228 research outputs found

    Exploiting prior knowledge during automatic key and chord estimation from musical audio

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    Chords and keys are two ways of describing music. They are exemplary of a general class of symbolic notations that musicians use to exchange information about a music piece. This information can range from simple tempo indications such as “allegro” to precise instructions for a performer of the music. Concretely, both keys and chords are timed labels that describe the harmony during certain time intervals, where harmony refers to the way music notes sound together. Chords describe the local harmony, whereas keys offer a more global overview and consequently cover a sequence of multiple chords. Common to all music notations is that certain characteristics of the music are described while others are ignored. The adopted level of detail depends on the purpose of the intended information exchange. A simple description such as “menuet”, for example, only serves to roughly describe the character of a music piece. Sheet music on the other hand contains precise information about the pitch, discretised information pertaining to timing and limited information about the timbre. Its goal is to permit a performer to recreate the music piece. Even so, the information about timing and timbre still leaves some space for interpretation by the performer. The opposite of a symbolic notation is a music recording. It stores the music in a way that allows for a perfect reproduction. The disadvantage of a music recording is that it does not allow to manipulate a single aspect of a music piece in isolation, or at least not without degrading the quality of the reproduction. For instance, it is not possible to change the instrumentation in a music recording, even though this would only require the simple change of a few symbols in a symbolic notation. Despite the fundamental differences between a music recording and a symbolic notation, the two are of course intertwined. Trained musicians can listen to a music recording (or live music) and write down a symbolic notation of the played piece. This skill allows one, in theory, to create a symbolic notation for each recording in a music collection. In practice however, this would be too labour intensive for the large collections that are available these days through online stores or streaming services. Automating the notation process is therefore a necessity, and this is exactly the subject of this thesis. More specifically, this thesis deals with the extraction of keys and chords from a music recording. A database with keys and chords opens up applications that are not possible with a database of music recordings alone. On one hand, chords can be used on their own as a compact representation of a music piece, for example to learn how to play an accompaniment for singing. On the other hand, keys and chords can also be used indirectly to accomplish another goal, such as finding similar pieces. Because music theory has been studied for centuries, a great body of knowledge about keys and chords is available. It is known that consecutive keys and chords form sequences that are all but random. People happen to have certain expectations that must be fulfilled in order to experience music as pleasant. Keys and chords are also strongly intertwined, as a given key implies that certain chords will likely occur and a set of given chords implies an encompassing key in return. Consequently, a substantial part of this thesis is concerned with the question whether musicological knowledge can be embedded in a technical framework in such a way that it helps to improve the automatic recognition of keys and chords. The technical framework adopted in this thesis is built around a hidden Markov model (HMM). This facilitates an easy separation of the different aspects involved in the automatic recognition of keys and chords. Most experiments reviewed in the thesis focus on taking into account musicological knowledge about the musical context and about the expected chord duration. Technically speaking, this involves a manipulation of the transition probabilities in the HMMs. To account for the interaction between keys and chords, every HMM state is actually representing the combination of a key and a chord label. In the first part of the thesis, a number of alternatives for modelling the context are proposed. In particular, separate key change and chord change models are defined such that they closely mirror the way musicians conceive harmony. Multiple variants are considered that differ in the size of the context that is accounted for and in the knowledge source from which they were compiled. Some models are derived from a music corpus with key and chord notations whereas others follow directly from music theory. In the second part of the thesis, the contextual models are embedded in a system for automatic key and chord estimation. The features used in that system are so-called chroma profiles, which represent the saliences of the pitch classes in the audio signal. These chroma profiles are acoustically modelled by means of templates (idealised profiles) and a distance measure. In addition to these acoustic models and the contextual models developed in the first part, durational models are also required. The latter ensure that the chord and key estimations attain specified mean durations. The resulting system is then used to conduct experiments that provide more insight into how each system component contributes to the ultimate key and chord output quality. During the experimental study, the system complexity gets gradually increased, starting from a system containing only an acoustic model of the features that gets subsequently extended, first with duration models and afterwards with contextual models. The experiments show that taking into account the mean key and mean chord duration is essential to arrive at acceptable results for both key and chord estimation. The effect of using contextual information, however, is highly variable. On one hand, the chord change model has only a limited positive impact on the chord estimation accuracy (two to three percentage points), but this impact is fairly stable across different model variants. On the other hand, the chord change model has a much larger potential to improve the key output quality (up to seventeen percentage points), but only on the condition that the variant of the model is well adapted to the tested music material. Lastly, the key change model has only a negligible influence on the system performance. In the final part of this thesis, a couple of extensions to the formerly presented system are proposed and assessed. First, the global mean chord duration is replaced by key-chord specific values, which has a positive effect on the key estimation performance. Next, the HMM system is modified such that the prior chord duration distribution is no longer a geometric distribution but one that better approximates the observed durations in an appropriate data set. This modification leads to a small improvement of the chord estimation performance, but of course, it requires the availability of a suitable data set with chord notations from which to retrieve a target durational distribution. A final experiment demonstrates that increasing the scope of the contextual model only leads to statistically insignificant improvements. On top of that, the required computational load increases greatly

