90 research outputs found

    Process versus Unfolding Semantics for Place/Transition Petri Nets

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    In the last few years, the semantics of Petri nets has been investigated in several different ways. Apart from the classical "token game," one can model the behaviour of Petri nets via non-sequential processes, via unfolding constructions, which provide formal relationships between nets and domains, and via algebraic models, which view Petri nets as essentially algebraic theories whose models are monoidal categories. In this paper we show that these three points of view can be reconciled. In our formal development a relevant role is played by DecOcc, a category of occurrence nets appropriately decorated to take into account the history of tokens. The structure of decorated occurrence nets at the same time provides natural unfoldings for Place/Transition (PT) nets and suggests a new notion of processes, the decorated processes, which induce on Petri nets the same semantics as that of unfolding. In addition, we prove that the decorated processes of a net can be axiomatized as the arrows of a symmetric monoidal category which, therefore, provides the aforesaid unification

    Between quantum logic and concurrency

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    We start from two closure operators defined on the elements of a special kind of partially ordered sets, called causal nets. Causal nets are used to model histories of concurrent processes, recording occurrences of local states and of events. If every maximal chain (line) of such a partially ordered set meets every maximal antichain (cut), then the two closure operators coincide, and generate a complete orthomodular lattice. In this paper we recall that, for any closed set in this lattice, every line meets either it or its orthocomplement in the lattice, and show that to any line, a two-valued state on the lattice can be associated. Starting from this result, we delineate a logical language whose formulas are interpreted over closed sets of a causal net, where every line induces an assignment of truth values to formulas. The resulting logic is non-classical; we show that maximal antichains in a causal net are associated to Boolean (hence "classical") substructures of the overall quantum logic.Comment: In Proceedings QPL 2012, arXiv:1407.842

    On the Semantics of Petri Nets

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    Petri Place/Transition (PT) nets are one of the most widely used models of concurrency. However, they still lack, in our view, a satisfactory semantics: on the one hand the "token game"' is too intensional, even in its more abstract interpretations in term of nonsequential processes and monoidal categories; on the other hand, Winskel's basic unfolding construction, which provides a coreflection between nets and finitary prime algebraic domains, works only for safe nets. In this paper we extend Winskel's result to PT nets. We start with a rather general category {PTNets} of PT nets, we introduce a category {DecOcc} of decorated (nondeterministic) occurrence nets and we define adjunctions between {PTNets} and {DecOcc} and between {DecOcc} and {Occ}, the category of occurrence nets. The role of {DecOcc} is to provide natural unfoldings for PT nets, i.e. acyclic safe nets where a notion of family is used for relating multiple instances of the same place. The unfolding functor from {PTNets} to {Occ} reduces to Winskel's when restricted to safe nets, while the standard coreflection between {Occ} and {Dom}, the category of finitary prime algebraic domains, when composed with the unfolding functor above, determines a chain of adjunctions between {PTNets} and {Dom}

    Petri Games: Synthesis of Distributed Systems with Causal Memory

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    We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Bisimulations for concurrency

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    Concurrent systems and inevitability

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    AbstractConcurrent systems viewed as partially ordered sets of states are considered. A property of system states is called inevitable, if the system will eventually reach a state with this property. This notion is discussed within the partial order framework
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