21 research outputs found
Menjana pemodulatan lebar denyut (PWM) penyongsang tiga fasa menggunakan pemproses isyarat digital (DSP)
Baru-baru ini, penyongsang digunakan secara meluas dalam aplikasi industri.
Walaubagaimanapun, teknik Pemodulatan Lebar Denyut (PWM) diperlukan untuk
mengawal voltan keluaran dan frekuensi penyongsang. Dalam tesis ini, untuk
Pemodulatan Lebar Denyut Sinus Unipolar (SPWM) penyongsang tiga fasa adalah
dicadang menggunakan Pemproses Isyarat Digital (DSP). Satu model simulasi
menggunakan MATLAB Simulink dibangunkan untuk menentukan program
Pemodulatan Lebar Denyut Sinus Unipolar (SPWM) Program ini kemudian
dibangunkan dalam Pemproses Isyarat Digital (DSP) TMS320f28335. Hasilnya
menunjukkan bahawa voltan keluaran penyongsang tiga fasa boleh dikendalikan
Taylor-based pseudo-metrics for random process fitting in dynamic programming.
Stochastic optimization is the research of optimizing , the expectation of , wher e is a random variable. Typically is the cost related to a strategy which faces the reali zation of the random process. Many stochastic optimization problems deal with multiple time steps, leading to computationally difficu lt problems ; efficient solutions exist, for example through Bellman's optimality principle, but only provided that the random process is represented by a well structured process, typically an inhomogeneous Markovian process (hopefully with a finite number of states) or a scenario tree. The problem is that in the general case, is far from b eing Markovian. So, we look for , "looking like ", but belonging to a given family \A' which do es not at all contain . The problem is the numerical evaluation of " looks like ". A classical method is the use of the Kantorovitch-Rubinstein distance or other transportation metrics \c ite{Pflug}, justified by straightforward bounds on the deviation through the use of the Kantorovitch-Rubinstein distance and uniform lipschitz conditions. These approaches might be bett er than the use of high-level statistics \cite{Keefer}. We propose other (pseudo-)distances, based upon refined inequalities, guaranteeing a good choice of . Moreover, as in many cases, we indeed prefer t he optimization with risk management, e.g. optimization of where is a random noise modelizing the lack of knowledge on the precise random variables, we propose distances which can deal with a user-defined noise. Tests on artificial data sets with realistic loss functions show the rel evance of the method
The History of Computer Games
This handout presents milestones in the history of computer backgammon, computer bridge, computer checkers, computer chess, computer Go, computer Othello, and computer poker
Supervised learning from human performance at the computationally hard problem of optimal traffic signal control on a network of junctions
Optimal switching of traffic lights on a network of junctions is a computationally intractable problem. In this research, road traffic networks containing signallized junctions are simulated. A computer game interface is used to enable a human ‘player’ to control the traffic light settings on the junctions within the simulation. A supervised learning approach, based on simple neural network classifiers can be used to capture human player's strategies in the game and thus develop a human-trained machine control (HuTMaC) system that approaches human levels of performance. Experiments conducted within the simulation compare the performance of HuTMaC to two well-established traffic-responsive control systems that are widely deployed in the developed world and also to a temporal difference learning-based control method. In all experiments, HuTMaC outperforms the other control methods in terms of average delay and variance over delay. The conclusion is that these results add weight to the suggestion that HuTMaC may be a viable alternative, or supplemental method, to approximate optimization for some practical engineering control problems where the optimal strategy is computationally intractable
A Reinforcement Learning Environment for Cooperative Multi-Agent Games: Enhancing Negotiation Skills
History and Philosophy of Neural Networks
This chapter conceives the history of neural networks emerging from two millennia of attempts to rationalise and formalise the operation of mind. It begins with a brief review of early classical conceptions of the soul, seating the mind in the heart; then discusses the subsequent Cartesian split of mind and body, before moving to analyse in more depth the twentieth century hegemony identifying mind with brain; the identity that gave birth to the formal abstractions of brain and intelligence we know as ‘neural networks’.
The chapter concludes by analysing this identity - of intelligence and mind with mere abstractions of neural behaviour - by reviewing various philosophical critiques of formal connectionist explanations of ‘human understanding’, ‘mathematical insight’ and ‘consciousness’; critiques which, if correct, in an echo of Aristotelian insight, sug- gest that cognition may be more profitably understood not just as a result of [mere abstractions of] neural firings, but as a consequence of real, embodied neural behaviour, emerging in a brain, seated in a body, embedded in a culture and rooted in our world; the so called 4Es approach to cognitive science: the Embodied, Embedded, Enactive, and Ecological conceptions of mind