    Emergent Rhythmic Structures as Cultural Phenomena Driven by Social Pressure in a Society of Artificial Agents

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    This thesis studies rhythm from an evolutionary computation perspective. Rhythm is the most fundamental dimension of music and can be used as a ground to describe the evolution of music. More specifically, the main goal of the thesis is to investigate how complex rhythmic structures evolve, subject to the cultural transmission between individuals in a society. The study is developed by means of computer modelling and simulations informed by evolutionary computation and artificial life (A-Life). In this process, self-organisation plays a fundamental role. The evolutionary process is steered by the evaluation of rhythmic complexity and by the exposure to rhythmic material. In this thesis, composers and musicologists will find the description of a system named A-Rhythm, which explores the emerged behaviours in a community of artificial autonomous agents that interact in a virtual environment. The interaction between the agents takes the form of imitation games. A set of necessary criteria was established for the construction of a compositional system in which cultural transmission is observed. These criteria allowed the comparison with related work in the field of evolutionary computation and music. In the development of the system, rhythmic representation is discussed. The proposed representation enabled the development of complexity and similarity based measures, and the recombination of rhythms in a creative manner. A-Rhythm produced results in the form of simulation data which were evaluated in terms of the coherence of repertoires of the agents. The data shows how rhythmic sequences are changed and sustained in the population, displaying synchronic and diachronic diversity. Finally, this tool was used as a generative mechanism for composition and several examples are presented.Leverhulme Trus

    AN APPROACH TO MACHINE DEVELOPMENT OF MUSICAL ONTOGENY

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    This Thesis pursues three main objectives: (i) to use computational modelling to explore how music is perceived, cognitively processed and created by human beings; (ii) to explore interactive musical systems as a method to model and achieve the transmission of musical influence in artificial worlds and between humans and machines; and (iii) to experiment with artificial and alternative developmental musical routes in order to observe the evolution of musical styles. In order to achieve these objectives, this Thesis introduces a new paradigm for the design of computer interactive musical systems called the Ontomemetical Model of Music Evolution - OMME, which includes the fields of musical ontogenesis and memetlcs. OMME-based systems are designed to artificially explore the evolution of music centred on human perceptive and cognitive faculties. The potential of the OMME is illustrated with two interactive musical systems, the Rhythmic Meme Generator (RGeme) and the Interactive Musical Environments (iMe). which have been tested in a series of laboratory experiments and live performances. The introduction to the OMME is preceded by an extensive and critical overview of the state of the art computer models that explore musical creativity and interactivity, in addition to a systematic exposition of the major issues involved in the design and implementation of these systems. This Thesis also proposes innovative solutions for (i) the representation of musical streams based on perceptive features, (ii) music segmentation, (iii) a memory-based music model, (iv) the measure of distance between musical styles, and (v) an impi*ovisation-based creative model

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition

    Automated manipulation of musical grammars to support episodic interactive experiences

