emerge out of local interactions between autonomous components. This idea arises from previous works in which computational models of self-assembly were subject to evolutionary design in order to perform the automatic construction of user-defined structures. Then, the aim of this paper is to present a novel methodology for the automated design of heuristics by means of self-assembly

    A Classification of Hyper-heuristic Approaches

    Get PDF
    The current state of the art in hyper-heuristic research comprises a set of approaches that share the common goal of automating the design and adaptation of heuristic methods to solve hard computational search problems. The main goal is to produce more generally applicable search methodologies. In this chapter we present and overview of previous categorisations of hyper-heuristics and provide a unified classification and definition which captures the work that is being undertaken in this field. We distinguish between two main hyper-heuristic categories: heuristic selection and heuristic generation. Some representative examples of each category are discussed in detail. Our goal is to both clarify the main features of existing techniques and to suggest new directions for hyper-heuristic research

    Offline Learning for Sequence-based Selection Hyper-heuristics

    Get PDF
    This thesis is concerned with finding solutions to discrete NP-hard problems. Such problems occur in a wide range of real-world applications, such as bin packing, industrial flow shop problems, determining Boolean satisfiability, the traveling salesman and vehicle routing problems, course timetabling, personnel scheduling, and the optimisation of water distribution networks. They are typically represented as optimisation problems where the goal is to find a ``best'' solution from a given space of feasible solutions. As no known polynomial-time algorithmic solution exists for NP-hard problems, they are usually solved by applying heuristic methods. Selection hyper-heuristics are algorithms that organise and combine a number of individual low level heuristics into a higher level framework with the objective of improving optimisation performance. Many selection hyper-heuristics employ learning algorithms in order to enhance optimisation performance by improving the selection of single heuristics, and this learning may be classified as either online or offline. This thesis presents a novel statistical framework for the offline learning of subsequences of low level heuristics in order to improve the optimisation performance of sequenced-based selection hyper-heuristics. A selection hyper-heuristic is used to optimise the HyFlex set of discrete benchmark problems. The resulting sequences of low level heuristic selections and objective function values are used to generate an offline learning database of heuristic selections. The sequences in the database are broken down into subsequences and the mathematical concept of a logarithmic return is used to discriminate between ``effective'' subsequences, that tend to lead to improvements in optimisation performance, and ``disruptive'' subsequences that tend to lead to worsening performance. Effective subsequences are used to improve hyper-heuristics performance directly, by embedding them in a simple hyper-heuristic design, and indirectly as the inputs to an appropriate hyper-heuristic learning algorithm. Furthermore, by comparing effective subsequences across different problem domains it is possible to investigate the potential for cross-domain learning. The results presented here demonstrates that the use of well chosen subsequences of heuristics can lead to small, but statistically significant, improvements in optimisation performance

    A self-adaptive multimeme memetic algorithm co-evolving utility scores to control genetic operators and their parameter settings

    Get PDF
    Memetic algorithms are a class of well-studied metaheuristics which combine evolutionary algorithms and local search techniques. A meme represents contagious piece of information in an adaptive information sharing system. The canonical memetic algorithm uses a fixed meme, denoting a hill climbing operator, to improve each solution in a population during the evolutionary search process. Given global parameters and multiple parametrised operators, adaptation often becomes a crucial constituent in the design of MAs. In this study, a self-adaptive self-configuring steady-state multimeme memetic algorithm (SSMMA) variant is proposed. Along with the individuals (solutions), SSMMA co-evolves memes, encoding the utility score for each algorithmic component choice and relevant parameter setting option. An individual uses tournament selection to decide which operator and parameter setting to employ at a given step. The performance of the proposed algorithm is evaluated on six combinatorial optimisation problems from a cross-domain heuristic search benchmark. The results indicate the success of SSMMA when compared to the static Mas as well as widely used self-adaptive Multimeme Memetic Algorithm from the scientific literature

    An analysis of heuristic subsequences for offline hyper-heuristic learning

    Get PDF
    This is the final version. Available on open access from Springer Verlag via the DOI in this recordA selection hyper-heuristic is used to minimise the objective functions of a well-known set of benchmark problems. The resulting sequences of low level heuristic selections and objective function values are used to generate a database of heuristic selections. The sequences in the database are broken down into subsequences and the mathematical concept of a logarithmic return is used to discriminate between “effective” subsequences, which tend to decrease the objective value, and “disruptive” subsequences, which tend to increase the objective value. These subsequences are then employed in a sequenced based hyper-heuristic and evaluated on an unseen set of benchmark problems. Empirical results demonstrate that the “effective” subsequences perform significantly better than the “disruptive” subsequences across a number of problem domains with 99% confidence. The identification of subsequences of heuristic selections that can be shown to be effective across a number of problems or problem domains could have important implications for the design of future sequence based hyper-heuristics

    HyFlex: A Flexible Framework for the Design and Analysis of Hyper-heuristics

    Get PDF
    Despite the success of heuristic search methods in solving real-world computational search problems, it is often still difficult to easily apply them to new problems, or even new instances of similar problems. These difficulties arise mainly from the significant number of parameter or algorithm choices involved when using these type o
    • …
    corecore