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    Music is used to enhance the experience of participants and visitors in a range of settings including theatre, film, video games, installations and theme parks. These experiences may be interactive, contrastingly episodic and with variable duration. Hence, the musical accompaniment needs to be dynamic and to transition between contrasting music passages. In these contexts, computer generation of music may be necessary for practical reasons including distribution and cost. Automated and dynamic composition algorithms exist but are not well-suited to a highly interactive episodic context owing to transition-related problems including discontinuity, abruptness, extended repetitiveness and lack of musical granularity and musical form. Addressing these problems requires algorithms capable of reacting to participant behaviour and episodic change in order to generate formic music that is continuous and coherent during transitions. This thesis presents the Form-Aware Transitioning and Recovering Algorithm (FATRA) for realtime, adaptive, form-aware music generation to provide continuous musical accompaniment in episodic context. FATRA combines stochastic grammar adaptation and grammar merging in real time. The Form-Aware Transition Engine (FATE) implementation of FATRA estimates the time-occurrence of upcoming narrative transitions and generates a harmonic sequence as narrative accompaniment with a focus on coherent, form-aware music transitioning between music passages of contrasting character. Using FATE, FATRA has been evaluated in three perceptual user studies: An audioaugmented real museum experience, a computer-simulated museum experience and a music-focused online study detached from narrative. Music transitions of FATRA were benchmarked against common approaches of the video game industry, i.e. crossfading and direct transitions. The participants were overall content with the music of FATE during their experience. Transitions of FATE were significantly favoured against the crossfading benchmark and competitive against the direct transitions benchmark, without statistical significance for the latter comparison. In addition, technical evaluation demonstrated capabilities of FATRA including form generation, repetitiveness avoidance and style/form recovery in case of falsely predicted narrative transitions. Technical results along with perceptual preference and competitiveness against the benchmark approaches are deemed as positive and the structural advantages of FATRA, including form-aware transitioning, carry considerable potential for future research

    Exploiting Piano Acoustics in Automatic Transcription

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    This work was supported by a joint Queen Mary/China Scholarship Council Scholarship.This work was supported by a joint Queen Mary/China Scholarship Council Scholarship.This work was supported by a joint Queen Mary/China Scholarship Council Scholarship.This work was supported by a joint Queen Mary/China Scholarship Council Scholarship.In this thesis we exploit piano acoustics to automatically transcribe piano recordings into a symbolic representation: the pitch and timing of each detected note. To do so we use approaches based on non-negative matrix factorisation (NMF). To motivate the main contributions of this thesis, we provide two preparatory studies: a study of using a deterministic annealing EM algorithm in a matrix factorisation-based system, and a study of decay patterns of partials in real-word piano tones. Based on these studies, we propose two generative NMF-based models which explicitly model different piano acoustical features. The first is an attack/decay model, that takes into account the time-varying timbre and decaying energy of piano sounds. The system divides a piano note into percussive attack and harmonic decay stages, and separately models the two parts using two sets of templates and amplitude envelopes. The two parts are coupled by the note activations. We simplify the decay envelope by an exponentially decaying function. The proposed method improves the performance of supervised piano transcription. The second model aims at using the spectral width of partials as an independent indicator of the duration of piano notes. Each partial is represented by a Gaussian function, with the spectral width indicated by the standard deviation. The spectral width is large in the attack part, but gradually decreases to a stable value and remains constant in the decay part. The model provides a new aspect to understand the time-varying timbre of piano notes, but furtherinvestigation is needed to use it effectively to improve piano transcription. We demonstrate the utility of the proposed systems in piano music transcription and analysis. Results show that explicitly modelling piano acoustical features, especially temporal features, can improve the transcription performance.Queen Mary/China Scholarship Council Scholarship

    Music as complex emergent behaviour : an approach to interactive music systems

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    Access to the full-text thesis is no longer available at the author's request, due to 3rd party copyright restrictions. Access removed on 28.11.2016 by CS (TIS).Metadata merged with duplicate record (http://hdl.handle.net/10026.1/770) on 20.12.2016 by CS (TIS).This is a digitised version of a thesis that was deposited in the University Library. If you are the author please contact PEARL Admin ([email protected]) to discuss options.This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical improvisation. Musical results are viewed as emergent phenomena issuing from complex internal systems behaviour in relation to input from a single human performer. We investigate the prospect of rewarding interaction whereby a system modifies itself in coherent though non-trivial ways as a result of exposure to a human interactor. In addition, we explore whether such interactions can be sustained over extended time spans. These objectives translate into four criteria for evaluation; maximisation of human influence, blending of human and machine influence in the creation of machine responses, the maintenance of independent machine motivations in order to support machine autonomy and finally, a combination of global emergent behaviour and variable behaviour in the long run. Our implementation is heavily inspired by ideas and engineering approaches from the discipline of Artificial Life. However, we also address a collection of representative existing systems from the field of interactive composing, some of which are implemented using techniques of conventional Artificial Intelligence. All systems serve as a contextual background and comparative framework helping the assessment of the work reported here. This thesis advocates a networked model incorporating functionality for listening, playing and the synthesis of machine motivations. The latter incorporate dynamic relationships instructing the machine to either integrate with a musical context suggested by the human performer or, in contrast, perform as an individual musical character irrespective of context. Techniques of evolutionary computing are used to optimise system components over time. Evolution proceeds based on an implicit fitness measure; the melodic distance between consecutive musical statements made by human and machine in relation to the currently prevailing machine motivation. A substantial number of systematic experiments reveal complex emergent behaviour inside and between the various systems modules. Music scores document how global systems behaviour is rendered into actual musical output. The concluding chapter offers evidence of how the research criteria were accomplished and proposes recommendations for future research

    Automatic chord transcription from audio using computational models of musical context

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    PhDThis thesis is concerned with the automatic transcription of chords from audio, with an emphasis on modern popular music. Musical context such as the key and the structural segmentation aid the interpretation of chords in human beings. In this thesis we propose computational models that integrate such musical context into the automatic chord estimation process. We present a novel dynamic Bayesian network (DBN) which integrates models of metric position, key, chord, bass note and two beat-synchronous audio features (bass and treble chroma) into a single high-level musical context model. We simultaneously infer the most probable sequence of metric positions, keys, chords and bass notes via Viterbi inference. Several experiments with real world data show that adding context parameters results in a significant increase in chord recognition accuracy and faithfulness of chord segmentation. The proposed, most complex method transcribes chords with a state-of-the-art accuracy of 73% on the song collection used for the 2009 MIREX Chord Detection tasks. This method is used as a baseline method for two further enhancements. Firstly, we aim to improve chord confusion behaviour by modifying the audio front end processing. We compare the effect of learning chord profiles as Gaussian mixtures to the effect of using chromagrams generated from an approximate pitch transcription method. We show that using chromagrams from approximate transcription results in the most substantial increase in accuracy. The best method achieves 79% accuracy and significantly outperforms the state of the art. Secondly, we propose a method by which chromagram information is shared between repeated structural segments (such as verses) in a song. This can be done fully automatically using a novel structural segmentation algorithm tailored to this task. We show that the technique leads to a significant increase in accuracy and readability. The segmentation algorithm itself also obtains state-of-the-art results. A method that combines both of the above enhancements reaches an accuracy of 81%, a statistically significant improvement over the best result (74%) in the 2009 MIREX Chord Detection tasks.Engineering and Physical Research Council U

    Between Formenlehre and Cognition: A Puzzle-Based Investigation into the Perceptibility of Classical Syntax

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    A hybrid of theory-based analysis and empirical enquiry, this dissertation seeks to investigate the perceptibility of Classical syntax, ultimately striving to bridge the knowledge gaps that have long existed between the fields of analysis and cognitive science. In particular, the study looks to address the following unknowns: 1) recognition of initial tonic; 2) recognition of tight-knit and loose thematic constructions; and 3) understanding of the contextual nature of cadence. The study centres on the reconstruction of Classical piano sonatas that have been segmented into puzzle pieces using form-functional and sonata theories, an approach that enables the application of syntactical and formal perspectives in an empirical setting, thus giving this study its novelty. The following were hypothesised: 1) sequential accuracy, the ability to process Classical syntax and level of formal training are linearly related; 2) functional recognition, however, is found in any individual familiar with Western musical style regardless of educational background; 3) understanding of Classical syntax is largely Mozartean. The experiments were carried out virtually and were targeted at subjects that were representative of the spectrum of theoretical expertise. Results collected confirm the ability of subjects to organise formal functions, discern initial tonic given a random mix of harmonic shades, recognise the difference between tight-knit and loose themes and their significance, as well as the prevalence of Mozartean idiom in the cognitive faculty and the linear relationship between expertise and accuracy. Inasmuch as these findings strongly suggest that form-functional relationships are audible, the dissertation argues for the incorporation of both analysis and empirical science in music education, a combination that results in a richer understanding and deeper appreciation of musical processes
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